Added: 4 years ago
From: ssssss2222222
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  • hehe I closed the clip when I saw the Linux penguin

  • too bad it wont display in higher res.

  • god damn ps3 slim!!!!

  • The reason why blender renders so slow is because it is not written to make use of the SPE's which stand for about 85% of the ps3's power.

    Optimizing blender for the ps3 is possible, but it would require quite a low of coding. Coding for the cell, is already quite a pain.

  • Why isn't it using more than one thread for the render?

  • i don't get it

  • i dont get this video its showing gran turismo 4

  • It starts showing the actual game running then goes into linux mode(which is horribly crippled with hardware acceleration) and renders the vehicles from that mode

  • a 360 cant render this

  • @ssssss2222222 : have you got the .blend for compare with my pc ?

  • Wow, nice animation! I could see how it would take that long to render, too, there's a lot of raytracing going on.

  • @snezegard Im going to use my ps3 for all my rendering needs, would that be a good idea?

  • =[] impressive!

  • is that debian?

  • lol, on the first couple seconds i thought i was rick roll'd. lmao

  • lmao i thought i got rickrolled 2 !!!

  • Naw you can download the PS3 ISO of Ubuntu from their website.. But keep in mind this is PowerPC not Intel processor, so Intel games, albeit you can run Darwine (which runs wine with qemu) you can probably at best run Windows Mame like Kailerra on the PS3 I doubt you'll get to play anything else in it..

    BTW, I haven't got a PS3, but I was serriously thinking about it, until I read the info below.. Sony and their proprietary crap, when will they learn?

    At least they allow the choice.

  • why is it only using a single proc? what's the point of the Cell Proc, if it's only going to use one cell ???

  • It's not optimized for running on 8 spu's so until sony opens development a little more all you get is one for linux. opening all of them would speed up this render by nearly 8X minus overhead. wish it had more ram, I still have to make my 65K piece grass fields on a comp with at least a 2gb of ram.

  • You have to keep in mind the "little" amount of RAM makes up for its memory type. It's XDR (well 128mb of it is). And the XDR RAM runs at 3.4ghz each (no, im not mistakenly thinking of the SPE's clock speed) while the AVG RAM speed today is about 660mhz.

  • Very impressive

  • fag

  • excuse me for my ignorance, but is that running on the PS3 or rendered on the PS3, and is there ray-tracing going on?

  • it is running on it

  • is that yellow dog or fedora?

  • its actually Debian :)

  • why did you use only 1 thread for rendering when you go to render settings? my dual core pentium D can have 8 threads for rendering. the Cell's PPU is dual threaded so you should be able to have 8. the PPU will then distribute the work to the magical SPUs wich would allow for some REALLY fast rendering.

  • Shit with the cell you can do alot more than 8.

  • i think he said that because of the 8 cores but ya, should be more

  • eee... i'm not sure i understand correctly: linux have been installed on the PS3 gaming console, then there was installed blender... and what is shown on the movie is exactly rendering the honda by PS3 console's CPU?

  • your duel core can have up to eight threads? don't you mean 2.

  • no, he's right. and ps3 can do (AFAIR) 16 independent threads. dude, why did you answer MY post to ask a common question?

  • i take it that's not YDL... cause it runs like a single core processor architecture OS does on Cell, rather thant he OS designed specifically for the CELL and multi-core processors.

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