Great model. I was hoping you could tell me ho you manage to make everything so smooth, (yes i know i could add a smoothing modifier but id rather not have to) for example, the lines joining the polys on your model are curved, how did you do it??? thanks
@Hatterific Sorry for the late reply, Its mostly the girl, and the suit bits.
Somewhat on the low side for modern high poly source models, but she wasn't anywhere near done. over 5 million is commonplace for the high res source meshes in most AAA productions, as I understand it.
@presbarkeep Depends entirely on your subdivision settings in the patch options. Each patch divides to the square of the patch level. So if you re at patch level 2 you get 4 quads per patch. level 5 you get 25 quads per patch. Its reasonable, as much as turbosmooth.
This makes patch modeling look fun. I've always used flat polygons since I was a Lightwave guy for a while, but this could speed things up for clothing and such
Great model. I was hoping you could tell me ho you manage to make everything so smooth, (yes i know i could add a smoothing modifier but id rather not have to) for example, the lines joining the polys on your model are curved, how did you do it??? thanks
gibzie666 1 month ago
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onesaleaday4u 4 months ago
cool, but 1 million polys? wow, is that just the girl?
Hatterific 8 months ago
@Hatterific Sorry for the late reply, Its mostly the girl, and the suit bits.
Somewhat on the low side for modern high poly source models, but she wasn't anywhere near done. over 5 million is commonplace for the high res source meshes in most AAA productions, as I understand it.
vailias 5 months ago
what happens when you convert to editable poly? does it translate to a lot of polys or is it somewhat reasonable?
presbarkeep 10 months ago
@presbarkeep Depends entirely on your subdivision settings in the patch options. Each patch divides to the square of the patch level. So if you re at patch level 2 you get 4 quads per patch. level 5 you get 25 quads per patch. Its reasonable, as much as turbosmooth.
vailias 9 months ago
never was aware of the strenght of patch modeling. thx for this great introduction!
fordaloveable 1 year ago
This makes patch modeling look fun. I've always used flat polygons since I was a Lightwave guy for a while, but this could speed things up for clothing and such
Zareste 1 year ago
Thanks very much, very helpful!
Smartkid10101 1 year ago
good stuff
Hubbache 2 years ago