Added: 2 years ago
From: vitorbalbio
Views: 3,654
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  • So u liked the idea of the iphone ;)

    If u need any help whit songs for ure game pm me,

    Ps: my pc isn't working now but im going to fix it soon

  • Looking very nice it is coming along very good.

    I have a question about the Physics if it's ok. My question is, How do you keep Lucy from staying on those moving platforms? I mean so they do not slide out from under her but she moves with them... that is a problem I have sometimes. I think maybe it is the Friction you have to change for this? I don't know.

    Keep up the great work ;-)

    -Ryuzaki

  • Thank you!

    You need fix that with frictions and dump config. Or you can try fix that with Dyn and Fh in material panel.

    Bye! xD

  • @vitorbalbio

    I fixed the problem by setting the Friction in the DYN materials part. Thanks for the help! I do have another simple question: what type of motion did you use to move Lucy? (LinV, Force, LinV + Servo)

  • Force only xD

  • @vitorbalbio Oh cool, I usually use LinV with Servo Limits to stop the motion when I'm not pressing keys, but there is that one thing missing. That is the force :P

  • Using force, you can fix the "slide" problem with a low value in damp. LinV with servo is a problem to make mix in moves like move forward while jumping or some like that. ^^

  • @vitorbalbio

    Oh I see, good point. Thank you for this tip it is very helpful!

  • @vitorbalbio you mean very high value in damp (0.999). If I put damp down to a low number, my character slides like in ice.

  • Keep up the good work! I see at 0:20 you use a depth of field script, am I right? Good luck with the contest.

  • The Depth of Fiel is on all time, but in cut scene this is much visible in this video.

  • Looks REALLY good. The amount of work you've put in is very aparent. Like I said in the forum,"You give use all a great view of what we should hope to achieve in our game development."

    Keep up the great work.

    Kuro.

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