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From: jedi1josh
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  • problems=mana cost

  • And this BS is why I quit playing Magic years ago

  • 4:50 - 5:50 Add Orochi Leafcaller for infinite mana of your choice.

  • So long as you have kormus bell in play, you can use swamps instead of dryad arbors for the infinity green mana combo. It would be black mana.

  • Turn one as much mana, mult 3 as you want? Black Lotus+Yawgmoth's will.

  • Also in the combo inwhich you gain infinity life, tidewater minion would work just as well as seeker of skybreak.

  • On the combo that let's you gain infinity life, you could also get an infinity/infinity with wake thrasher.

  • And then pay the four mana to make the colossus a 32/32 holyshit, and if you had enough mana it could be a 64/64. If only it had trample.

  • recycle, intruder alarm, ambush commander, timberwatch elf, wirewood channeler, wellwisher, voice of the woods and 5 forests in play: infinite life, infinite amount of 7/7 gree elemental creatures, infinite manna, infinite +X/+X to all creatures, and infinite draws from your library all at the same time! you can switch out wirewood channeler for any creature that taps for dammage for infinite dammage to any/all creatures and/or players on top of everything else. overkill much?

  • Rings of brighthearth does NOT allow you to copy Chameleon colossus's ability.

    Chameleon Colossus's pump ability is a mana ability, and Rings states on the card, if it ISN'T a mana ability, it can be copied.

    Besides this, add frozen Aether to the stasis combo. It is now viable

  • @EnPassantGamer The Colossus ability isn't a mana ability. Mana abilities are things like Birds of Paradise, Llanowar Elves, etc. that create mana when the ability is activated. The Colossus just has an activated ability that happens to cost mana to activate. See the difference? You can copy Colossus' ability as many times as you can pay for with Rings.

  • @EnPassantGamer a mana ability is an ability that produces mana not an ability that costs mana. I'm fairly certain. The mana cost is it's activation cost, making it an activated ability (and able to be copied).

  • my frend playes da 1st combo

    i hate stasis

  • wowza I love those combos ^_^

  • Kiki Jiki + Boggart mob + random Goblin + Brightstone ritualist= Infinite Mana. Put the Boggart Mob on The Random Goblin Then Tap Kiki Jiki to put a copy championing Kiki Jiki, Sacrifice the copy to the Ritualist for one red mana putting Kiki Jiki back into play, tap Kiki Jiki to put a copy on him again. Repeat ad nauseum! Then finish with a blast or a goblin offensive or something equally insane! A good DEH Combo!

  • Kiki Jiki + Boggart mob + random Goblin + Brightstone ritualist= Infinite Mana. Put the Boggart Mob on The Random Goblin Then Tap Kiki Jiki to put a copy championing Kiki Jiki, Sacrifice the copy to the Ritualist for one red mana putting Kiki Jiki back into play, tap Kiki Jiki to put a copy on him again. Repeat ad nauseum!

  • sorry

    what is the name of the song ????

  • @PrincipeSinCorazon "Sounds of East Asia" by Aalborg World Soundtracks

  • I like Quillspike + Devoted druid, or Wake Thrasher + Aphetto Alchemist.

  • dirty combos. I like Junktroller and Tunnel Vision/Hinder

  • Not sure if anyone has said this but the Eternal Witness, Followed Footsteps combo works much better with Mnemonic Wall, since it's mono-blue. However, it means you eventually need to find a win condition, because you can't just swing with a ton of 2/1's like with Eternal Witness.

  • the cavern harpy one wont work. it is not in play until its effect resolves so i wont be able to use its first ability on it self. if u had two cavern harpies u could use ones effect to send the other one back and repeat.

  • @imaqtlolz Actually since it is a triggered ability the harpy is already in play when the "bounce a creature" gos on the stack.

  • could someone explain the first combo to me? i'm a decent MTG player, but I can't figure out how exactly that's going to play out to your advantage. surely your opponent just keeps drawing, getting lands, laying them, then - when he has enough mana for a good spell, a beasty card with vigelence, a disenchant, or hey, even a hedron crab BAM! you've lost.

  • @happydancerboy I'm new to this, but I think that the point is you can attack them with the 4/5 chronatog and since their mana is tapped, they won't be able to summon any more monsters or play in decent cards. It would take them a long time to draw a new set of mana cards.

  • @xseb5x "mills himself to a game loss" (no indication of winning it due to damage, the point was to use the ability every turn, on your opponents turn i believe. re-looking at it, i think it's just a badly thought through combo asking to get punched in the face. if someone gave me 50 free turns, no untap abilities, and a 4/5 on their side... i'd wonder if it was a trap, and be kinda confused when... nope, that was it.

  • some dont work, but others are amazing.

  • Squirrel Nest/Earthcraft doesn't work unless you have some way to give all of the tokens haste.

  • @trentshipp

    212.3f A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be played unless the creature has been under its controller's control since the start of his or her most recent turn...

    Earthcraft says "Tap an untapped creature you control:" the tap symbol is not present so you can tap creatures that have summoning sickness.

  • You can add Orochi Leafcaller to that Dryad Arbor combo (4:50) to turn the infinite green mana into infinite mana of your choice.

  • for the get as much green mana as you want, you could also add Omnath, Locust of Mana in there so it is as strong as you like

  • @Dizdeez13 my preference is just throw in fireball effects, get loads of green, then tap the last time for a red as the extra. no need for summoning sickness then.

  • @Dizdeez13 or you could add banefire and other x spells into your deck and make a ton of mana for a lethal fireball/banefire

  • when the harpy comes into play, can you have it target itself? because you dont yet control it and it hasnt come onto the battlefield yet.

  • @itwasamaazing Her ability is a trigger effect and she is in play when the ability triggers. So yes she is in play and can target itself.

  • A big creature + Animate dead or something like that.

    Booya.

  • @MarSilF

    Good job, you've just decribed the reanimator legacy combo.

    Turn one entomb something like iona or akroma then turn 2 exhume and lock opponent out of game.

  • @dmgirl3000 or, you could use a dark ritual and do it all turn 1.

  • @TheEthanAndKyleShow

    Yeah, that is the other way you could do it. Either way, it will be ready by turn 2 should you get the pieces early enough. Hypergenesis combo, Dredge combo, MUC, CounterTop, and a few others are more consistent though.

  • @dmgirl3000 yeah, i found turn 1 iona to always be too random to truly rely on

  • @dmgirl3000

    Though it doesn't beat vintage Trinosphere lockout or dredge beatdown.

    But of course this is a format where ghost quarter can make a viable replacement for strip mine.

  • Epic Combo:

    Goldenglow Moth and Heart of Light.

    Total effect: When GGM blocks, gain four life and connot be destroyed by blocking

  • BU-BU-bububububububu-BU-BU-BU

  • There is a bit of a flaw in your Stasis combo. You can skip turns, BUT your opponent may place new Lands, thus, gradually rebuilding his game...

  • Your aluren combo is not that bueno, I have a u/g deck built around aluren that is unbeaten, channel and brainstorm make it fast.

  • Cabal Patriarch is a card that I always liked. Is a combo possible with him?

  • Here's another good combo.

    Stifle + Phyrexian Dreadnought.

  • I don't know if I'd call a few of those true combos. The Squirrel Nest combo, for example, is legitimate - you get the two cards out, you get pseudo-infinite squirrels (you don't technically get infinite as Magic doesn't deal with infinite numbers).

    However, the Changeling Colossus one really pushes the boundaries of what you'd call a combo. Do two cards with a little synergy constitute a combo? Then maybe it is. But I don't think so - it's just that; a little synergy.

  • Here's a good combo win.

    Scythe of the Wretched + Triskelion = infinite damage

  • the last 1 can't work: the ability can't be a mana ability

  • @frootinator Chameleon Colossus's ability isn't a mana ability. A mana ability (like referenced on Rings of Brighthearth) is an activated ability that adds mana to your mana pool.

  • @CursedWarrior1 oh, i always wondered about that, thanks for clearing that up

  • @frootinator No prob.

  • If you try to use Stasis and Chronotog together, you're going to lose. You're opponent can still play lands and draw cards, so he'll be able to draw a ton of cards then he'll just bolt your Tog and you'll be at a big card disadvantage.

    The Doomsday one is kinda pointless. Storm decks can combo much more easily.

    The only decent one here is Eathcraft/Squirrel's Nest, and everybody knows that one.

  • not that great...i know several combos that do the same things and are easier to pull off...

  • Good movie but I gotta admit the music is a bit repetitive. I've been a mtg player since stronghold.

  • Someone has probably pointed it out, but Doomsday lets you stack the 5 cards you get however you want.

  • the djinn illuminitus pact of titans and fervor would go great in my deck because of thunder cloud shaman which deals damage to each creature for each giant on my field

  • the Seeker of Skybreak, Judge of Currents and Runed Stalactite combo can be vastly improved.

    Adding: Ajani Pridemate! If he is on the field when this is going down Ajani will be a 100/100 or as high as you want; Serra Ascendant will also be a 6/6 flying creature for 1 white; Ageless Entity will also be boosted like shit when the combo goes down. In the end you have a 1000/1000 Ajani Pridemate and Ageless Entity and 100000000000000000 life... not bad.

  • the mind's desire doesn't work cause mind's desire"'s storm starts before you hav eplayed the beacon. and once all th ecards are revealed and you play beacon it reshuuffles into the library but it isn't revealed by desire so you can only reveal it 3 times

  • if you use omnath locus of mana with the unlimited green mana combo then omnath = chuck norris.... if you give him flying with the soratami cloud chariot then you win!!

  • Is anyone else stoked about the new tcg coming out called MEGA tcg?

    It is the sickest game ever! all the cards are song names like Stairway to heaven, Enter Sandman, etc. plus it is going to have major tournaments all across the US with $10,000 cash prizes for the winners.

    They have some pre-release cards for sale already

    go to google and type in:

    enter sandman trading card

    should be the 2nd search result

  • The first combo is cool, but permanents won't come into play tapped. to ensure a cruel, grueling mill win, combo stasis and the chronatog with kismet or the timeshifted, frozen aether. now opponents permanents will come into play tapped as well. hahaha

  • I know it is one more card but if you add Silver Drake to the Harpy Combo you wont lose any life either

  • @Palanar you don't use the harpy's pay 1 life ability, you use the Comes into play effect targetting itself

  • Comment removed

  • seeker of skybreak can't target itself to untap itself because the ability works at the same time it's being tapped. It doesn't tap first and then ability. It's at the same time making it an illegal target.

  • @wika1984 Actually, yes it can. It's activation cost happens before it's ability is activated, therefor it works. Don't believe me? Google or essentialmagic it.

  • @wika1984 If that were the case, then Magus of the candelabra would not be able to untap the lands used for its ability. It can target itself to untap, so long as it's a legal target

  • the new cartoon-like ilustrations SUCK ASS!!, the ilustrations used to be realistic, that's why it was so awesome, it totally ambiented you into the game, what happened to the old magic? :(

  • In the Beacon of Destrustion - Mind's Desire - Doomsday combo you dont need the doomsday... It would be better if you have a card like Diabolic Tutor so u can find Mind's Desire...

  • plol the combo at 3:50 ish, FEAR MEH SQUIRRELS!!

  • Third combo: To stay in one color to make mana not a problem, play Mnemonic Wall (4U) to return target instant or sorcery from your graveyard to your hand.

    Djinn and Pact combo is pretty sick. You could also use Eon Hub to make players skip their upkeep steps.

    For Kiki-Jiki, use Pestermite (2U) to untap Kiki-Jiki when it comes into play so you can infinitely do it.

  • First combo: It allows you to give the opponent unlimited turns until he/she decks out, but the flaw is that when he/she plays a land, it still comes into play untapped unless it says otherwise. Add Frozen Aether (3U) which makes lands, artifacts, and creatures your opponents play enter tapped.

    Second combo: Use Essense Warden so you can gain life each time a creature comes into play under your control. Infinite draw power.

  • You can add "epic struggle" to your "earthcraft" and "squirrel nest" combo for instant win.

  • i know an easy combo to play. tideforce element and paralyzing grasp.

  • Instead of Fever, use Mass hysteria. Less mana

  • All those combos kinda suck, there are flaws in a ton of them, especially the Judge of Currents one; you can't tap a creature and untap it with the ability you're tapping for like that, that's not the way the stack works. Not to mention the fact you were using banned cards in those combos too. There are so many better combos out there than the ones you just presented

  • @ConqOfAntarctica actually thats exactly how the stack works. The action of tapping doesn't go on the stack. Tapping is considered a cost to the ability. The ability doesn't go on stack and you don't choose your target until AFTER it is tapped. So first you tap, then you choose a target...itself(seeker of skybreak)...then because of judge of currents, you gain 1 life.

  • @SerrasWings So uh... you actually do chose the target at the same time it is tapped, there is just nothing wrong with targeting an untapped creature. The ability checks to see if the creature is tapped when it resollves, if it is it untaps it, if not it does nothing.

  • @SerrasWings regardless, when the ability resolves, seeker of skybreak becomes untapped. The combo works.

  • storm doesn't work like that unforutnately.

  • Wouldn't the Squirrel token have summoning sickness?

  • @godlynessdog I don't think S.Sickness affects whether or not an ability from another card can tap it.

  • @godlynessdog S. Sickness would only affect the token if the tap ability is specific to that creature (ex. llanowar elves). same reason you can play Brichlore rangers and another elf and immediately tap them for a mana of any color

  • @Darklordbrink So if a creature has the effect "tap: add one green mana to your mana pool" you can use its effect the turn it comes in? It's just a random example.

  • @godlynessdog Its the other way around. If a creature has a tap ability, it CAN'T be used the first time you put it into play. On the other hand, if another card has a reference such as "tap 2 elves you control: add a mana to you mana pool", that CAN be used first time into play, even if you tap the creature you just played. Its a little confusing but i hope that helped

  • @Darklordbrink Yea I get it. Thanks. =)

  • @godlynessdog glad i could help

  • @Darklordbrink so summoning sickness refers to attacking and tap abilities right?

  • @MFGBeefy Yeah, that's correct. Anything that turns into a creature is also affected.

  • @MFGBeefy Yes. It also Affects creatures that switch control for a turn.

  • @MFGBeefy Yes

  • on the dryad-fertile ground-freed from the real combo, use devoted druid and quillspike to get as many mana of any color and a creature as big as you like.

    also, you could use Omnath, locus of mana (Worldwake) to get him as big as you want AND to have the mana in the pool as long as you want.

  • with a dawn's reflection the infinite mana combo becomes whatever color you want.

  • So when you play it for free you get to cast it twice but what if you draw 2 beacons? The storm would run out and that would end your turn right? or does it increase it when you play the first one? Does the storm remain at what it was when you first cast mind's desire or does it go up every time you cast the beacon? If you didn't get another minds desire would that mean your turn would be over?

  • Can you go into more detail regarding the beacon and mind's desire combo I'm not 100% on how storm works. Don't really get that many new cards. So if I and my opponent played a total of 4 spells I could play a mind's desire 4 (3 replicants) times right? Keep shuffling and removing the top card from the game? And playing all of them like they were in my hand? So when You play a minds desire on a minds desire that immediately gives you a double cast option correct?

  • This would be a very effective small but good deck.

  • With a cataclysm that last combo would be unbeatable since it only uses a creature an enchantment and an artifact. Wait for your opponent to get ready for the win then destroy everything but one creature, one enchantment one land and one arftifact and pwn him with a 16/16. You just need a nonbasic land that gives you two mana.

  • I won a tourney with the Minds Desire+Beacon of Destruction combo.

  • not veery viable combos. unrealistic and will never happen in real gameplay

  • @InconCvAble depends on your decksize. You don't have to play with 60 cards. Just put 4 of each of what you need and a sufficient way to gain the mana quickly.

  • the cavern harpy combo is wrong. it comes into play, then the ability is put onto the stack. so the ability needs to target something before the actual harpy comes into play. fail.

  • you sir are the fail. Read your own sentence and you will understand, the harpie COMES INTO PLAY, then the ability trigger and it can target itself because IT IS IN PLAY

  • @joe12321joe yup. Since you don't have to tap it summoning sickness or any other kind of hindrance doesn't apply.

  • @InconCvAble not true you can target any creature. Including itself since it is both colors.

  • hers a combo savage beating + spellbinder + any creature card = infinite battels = dead oponent

  • Grindstone + Painter's Servant... total of three colorless mana = infinite mill combo. Epic Winz.

  • @lorvincent yep that's a good small but viable combo only problem is land. Since they can't be given a color as far as I know being mana sources.

  • It makes lands get colors too. Everything. It wins. The way to stop is is easy though...

    1) Anything that gets reshuffled

    2) 2x Anything that gets reshuffled INSTEAD of hitting the graveyard, which ends the game in a draw

    3) Kozilek, Butcher of Truths (Rise of Eldrazi)

    My current fav. 2 card combo is Vampire Hexmage + Dark Depths

  • @lorvincent Yeah that last one was a cool combo. Too bad I didn't buy any of coldsnap because I was in a financially tight time during that period.

  • the first one will work if u add a frozen aether

  • that last combo of yours would also work faster if you have a couple heartstones on the feild.

  • the last combo would be invincible if you add it an alfa status, so the creature will grow +2/+2 for each creature in play and then multiply it's power with the its ability and the rings

  • the minds desire combo doesnt work, because minds desire is restricted

  • Its only restricted in Vintage.

  • and banned in any other format.....

  • Yea I just checked the gatherer. My bad.

  • @assasinilu who cares I don't play tournaments anyway. If the card exists I'm going to use it.

  • yes thats a good way to play magic

    why not just build a flash hulk deck with 4 petal and 4 flash? not expensive and all ur friends loose

    U can play 12 flashs, doesnt matter at this point. its illegal and restrictions dont exist to annoy you, they exist cuz they make sense

  • @assasinilu I still follow the 4 copy rule. I was talking about banned and restricted cards. It makes your friends in turn have to up their game. I wasn't trying to be an ass. Don't assume.

  • yes that is what i mean, restrictions r good and they make sense

    just think about a flash hulk deck with 4 flashs and 4 petals (how i said)...broken.

  • I was gonna buy 2 more DDs this weekend... decided to save money and spend it on dates... I think I made the right choice :D (maybe.. still unsure o.o)

  • I like the Beacon+ Mind's Desire + Doomsday combo, but the chance isn't 4/5 because you choose the order of those cards.

    Freed from the Real is a great Johnny card, I have invented a similar combo with it.

  • First line: Shuffle your library :)

  • Well, you can choose the order for those 5 cards with Doomsday (Put the chosen cards on top of your library in order you choose), so you will always draw a Mind's Desire, but after casting the first you shuffle your library.

  • hmm instead of the eternal witness combo i like time vault and voltaic key but good idea.

  • in the cavern harpie combo instead of wirewood savage just use glimpse of nature. this combo only really needs one turn and glimpse of nature only costs 1 green.

  • I didn't get one thing with the merfolk combo you can't just tap the seeker ?

  • first combo isnt bad really, just play stasis after you have chronotog out and they have all tapped lands. Early Frost and twiddles could help that happen, seeing as it would be in a deck based on that.

  • the first combo is dumb!!! with all the card drawing the opponent is going to hit lands and play them!! you need "kismet" kismet reads :"Artifacts, creatures, and lands your opponents control enter the battlefield tapped" to make this work!.

  • Or, for the more modern player - Loxodon Gatekeeper has the same effect :)

  • Or, for even a more modern player - Frozen Æther has the same effect and its more color efficient ... i did know, but im old school, so i prefer kismet to loxodon gatekeeper or Frozen Æther

  • hah ya thats what i said.

  • Some really Good Combos However even at the time of this Posting Type1>>all the way to Type2 Minds Desire is Limited to 1 Per Deck All The Rest though are kewl :D

  • Playing something like kismet ontop of that should fix it

  • stasis and chronatog does not work because your opponent can play untapped land and just bounce stasis

  • Fyndhorn/Nantuko Elder with a Freed From The Real on it + Mycosynth Lattice = infinite mana. Or throw the lattice down with a Darksteel Forge to make all of your permanents indestructable.

  • Triskelion and Mephidross Vampire is really good.

  • 3rd one was actually preety good!

  • not too impressed by a list of mainly janky combos, sorry :|

  • first combo is something terrible :|

  • The first one won't work.

    While everything happens as described, the player can slowly build up lands over time.

    They can only use each land once, but if you keep skipping, they could build up say, 25 lands, then tap all of them to play Blaze.

    It isn't a surefire way to win.

  • The so called take as many turns as you want is not true. You still need to pay the time warp mana cost.

  • Well yes but, if you have enough mana you can cast it the same turn, then is your turn again, and you untap, the you re-cast it an so on...

  • Squirrelnest + Earthcraft doesn't work unless you add a card giving creatures haste. The first squirrel will have summoning sickness, ending the combo.

  • I run this combo in my squirrel deck and it works fine because the source tapping the squirrel is not the squirrel itself. It would be no different than using an Icy Manipulator or Choking Tethers on the squirrels to tap them.

  • Nope, because you're using earthcraft's effect, not the squirrel tokens, thus summoning sickness isn't a factor.

  • But if you wait to the next turn, you can use the same squirrel over and over again.

    But you're right, using for. example "In the Web of War", it works better, and also the squirrels get stronger! ;-)

  • This is incorrect. The enchantment as the ability to untap lands and tapping the creatures is merely the activation cost. In other words, it doesn't matter if they have summoning sickness or not and the same is true with Opposition.

    In order for summoning sickness to affect the combo, Earthcraft would have to read "Creatures you control have the ability 'tap this creature: untap target basic land." Under this wording the combo would also be affected by Cursed Totem (which it normally isn't).

  • Summoning sickness only makes it so the creature can't tap itself on its own.

    It can still be tapped by other effects like Errant Doomsayers, or Earthcraft.

  • idk about making it better but you could put an essence warden into that beast deck so every time the beast comes back into play you get the 1 life back you payed to return him to your hand.

  • You don't have to pay 1 life.

    It says that when it comes into play, you may return a black or blue beast you control to your hand. You don't use the Pay 1 life ability.

  • u just finished a 5 color deck about 51 percent of the cards green 33percent red 14 percent blue and 2percent of it is black i just have like 2 black kill spells and mana thats it

  • i think you should add coat of arms to the squirrel nest/earthcraft combo

  • You don't need to. If you have unlimited number of squirrels, then what do you need coat of arms for?

  • To be honest, this video was not only disappointing but frustrating to watch as the combos are suboptimal at best, deplorable at worst. The Mind's Desire/Doomsday combo is expensive, risky, and difficult to set up in addition to being illegal in all DCI sanctioned formats.

    The Malaren/Aven/Shadow/Scepter combo is way too complicated. You're better off just sticking Orim's Chant on an Isochron Scepter and backing it up with counter magic.

  • blue and white make a nice control deck

  • A nice little combo I like to use is to put down an Avian changeling, sacrifice it, then put down a tarmogoyf. Pisses my friends off for sure!

  • Changeling just means your creature is an Elf, Gobling, Rebel, Druid, ad infinitum. It does not however mean that Avian Changeling counts as anything other than a creature. In other words, Tarmogoyf only gets +1/+1 as a result of it being in the graveyard, the same bonus it would get from any other creature being there.

    Tarmogoyf would get a bigger bonus from an Artifact Creature being sacrificed. Or a Lucid Liminid, the game's sole Enchantment Creature. Those would both give it +2/+2.

  • do you know if changelings count as traps? some new zendikar cards (well just one) specifically uses traps and crib swap could be a "trap"

  • trap - is a card type, to be more precise - a spell type. Changelings are every Creature type, not spell types. So they R'nt traps. Untill Wizards will create some Creature Traps ;]

  • My friend plays a White-Black deck (Along with about 10 others) and it's a whore. It kills all your creatures, it makes you lose life and him gain life. It's a pain in the ass.

  • Your friend sounds like a dick. You should kill him IRL.

  • Wait, what? Why would I want to kill him?

  • you want to have one or two color deck. 3 color deck is a bit wrisky

  • also I really want to try out the skybreak combo when I get a chance.

    I'm curious about how my friends will react when i make my life total googolplex.

  • my favorite combo in my casual artifact deck has gotta be

    using Flash to play Arcum Dagsson during my opponents end phase then during my upkeep use his ability to bring out a scourglass pop the glass and mr.Dagsson becomes a suicide bomber.

    I just find it funny that a wizard would search out an artifact just so he could blow himself (and everything else that isn't artifact or land) up.

    Sharuum the Hegemon/Disciple of the Vault is second.

    while stuffy doll/guilty conscience is a close third

  • Can't i just make a combo with Maralen of the mornsong and shadow of doubt? Do i need the others?

  • my friends and I were trying a lot of different combos like that.

    but there was one "BUT" : blue deck with counterspells brakes all of them

  • that's why good combo decks run some form of counterspells.

  • Another combo I like is:

    Cho-Manno, Revolutionary, enchanted with a Pariah

    (If you don't have Cho-Manno, Revolutionary, you can enchant another creature with Heart of Light)

    Apparently I learned that I have this combo in my card collection, after Tenth edition became T1 :(((((

  • 2:53

    Nice combo, Imagine what would happen if you had a Platinum Angel and a Spellbook in play!!!!

  • The first combo will be ruined it the opponent has a 5/5 creature with vigilance... but ofcourse there are small chances

    I recommend plaing this combo with a library searcher deck, so that you can put these parts ASAP in the game

  • You should also use a Kismet for the first combo