A lot of XNA haters are just rabid open-source, elitist, GNU loving hippies. There's nothing wrong with using FOSS and XNA together. I use Github to post some XNA projects.
I'm sorry but those leaves annoyed the hell outa me... I honestly thought at first this was simply poor quality footage but it actually is pretty good, the leaves annoyed me but that wasn't what I came to see.... Those god rays were really good though
OpenGL and DirectX are just libraries that do the same thing and are equally good at it. It's not like one of them did you mother, why do you have to hate so much?
No. C# is a language. When you write an XNA application, it's still a C# application. XNA only provides a library for game development, with useful stuff like content managemenent.
Rendering is still done with DirectX "under the hood", so practically there should be no difference between a native DirectX program and an XNA program.
And both DirectX and OpenGL are on top of the same video driver, so practically there should no difference between these two either, but this depends on the driver.
@Peter5k Yes, Xna is only a Set of Libraries for game development written on top of directx, but there is a differnce, the one we have allready said, there are Many many libraries that have to be added to the program for it to run making it a larger file aswell as a slightly slower file. you can try this yourself, if you want more flexible or professional development you should go for DirectX. Or for a quick or easy way to develop something, or just learn the basics Xna is a far better choice.
It's awesome because it's a post process. That means it can be applied to any scene, and the performance drop is the same on simple and complex scenes?
It looks nice enough when the camera is up in the midst of the leaves, but unfortunately, when the camera is at ground level you see each god ray ending in midair, which really spoils the effect and doesn't look realistic.
A lot of XNA haters are just rabid open-source, elitist, GNU loving hippies. There's nothing wrong with using FOSS and XNA together. I use Github to post some XNA projects.
ccricers 4 months ago
I'm sorry but those leaves annoyed the hell outa me... I honestly thought at first this was simply poor quality footage but it actually is pretty good, the leaves annoyed me but that wasn't what I came to see.... Those god rays were really good though
reredpaint 1 year ago
OpenGL and DirectX are just libraries that do the same thing and are equally good at it. It's not like one of them did you mother, why do you have to hate so much?
FlairDigital 1 year ago
I remember Crysis had rays like these. Really awesome stuff.
Etheral1234 1 year ago
it's funny to see some homebrew xna games that actually look better then games you can buy^^... nice work it looks really good!
hrsitcom 1 year ago
Nice!!
Q3o5 2 years ago
i dont see damn shit, shitty video,
no se ve ni forro
corruptordemenores 2 years ago
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xna is shit but the effect great i made under openGL!!!
darth0bush 2 years ago
You didn't make shit in openGL, you didn't even make a full sentence you moron.
JaeMetal1 2 years ago 9
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I did global illumination in openGL which is far superior to you M$ buttsucking moron
darth0bush 2 years ago
opengl. lawlz. so im guessing you know nothing about xbox game development then?
erett2000 2 years ago
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XNA is a wrapper for DirectX, you dumb fuck. There is nothing more you can achieve under OpenGL, since both API's do the same thing.
Peter5k 2 years ago
Really, Peter? I always believed that XNA was a wrapper for C#. :S
I'm confused.
Kelarre653 2 years ago
No. C# is a language. When you write an XNA application, it's still a C# application. XNA only provides a library for game development, with useful stuff like content managemenent.
Rendering is still done with DirectX "under the hood", so practically there should be no difference between a native DirectX program and an XNA program.
And both DirectX and OpenGL are on top of the same video driver, so practically there should no difference between these two either, but this depends on the driver.
Peter5k 2 years ago 9
@Peter5k Yes, Xna is only a Set of Libraries for game development written on top of directx, but there is a differnce, the one we have allready said, there are Many many libraries that have to be added to the program for it to run making it a larger file aswell as a slightly slower file. you can try this yourself, if you want more flexible or professional development you should go for DirectX. Or for a quick or easy way to develop something, or just learn the basics Xna is a far better choice.
LordOfKorriban 1 year ago
It's awesome because it's a post process. That means it can be applied to any scene, and the performance drop is the same on simple and complex scenes?
speedaddict2008 2 years ago
Verry nice!
vulkein 3 years ago
It looks nice enough when the camera is up in the midst of the leaves, but unfortunately, when the camera is at ground level you see each god ray ending in midair, which really spoils the effect and doesn't look realistic.
Nevertheless, it's a very interesting demo!
mugenbao 3 years ago
Beautiful.
DrJBN 3 years ago 2
Yeah, that's really awesome. ;)
zoidy25 3 years ago