It looks good. Is it slow because you are recording or is the script overhead high? Does it scale well to say, dozens of objects? The client prediction is clutch. This was one of my concerns with integrating a 3rd-party physics engine with Torque. Wasn't sure if it would break multiplayer.
This was a very early version, later ones got a lot better. If you have a TGE license, you can download it and try it from the resources section on GG's site.
It looks good. Is it slow because you are recording or is the script overhead high? Does it scale well to say, dozens of objects? The client prediction is clutch. This was one of my concerns with integrating a 3rd-party physics engine with Torque. Wasn't sure if it would break multiplayer.
imjinc2k 3 years ago
This was a very early version, later ones got a lot better. If you have a TGE license, you can download it and try it from the resources section on GG's site.
chunkyks 3 years ago
Umm, huh..? Just bouncing vechiles?
CmDzAssassin 4 years ago
It's a demo of some physics code, not a complete game.
chunkyks 4 years ago
whats the name?is it FPS starter kit?
clanhollywoodhal0 4 years ago
Yeah, it's starter.fps, with my ODEScript code running.
chunkyks 4 years ago
that's superspecialawesome!
GeatMasta 4 years ago