Added: 1 year ago
From: gesphenst
Views: 1,245
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  • I want this game so bad. I've been playing deadspace 1 repeatedly but I just cant stop thinking about deadspace 2 (obviously). I can't wait to get it; i really hope i get paid this week

  • 1:37 I presume this is the fabled regeneration they spoke of. A sudden refill after X amount of minutes not using it I take it. Perhaps only a quarter per each free refill. Or just a 'usage' gained back in each instance.

  • Seems like every 100 seconds you get at least one usage worth back based on what you've shown.

  • 1) Hadn't tested that object yet. I wonder if it is class 2 or class 3. Can't tell based on your having used it on an Exploder (whom carries a class 4 object) as such.

    2) Class 5 object.

    3) same.

    4) Yet another. Class 2 and Class 1 get less love.

    1:12 What you evaded was a class 4 you can TK and send back for a one-shot.

  • 5) I see you've not forgotten your old Slash one-on-one melee procedure. I imagine you've noticed that stomp doesn't affect non-ground assigned targets. Also, slaps can be aimed up/down, are faster in general, etc.

    Pure melee is noble. Though I was half expecting a final bait into sudden TK for the first arm and class 5 use.

    6) Class 5 antics are popular.

    NOTE: What are your thoughts on the prevelance of Katanas with shining handles?

    I sort of thought you might slap him down.

  • 7) Nice shot. A class 5 delimb into a class 4. Though I might have suggested just slapping him silly and keeping the class 4 for another target.

    8) Didn't expect you to actually use a class 2 non-cutting type. In DS1, torsos were a bit heavy. They are better TK ammo this time. Sure is nice that Stalkers have class 5 hands.

    *notes Pack*

    Could he be ready to show a flurry of TK (or even baiting into melee) kills using their own body parts, item drops, etc.? Let's see.

  • 9) So you did opt for baiting antics. How like you. Though I was hoping you would TK rape them with their own body parts (the class doesn't matter for these glass enemies) towards the end.

    ~I'm ever so grateful to you for making such an upload. Not enough respect was had for Melee and the like in DS1. Hopefully this won't prove true again (despite clear updates) in DS2. Good to have you back. Hopefully projectz and the like take interest in the next outing as well.

  • @BigVEE - 0_0; Very astute observation. Thanks for watching. Apologies for the late reply, but as a response to some of the comments: I did noticed the stomp's restrictions (a bummer, but ah well). I never knew that the Puker's projectile could be TK'd (thanks for the heads-up). I have no idea at the conditions of how stasis recharges (if it recharges over time, then it might be exploitable by standing idle at a safe room ). Kinesis based attacks is certainly more effective this time around.

  • @gesphenst >stomp

    We'll just have to DEAL WITH IT. Hopefully this doesn't fuck up Brute handling. Hard telling what they'll call 'ground assigned'. I guess I could still slap down at the feet...

    >Puker

    Among other things. Many class 4 objects come from foes just as with the new Class 5 system (which you can upgrade twice with the RIG). Impales everywhere.

    >Recharge

    In the demo it is 100 seconds. The Advanced Suit in the main game halves the wait.

  • is dead space 2 better than dead space 1?

    please reply

  • @EDALROES From what I've seen, it will be lot better pal.

    It has more guns... more suits... more necros... more places... there's a new Marker... Issac now talks... he's now nuts...

    Yeah, it looks quite better.

  • You are my hero. 

  • YOU KIND OF FALCON PUNCHED THOSE KIDS LOL

    NICE MELEE GAMEPLAY MEN (HOPE THEY FIX THOSE KIDS FROM GETTING STUCK THERE

    BYE

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