fixing the doom 3 problem.....
YoungGO1990 8 months ago
Please tell me that this is going into Berserker, or is in berserker.
Asaeis 1 year ago
@Asaeis
i hope. i am the guy doing the new high quality monster textures, they include normal maps and i hope this goes into berserker because the way the levels are lit right now doesn't show off the details a whole lot
mazdaplz 11 months ago
@mazdaplz That's good.
My lighting shaders are featured in Berserker.
Asaeis 11 months ago
listen i am releasing a completely new upgraded version of my normal maps and monster skins today,
why don't you drop by quakedev.com and check the "quake2_engine-dll/berserker@quake2" topic.
Does look too dark in the dark areas, for being global illumination.
Evi1M4chine 1 year ago
one of the greatest DM games of all time.
d3tach3d 2 years ago
do you have a build somewhere that we can check out?
3dchris89 2 years ago
So, where would one get this?
:) looks great
MadsterV 3 years ago
Interesting !
At some point it looks like a "Screen Space Evaluation", but I can't really tell, with the compressed video...
Nice, anyway !
astrofra 3 years ago 4
Thank You.
In this project I uses deferred shading and g-buffer interlacing.
As I understand, "Screen Space Evaluation" is a technique, that uses hierarchical partion of the screen?
demiurghg 3 years ago
where can I get that? did you make it?
speedaddict2008 3 years ago
cool
gorefest21 3 years ago
fixing the doom 3 problem.....
YoungGO1990 8 months ago
Please tell me that this is going into Berserker, or is in berserker.
Asaeis 1 year ago
@Asaeis
i hope. i am the guy doing the new high quality monster textures, they include normal maps and i hope this goes into berserker because the way the levels are lit right now doesn't show off the details a whole lot
mazdaplz 11 months ago
@mazdaplz That's good.
My lighting shaders are featured in Berserker.
Asaeis 11 months ago
@Asaeis
listen i am releasing a completely new upgraded version of my normal maps and monster skins today,
why don't you drop by quakedev.com and check the "quake2_engine-dll/berserker@quake2" topic.
mazdaplz 11 months ago
Does look too dark in the dark areas, for being global illumination.
Evi1M4chine 1 year ago
one of the greatest DM games of all time.
d3tach3d 2 years ago
do you have a build somewhere that we can check out?
3dchris89 2 years ago
So, where would one get this?
:) looks great
MadsterV 3 years ago
Interesting !
At some point it looks like a "Screen Space Evaluation", but I can't really tell, with the compressed video...
Nice, anyway !
astrofra 3 years ago 4
Thank You.
In this project I uses deferred shading and g-buffer interlacing.
As I understand, "Screen Space Evaluation" is a technique, that uses hierarchical partion of the screen?
demiurghg 3 years ago
where can I get that? did you make it?
speedaddict2008 3 years ago
cool
gorefest21 3 years ago