@niral65 Thanks! No more progress on this character or the Scifi movie (A Darkened Moon) I made her for. I realized my movie was too similar to "Pitch Black" tand it took the wind out of my sails for the whole project! I still have her mesh and textures in my archive so maybe I can use her somewhere else ... only I'll be sure to use a real human voice next time! :)
1:40 when she says she doesn't have a body she eyes you directly with a sinister look as if "I may as well take yours". "Saturn 3" anyone, classic sci-fi horror.
Like she says, the head (and body) was created with MakeHuman which uses morphing targets to give detailed control over all aspects of facial and body features. tS's Facial Animator was used to animate her expressions, eye blinks and lip-sync. The only deviation to the process was the skin texture. Instead of using the "on board" texture mapper in Facial Animator, Becky has a cylindrical UV and a hand painted skin texture and bump map created in Pain Shop Pro 10.
Bravo!! Very well done. So has there been progress?
niral65 2 months ago
@niral65 Thanks! No more progress on this character or the Scifi movie (A Darkened Moon) I made her for. I realized my movie was too similar to "Pitch Black" tand it took the wind out of my sails for the whole project! I still have her mesh and textures in my archive so maybe I can use her somewhere else ... only I'll be sure to use a real human voice next time! :)
3DPDK 2 months ago
Where the burn with fire command?
CoCoSkol 9 months ago
HAHAHAHA! Nicely done!
I'm rather partial to DAZ Studio myself ;)
kb7rky 1 year ago
When creepy old men get ahold of 3d programs. Fun.
tcw295 2 years ago
"im pleased with the way i came out"
thats what she said.
piezrgewdyo 2 years ago
omfg why the voice is so horrible?
9578755 2 years ago
1:40 when she says she doesn't have a body she eyes you directly with a sinister look as if "I may as well take yours". "Saturn 3" anyone, classic sci-fi horror.
Kinkoyaburi 2 years ago
Creepy
hekama 3 years ago
Brilliant!
RobearRadford 3 years ago
Great work! Did you use TS for modeling? Or just the plug-in?
extranged 4 years ago
Like she says, the head (and body) was created with MakeHuman which uses morphing targets to give detailed control over all aspects of facial and body features. tS's Facial Animator was used to animate her expressions, eye blinks and lip-sync. The only deviation to the process was the skin texture. Instead of using the "on board" texture mapper in Facial Animator, Becky has a cylindrical UV and a hand painted skin texture and bump map created in Pain Shop Pro 10.
3DPDK 4 years ago
Thank you for the detailed explanation.
By the way, I was wondering how to make results as brilliant as this example. You give suggestions I really appreciate!
extranged 4 years ago
nice vid,.
brontok19 4 years ago