Interesting, is there a way to do the reverse? export from 3ds max with bone structure to poser? The reason I ask is the program/game I'm trying to make a mod for uses .cas files which can only be imported to 3ds max with a plugin that some programmer made. But I like using poser a lot more and would prefer to make the modifications in poser. So I imported the .cas file and exported as a 3d studio so I can import as a 3d studio in poser but it imports as an object with no bones not a character.
Something I want to mention is that collada site at this moment says it does not support max 2012 and when you try to install, their software it gives an error. However, I had collada import option in max 2012 without installing the addon I am assuming it comes as part of the package.
Only issue I ran in to were missingtextures, textures are saved in to same place you do the export, so just point max to that folder.
@egon2358 I asked Dave - the maker of the above tutorial- but he couldn't yet figure out what's wrong. I tried Daz Studio and exported as fbx. (collada format works as well) It exports rigging info perfectly. Only problem is, bone objects are rotated 90 degrees due to the coordinate system difference btw. Max and Poser/Daz. It's not an obstacle thoug, envelope definitions are perfect. deformations are just as in poser. Just make links visible from display panel in max and you're done.
@egon2358 Hi again my friend, I guess Poser 8 doesn't export rigs. Just today I've had a chance to install Poser Pro 2010 and re tested. It works perfectly, just as in the tutorial. It seems you'll have to find Poser Pro some way.
This is great - thanks so much. (I worked through your "Deep Exploration" tutorial – the Collada solution is so much easier !)
I've hit a snag, though. I exported a figure in conforming clothing, Da Vinci position - no problem. I then exported the same figure with a standing pose applied - arms parallel with body and torso slightly turned. Everything looked fine in Poser, but when I imported the Collada file into 3DS Max there was a lot of "poke through". Any ideas gratefully received.
Hey thanks for this but is there a way to get the face morphs from poser into 3ds max instead of exporting every one as a mesh
cra0kalo 1 month ago
Interesting, is there a way to do the reverse? export from 3ds max with bone structure to poser? The reason I ask is the program/game I'm trying to make a mod for uses .cas files which can only be imported to 3ds max with a plugin that some programmer made. But I like using poser a lot more and would prefer to make the modifications in poser. So I imported the .cas file and exported as a 3d studio so I can import as a 3d studio in poser but it imports as an object with no bones not a character.
Dragula42 2 months ago
Excellent tutorial hopefully when I try this with cinema 4D export Collada to Max it will work.
For us Animation Exporters it's all about getting Open Collada for max as a plugin then it's easy to pass over Animation very good.
Adamblacky09 3 months ago
Comment removed
soufianesk 4 months ago
Thanks for your tutorial, Helped me allot.
Something I want to mention is that collada site at this moment says it does not support max 2012 and when you try to install, their software it gives an error. However, I had collada import option in max 2012 without installing the addon I am assuming it comes as part of the package.
Only issue I ran in to were missingtextures, textures are saved in to same place you do the export, so just point max to that folder.
magewaves 6 months ago
On my poser 8 when I export to collada, "Include rigging" option is disabled and no bones are exported to max. Do you have any ideas what's going on?
Byteman3D 9 months ago
@Byteman3D i have exactly the same problem do u found a solution ?
egon2358 9 months ago
@egon2358 I asked Dave - the maker of the above tutorial- but he couldn't yet figure out what's wrong. I tried Daz Studio and exported as fbx. (collada format works as well) It exports rigging info perfectly. Only problem is, bone objects are rotated 90 degrees due to the coordinate system difference btw. Max and Poser/Daz. It's not an obstacle thoug, envelope definitions are perfect. deformations are just as in poser. Just make links visible from display panel in max and you're done.
Byteman3D 9 months ago
Comment removed
Byteman3D 9 months ago
@Byteman3D superb! :) it works with 10 pro thanks for your help!
egon2358 8 months ago
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@egon2358 Hi again my friend, I guess Poser 8 doesn't export rigs. Just today I've had a chance to install Poser Pro 2010 and re tested. It works perfectly, just as in the tutorial. It seems you'll have to find Poser Pro some way.
ps.edited for spelling correction
Byteman3D 8 months ago
This is great - thanks so much. (I worked through your "Deep Exploration" tutorial – the Collada solution is so much easier !)
I've hit a snag, though. I exported a figure in conforming clothing, Da Vinci position - no problem. I then exported the same figure with a standing pose applied - arms parallel with body and torso slightly turned. Everything looked fine in Poser, but when I imported the Collada file into 3DS Max there was a lot of "poke through". Any ideas gratefully received.
curvingorbit 1 year ago
Dave! your back! =)
braamlingproductions 1 year ago
Must be coming onto a year since your tut.
Thanks :)
charleyboy74 1 year ago
Hey Dave! great job as always... thanks :)
Cosm07 1 year ago
good tutorial - so when is your site coming back up?
vlweb3d 1 year ago
@vlweb3d within the next few weeks the site will be up and fully operational unlike the death star in return of the jedi
videofxuniverse 1 year ago 2