When I make my static mesh Dynamic my player is no longer blocked by the static mesh. I mean I can walk right through it. I've tried exporting FBX and ASE files from blender and both give me the same issue so it must be something I'm doing in UDK. Anyone know how I can keep my static mesh collision and have a dynamic (movable) mesh? The mesh will bump into other meshes but the player can walk right through.
In blender, go into edit mode with the sphere selected. Make sure all of the faces are selected. If none of them are selected, the easiest way to select them all is by pressing A while in edit mode(You might have to press it twice). Then press F9 to go into the editing tab at the bottom. Under the section "Mesh Tools", there should be a button called "Flip Normal". Click that, and it will make your sphere's faces flip around so it won't be negative anymore.
@Leaderll My grenades are quite low poly but they still look quite realistic, it all depends on the textures really, learn normal maps, and texturing.
when i dragged and dropped my mesh it didnt show it it just showed it as a wireframe in the other windows how do i make it show in the bottom left 3d view window in udk?
I am using Blender in place of 3dsMax, can anyone suggest a free photo editing program that will work well with the UDK and Unreal Tournament 3 Editor? Thank you.
I don't use cinema 4D. You could import it into 3ds max then into the UDK. You can try googling for an ASE exporter for Cinema 4D. I don't use it so I have no idea if it has one or not.
Oh, I actually did it on my own for once haha. I added the rigid body in blender, then I messed around in udk for a while. Eventually, I right clicked the sphere and picked convert to kactor. The sphere was floating but moved and rolled when I shot it!
the plugin for blender
katsbits com/files/ase/goofosASE-2.44v0.6.10b_UT.zip
can't post links so i deleted the "." after the katsbits
Neoxxgr 3 weeks ago in playlist UDK Tutorials
@bnewton81 The link for it is in the description.
thehugsarethedrugs 1 month ago
What python file. You totally glossed over that.
bnewton81 1 month ago
when you scale the sphere up 20 times, doesn't that also increase the polycount times 20, or are you just making the polygons bigger?
Tr1pMind 3 months ago
how do you download the python file coz when i went on your link it said it wasnt avalable if possible can someone send it to me
MrHowesyyy 5 months ago
Comment removed
MrHowesyyy 5 months ago
in the newer virsion there's an addon u can toggle so it's easier now
biomind12 5 months ago in playlist UDK Tutorials
can u only make games like unreal turnament?
or can u make ones like different styles like rpg?
MrIhaveacat 5 months ago in playlist UDK Tutorials
@MrIhaveacat u can make any game u want if u can script your own characters and stuff
biomind12 5 months ago in playlist UDK Tutorials
@MrIhaveacat u can but it takes a shitload of coding, not for beginners.
ZelddaLinkFreak 3 months ago
umm do you have a link that is not out of date? iv tried two different python scrips and neither of them would work.
killer2611 7 months ago 3
Great vid man, iv been looking for something like this!
somertonlord 8 months ago
I have a VERY complex mesh... if anyone wants to try to make the collision for it be my guest....
13eEntertainment 8 months ago
I cannot use UDK to make a playable character from scratch, right? I have to use blender or similar?
Nightmare1066 11 months ago
hmmm...
Broken Link
Dagodisa 1 year ago
Really fantastic. I could not figure this our without your help. Thanks
panzertank15 1 year ago
you have made my day.
IIZODIIAC 1 year ago
When I make my static mesh Dynamic my player is no longer blocked by the static mesh. I mean I can walk right through it. I've tried exporting FBX and ASE files from blender and both give me the same issue so it must be something I'm doing in UDK. Anyone know how I can keep my static mesh collision and have a dynamic (movable) mesh? The mesh will bump into other meshes but the player can walk right through.
silentsteven84 1 year ago
@silentsteven84
You have to set it to Block_All
hampoofegg 1 year ago
Awesome tutorials!Please help us on how to export static meshes from Google sketchup please! This is a request!
thenishanth420 1 year ago
Please update the download link, because it's says there's a download error.
FirstPersonSlayer 1 year ago
Hey Raven! :) How do you move from one room to the other room? I mean from one hollow cube to the other?please reply!
thenishanth420 1 year ago
HELP MINE WENT INTO A NEGATIVE SPHERE SO YOU ONLY SEE THE INSED OF IT
ergalybergaly1753 1 year ago
@ergalybergaly1753
In blender, go into edit mode with the sphere selected. Make sure all of the faces are selected. If none of them are selected, the easiest way to select them all is by pressing A while in edit mode(You might have to press it twice). Then press F9 to go into the editing tab at the bottom. Under the section "Mesh Tools", there should be a button called "Flip Normal". Click that, and it will make your sphere's faces flip around so it won't be negative anymore.
tongofication 1 year ago
@tongofication thx man ur a fuking god!
ergalybergaly1753 1 year ago
men i want your script (the python script, i need it to do it ? ; can you give me it?
TheLililin 1 year ago
Comment removed
vincentor0 1 year ago
My texture maps didnt get imported over from blender -_- which is annoying lol.
xXxAshersxXx 1 year ago
How can i make my game looks great with low polys but still realistic ?
Could you advice me where or what i should study ?
Leaderll 1 year ago
@Leaderll My grenades are quite low poly but they still look quite realistic, it all depends on the textures really, learn normal maps, and texturing.
xXxAshersxXx 1 year ago
Im using Blender 2.53 atm... is it more worth learning UDK than using Blenders Game Engine? i have only tested very basic movements in the BGE atm
Necry3d 1 year ago
@Necry3d I used BGE for a week then realised it sucks.. you cant create 2 sub divisions without blenders game engine lagging, use UDK.
xXxAshersxXx 1 year ago
Thx for all the tutorials. I am trying to learn how to use UDK and these tutorials are great! :D
jimmboy93 1 year ago
how would you assign that as your main character?
cooldude89012 1 year ago
when i dragged and dropped my mesh it didnt show it it just showed it as a wireframe in the other windows how do i make it show in the bottom left 3d view window in udk?
MrJuiceboxhead 1 year ago
can u make a new download link for the sourcecode pls...this one don´t work
Lilimaster117 1 year ago
Thank you! I was worried I'd have to pay for 3ds Max to build my portfolio for my game career. I love blender ha ha :D
CDBigShow 1 year ago
Did anybody count how many times he said "all right"? lolz, Doesn't really matter, 'cause u make GREAT tuts dude! :)
nogie8 1 year ago
Thanks, great video
ShiraseKun 1 year ago
Comment removed
00eerr11kkk 1 year ago
Do you can make a tutorial how I can make it posible to get an enemy to attack me.. like in cod6 or other games.. or could you say it :D??
It would be a great help
MrScoob3 1 year ago
I am using Blender in place of 3dsMax, can anyone suggest a free photo editing program that will work well with the UDK and Unreal Tournament 3 Editor? Thank you.
undyinglight 1 year ago 2
@undyinglight
Use Gimp or paint.net
raven67854 1 year ago 7
@raven67854 Thank you, I will try GIMP as I have a few friends who use that.
undyinglight 1 year ago
@raven67854 i agree with gimp it easy and simple to use... also the source file link isnt working
fringatoon 1 year ago
@undyinglight Gimp works AMAZING if you know how to use it
SuperChuckinator 1 year ago
@undyinglight Yea GIMP is the closest to photoshop your going to find freeware wise....
necromx 1 year ago
Comment removed
panzertank15 1 year ago
Dosn't work.....
jerodarts 1 year ago
thx
iibKaradesh 1 year ago
This has been flagged as spam show
Thank you so much!
All that time i spent and only 5 minutes.
You are the best! :)
DNA1DNA2 1 year ago
good video, just the problem is when you export complex meshes like an stair.. the collision turns weird... :(
digimikeh 2 years ago
That's because UDK prefers not to use convex collision models. You can do it, but you'll have to look around to figure out how
joebharner 1 year ago
thank you ^^
TheZombieferret 2 years ago
Thank you so much!
xXMyChemFreakXx 2 years ago
@xXMyChemFreakXx
Your welcome
raven67854 2 years ago
Any chance of a tutorial on how to get smooth groups from blender to udk?
Woolybear777 2 years ago
@Woolybear777
Could be have to see if that even works if it does i'll make a video on how I did it.
raven67854 2 years ago
@raven67854 the latest version of blender 2.49b has improvements on smooth groups. although I don't really know too much about it.
benzie13 1 year ago
what are you using as screen cam
sharifsta 2 years ago
i dont get the part about how to imporrt static meshs lol jk but hey can you do a tutorial on how to changing your character.
SkepsisDub 2 years ago
I get this error message.
"Generated/imported vertex count ratio (24/8) exceeds expected percentage (200.00 percent vs 25.00 percent expected). "
An item is imported it seems, but there is nothing there.
Help?
littleNorwegians 2 years ago
these tutorials are mega!!!
BLACKLISTED1982 2 years ago
could you make a tutorial on once the meshes have been imported to UDK, how to add material to different parts of the mesh.
BLACKLISTED1982 2 years ago
Is this method sufficient enough to also export player actors?
Sorry if this question doesn't make sense; I'm still learning.
Great tutorial!
Twinfun2 2 years ago
how to make animations
theking199012 2 years ago
Hey this is awesome.
t0r4g0wn4g3 2 years ago
Can you make a tutorial , how to import Animations from blender into UDK ?
Darknessknight38 2 years ago
Sure if I can find a skeletal mesh I can :).
raven67854 2 years ago
Comment removed
Darknessknight38 2 years ago
thansk you .
Darknessknight38 2 years ago
Hi again Raven, this is a really good video but the link in the description doesn't work, if you can renew the link, it will be helpful.
360gamer007 2 years ago
You'll have to manually navigate the site. They don't allow offsite linking anymore it would seem.
raven67854 2 years ago
Had to stop offsite links I'm afraid because it was being abused. Exporter is on the Tools page which is easy enough to get to though ;o)
Quake3Bits 2 years ago
On a side note, would you be able to provide a short tutorial on virtual displacement mapping and occlusion?
mysticalboxresident 2 years ago
Possibly in the future I can yes
raven67854 2 years ago
How can you import meshes from cinema 4D r10 into udk?
GuardianofPersia 2 years ago
Does cinema 4d support collada? and far as static meshes does it support ASE?
raven67854 2 years ago
No it does not support ASE, is there some ASE exporter for cinema? or should i export it to 3d studio max and then export to ASE?
GuardianofPersia 2 years ago
I don't use cinema 4D. You could import it into 3ds max then into the UDK. You can try googling for an ASE exporter for Cinema 4D. I don't use it so I have no idea if it has one or not.
raven67854 2 years ago
Ok, well thank you for your help !
GuardianofPersia 2 years ago
thx
L00per93 2 years ago
Your welcome
raven67854 2 years ago
Hey, thanks a lot for this tutorial series they are most helpful.
Now here goes two requests:
1- any idea on how to export materials from blender to udk ?
2- any particular order in wich your tutorials should be seen ?
000Flow000 2 years ago
1) it already exports a base material. But no you can't as far as I know export any custom materials you have made in blender into the UDK.
2) Watch getting started 1 and 2 then just watch whatever else you want in any order.
raven67854 2 years ago
wow ! that was quick !
Any hows on creating materials then, i'm downloading getting started 1 and 2 so have'nt seen them yet, yust in case this question is covered there
000Flow000 2 years ago
Some of my tutorials show you how to use the material editor. But I will probably upload an in depth version later.
raven67854 2 years ago
that'll be greate, i have plenty of time while importing the actual scene...
Again, thanks a lot !
000Flow000 2 years ago
No problem
raven67854 2 years ago
THANK YOU!!!!!
int3nse0n3 2 years ago
Your welcome :D
raven67854 2 years ago
Thanks but how do you make the sphere move when you shoot it? I'm guessing the "static" in static mesh has something to do with it.
kingofmyworld324 2 years ago
The mesh is static. However if you make it into a rigid body it you can roll it around.
raven67854 2 years ago
Thanks, now I have to figure out how to do that haha.
kingofmyworld324 2 years ago
Hahah I will make a quick tutorial tonight for you guys.
raven67854 2 years ago
Thanks for being so helpful.
kingofmyworld324 2 years ago
No problem
raven67854 2 years ago
Oh, I actually did it on my own for once haha. I added the rigid body in blender, then I messed around in udk for a while. Eventually, I right clicked the sphere and picked convert to kactor. The sphere was floating but moved and rolled when I shot it!
kingofmyworld324 2 years ago
Awesome but I will probably still make my own tutorial :P.
raven67854 2 years ago
I tried to do it again but it seems that the player can't kick the ball to make it move. I can only shoot it.
kingofmyworld324 2 years ago
Great!Thank you!!!
Tuznecote 2 years ago
Awesome Tutorial! This one helped me alot because i use Blender all of the time!=D
your tutorials keep getting better and better!
Great job!
mattydavid13 2 years ago
Thanks :D
raven67854 2 years ago