Hi. I made a looped-maze solver using a mega168-based 3pi designed for a 16x16 gridded maze. I used two bits to characterize each intersection (north and east), which only requires 32 bytes, I used flood values from 0 to 255, which I stored in a 256-byte array. I actually stored the data in EEPROM so it would persist through power-down and reset, but there is enough RAM for my approach, too.
Congrats!!
Two weeks ago I bought a 3pi robot to do what you've done.
Then I do something with a camera recognition. I know there is enough ram. But see this: w ww dot jrobot dot net
abrusa09 11 months ago
why it is slow, i see 3pi at higher speeds
karandex 1 year ago
Hi. I made a looped-maze solver using a mega168-based 3pi designed for a 16x16 gridded maze. I used two bits to characterize each intersection (north and east), which only requires 32 bytes, I used flood values from 0 to 255, which I stored in a 256-byte array. I actually stored the data in EEPROM so it would persist through power-down and reset, but there is enough RAM for my approach, too.
BenPololu 2 years ago