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  • the range on this thing is so short so if u protect it it will not be able to kill all of the enemies

  • No way, its a great unit. i had like 3 or 4 of these in my base. and they suck in Fully upgraded Bombers and Any counter attacks, they are like the ultimate turret.

  • 0:47

    omg, tank throw

  • pullinsmash is very good wen protected

  • A friend and I made a unit like this in sup com 1. it was called the dream catcher and was an experrimental anti air building. The only trouble was it pulled planes down onto your powerplants sometimes and blew them up.

  • This experimental is the most useless in the entire game, it cant even destroy more then 6 tanks without being blown to pieces.

  • @Cooley35 try a defensive line with a couple of shield generators and put 6 pulinmashes lined up behind that defence you whine otherwise then

  • @nlskiller The version of this unit from the beta was as weak as you see in this video however the newer one is much stronger. But this unit doesnt have a strong tactical value.

  • The theory is, it create the field and disable the field that means when it is disable the field it can absorb every energy that have been suck in the field as well, i guess

  • i never find a single use for this experimental

  • Argh, the experimental units in this game look so good and are so vastly underpowered. What a waste.

  • if a patch doesnt, a mod will correct it to the old settings

  • it shouldnt pull one by one that makes it useless

  • It's practically useless IMO

  • looks cool, but i think the range sucks

  • Is there anythign you won't do for money chris taylor?

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