Added: 2 years ago
From: hipe0
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  • Nice parallax mapping is this in game engine or in 3d software?

  • your stuff like this is always so amazing, I really hope to see textures, objects and trees in games look half as nice as the stuff you post!

  • @super6plx well thank you. I 100% agree with you. This may become reality soon with the new DX11 tesselation technology. This technology need depth map and Photosculpt can create beautifull depths maps for this purpose.

  • Pretty damn precise :)

  • Is this Z-map or a sh1tload of polygons?

  • hi @TheLivirus On a true technical stand point this is ~400 Ktriangles shown by the Photosculpt/DirectX9 interface and recorded live.

    This 3D model was created internally from a flat mesh witch was displaced with a Z-map.

    Photosculpt can make beautifull hi res Zmaps for any use.

    I use them as displacement modifier in 3D most of the time, but depending on your need you can use it for parallax maping or DX11 tesselation or as sculpt tool or even pilot a CNC mill with it.

  • @hipe0 Thanks for the answer. So if I understand this correctly you modeled using Z-map, but in the rendering process it's translated into polygons? Haha I think it was a bit foolish of me to think I'd understand whatever reply you provided. I'm curious but not at all educated in the subject.

    What kind of tool is Photosculpt? Can you like make surfaces kindof sculpt themselves based on textures? Eg. darker areas become valleys in the surface, while lighter become mountains?

  • @TheLivirus Photosculpt is a pro tool that scans depth based on 2 photos, not just one. For shooting you need an angle of 20 degree or so between shots The parallax between similar pixels is computed and a hi res depth map is obtained automatically! This method is far superior than just based on pixel luminosity. Photosculpt can be used to scan 3d objects or create beautifull photoreal seamless texture maps.

  • @hipe0 Oh that's smart. Downside might be that you can't just grab any texture as you need a pair of them shot from different angles. But I can see how that will save you a lot of time.

  • @Lamboragon what you see in this video is a 3D model created using 2 photos of the subject. The base model is ultra-ultra high res (24 milion tria) and only about 400 000 trias are displayed here. Photosculpt Textures extracts normal maps that are much nicer and much more precise than quick tricks in photoshop. It can also do beautiful displacements maps as well. (and ao, bump, specular as well)

    Photosculpt also makes textures seamless tileable in one click. Try it for yourself it's magic!

  • @Lamboragon :-) no that's not a fake, Photosculpt is now a 1 year old pro commercial product for any 3D artist. You can try the 30-day trial now (download at front page of my website in the description)

  • future of gaming?

  • @purestr8str

    Games developers or game artists can use the beautiful normal maps exported from Photosculpt to bring detail in their games without adding polygons. Witch is quite cool

  • @purestr8str

    The even better way to acheive photorealism into games is to use DX11 tesselation with a beautiful displacement map created with photosculpt

  • @hipe0 and DX11 will make Parallax Occlusion easier to render to

  • @HachTHEAliha I forgot about this, that's awsome. I'll make games much nicer

  • Any models of people ?

  • yes see the web site menu / documentation / gallery / portrait

  • Looks pretty cool, em shouldn't it be "shown in 3D"?

  • hem, now that's corrected, thanks.

  • Wow! Thats amazing, i love these maps of yours, they come out just stunning. Can they be used on a flat mesh as a paralax map??

  • Thanks ! Yes they can, very easily.

  • Thats some brilliant software youv developed there!, How exactly does it make it tileable tho? or does that strictly apply to just the mesh?

  • cool

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