Added: 3 years ago
From: demiurghg
Views: 9,290
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  • fixing the doom 3 problem.....

  • Please tell me that this is going into Berserker, or is in berserker.

  • @Asaeis

    i hope. i am the guy doing the new high quality monster textures, they include normal maps and i hope this goes into berserker because the way the levels are lit right now doesn't show off the details a whole lot

  • @mazdaplz That's good.

    My lighting shaders are featured in Berserker.

  • @Asaeis

    listen i am releasing a completely new upgraded version of my normal maps and monster skins today,

    why don't you drop by quakedev.com and check the "quake2_engine-dll/berserker@q­uake2" topic.

  • Does look too dark in the dark areas, for being global illumination.

  • one of the greatest DM games of all time.

  • do you have a build somewhere that we can check out?

  • So, where would one get this?

    :) looks great

  • Interesting !

    At some point it looks like a "Screen Space Evaluation", but I can't really tell, with the compressed video...

    Nice, anyway !

  • Thank You.

    In this project I uses deferred shading and g-buffer interlacing.

    As I understand, "Screen Space Evaluation" is a technique, that uses hierarchical partion of the screen?

  • where can I get that? did you make it?

  • cool

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