Added: 5 years ago
From: HunsV
Views: 13,441
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  • Auto-gyro cannot take of vertically, they can however land vertically have have a fairly long take of run to point of rotation. Also you MUST hold the stick back on take off or the auto gyro can crash.

  • Some models have been doing vertical takeoffs since the 1950s :) Look up Carter Copters on Google. It does require extra hardware.

  • I was reffering to general light Auto-gyro. The carter copter is fairly inpressive.

  • actually quite a few auto-gyros can make a verticle take off...not just the Carter Copter.....they cannot hoover though. Most autogyros connect the main blades to the main engine at least long enough to get them up to speed.....however many have the capability to actually take off vertically by doing this...a prolonged hoover though is not something within their capability

  • Huns, you're just reusing your VTOL jet script with minor modifications and recycled sounds.

    come on...

    An auto gyro is incapable of stalling yet you kept the stall warning from your jet.

    The flight characteristics of this model are nothing like that of an auto gyro RL. Watch more videos.

    While in flight, a gyro is not able to activly change it's vertical speed unless pointing its nose downward in the desired direction.

    I've seen better ones than this in SL.

  • The Halcyon in VTOL mode operated like a helicopter. The Cygnus does not operate anything like it.

    Autogyros are said not to stall, but in reality, anything with an airfoil can - and will - stall once the airflow is no longer smooth over the wing. I invite you to load up X-Plane and see what happens in an autogyro once you start throwing it around. On changing vertical speed, if you do not compensate with forward stick or trim, you WILL balloon. There are deficiencies, but none you've named. :)

  • Continuing... If you have seen a better autogyro in SL, I'd love to fly it. Who makes it?

    There is one major deficiency, and that is the rotor unloading - it is too aggressive, and simulated improperly at pitch less than 12 degrees below horizon. I tried to correct this later on but found I was not able to get my physics routines to run fast enough.

    I would like to build another autogyro some day, and if I do, I think I can get the unloading a lot better.

  • come on what, the spiral? way? emotions revealed as the oceans weigh

  • wtf... realistic flight? not my mind

  • It is about as realistic as it can be given the constraints of Second Life. Each program controlling the autogyro (there are several) has to run in 16KB (code+data+stack) on a VERY slow VM. It is necessary to work with SL's built in vehicle system, which operates on strange assumptions that can be difficult or impossible to override.

    Given the constraints I think I did a pretty good job. Think you can do better? Anyone is welcome to try.

  • i love how the plastic guiytar bends to the adapting wing

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