how the f*ck you guys do things like this... really cool man... I've paypaled Lord Havoc some years ago because Dark Places is a work of art imo. Keep it up!
The haven't come to life yet. Too much work with Steel Storm game. Plus I haven't see too much interested in modding for Darkplaces game engine (making indie games using it, that is).
After we ship Steel Storm, which uses Darkplaces engine, I am going to begin working on a series of books dedicated to indie game development using Darkplaces engine. It will cover modding of a an existing first, and will go in-depth of coding using QuakeC, using mapping tools; also it will cover such topics as art assets pipeline for Darkplaces using Blender and GIMP.
That looks really good. Better then Doom 3 by far. Darkplaces is great, but I would love it if somebody could make some kind of tutorial on how to use the engine and make levels for it.
Tell it to ID Software, I didn't make normal maps...
motorsep 1 week ago
the normal maps they look ugly :\
RiptorSLO 1 week ago
:) We've made Steel Storm: Burning Retribution using DarkPlaces engine and Tomes of Mephistopheles alpha is due next week.
motorsep 3 weeks ago
how the f*ck you guys do things like this... really cool man... I've paypaled Lord Havoc some years ago because Dark Places is a work of art imo. Keep it up!
X3zi 3 weeks ago
Yes, and soon a new development portal will be coming about using it for game development.
motorsep 2 months ago
Is the darkplaces open source?
uratoko 2 months ago
Nice
6Bene 5 months ago
The haven't come to life yet. Too much work with Steel Storm game. Plus I haven't see too much interested in modding for Darkplaces game engine (making indie games using it, that is).
motorsep 7 months ago
So whatever happened to paid tutorials??
stickeater12 7 months ago
Well, now we need someone to make DOOM 1 & 2 Look like this! : D
oskulock 8 months ago
No, it's Imp straight out of Doom 3.
After we ship Steel Storm, which uses Darkplaces engine, I am going to begin working on a series of books dedicated to indie game development using Darkplaces engine. It will cover modding of a an existing first, and will go in-depth of coding using QuakeC, using mapping tools; also it will cover such topics as art assets pipeline for Darkplaces using Blender and GIMP.
motorsep 1 year ago 7
@motorsep
Cant wait for the book :)
I wonder...How do you make custom maps?
JestemNaLsD 11 months ago
@JestemNaLsD We will start working on series of paid tutorials as soon as we release Steel Storm: Burning Retribution.
For maps we use NetRadiant and Bender.
motorsep 11 months ago
That looks really good. Better then Doom 3 by far. Darkplaces is great, but I would love it if somebody could make some kind of tutorial on how to use the engine and make levels for it.
Agentbromsnor 1 year ago
is it a revamped Imp?
createDXemnas 1 year ago