Added: 4 years ago
From: chunkyks
Views: 6,042
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  • It looks good. Is it slow because you are recording or is the script overhead high? Does it scale well to say, dozens of objects? The client prediction is clutch. This was one of my concerns with integrating a 3rd-party physics engine with Torque. Wasn't sure if it would break multiplayer.

  • This was a very early version, later ones got a lot better. If you have a TGE license, you can download it and try it from the resources section on GG's site.

  • Umm, huh..? Just bouncing vechiles?

  • It's a demo of some physics code, not a complete game.

  • whats the name?is it FPS starter kit?

  • Yeah, it's starter.fps, with my ODEScript code running.

  • that's superspecialawesome!

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