I have a question about the Physics if it's ok. My question is, How do you keep Lucy from staying on those moving platforms? I mean so they do not slide out from under her but she moves with them... that is a problem I have sometimes. I think maybe it is the Friction you have to change for this? I don't know.
I fixed the problem by setting the Friction in the DYN materials part. Thanks for the help! I do have another simple question: what type of motion did you use to move Lucy? (LinV, Force, LinV + Servo)
@vitorbalbio Oh cool, I usually use LinV with Servo Limits to stop the motion when I'm not pressing keys, but there is that one thing missing. That is the force :P
Using force, you can fix the "slide" problem with a low value in damp. LinV with servo is a problem to make mix in moves like move forward while jumping or some like that. ^^
Looks REALLY good. The amount of work you've put in is very aparent. Like I said in the forum,"You give use all a great view of what we should hope to achieve in our game development."
So u liked the idea of the iphone ;)
If u need any help whit songs for ure game pm me,
Ps: my pc isn't working now but im going to fix it soon
zawette 1 year ago
Looking very nice it is coming along very good.
I have a question about the Physics if it's ok. My question is, How do you keep Lucy from staying on those moving platforms? I mean so they do not slide out from under her but she moves with them... that is a problem I have sometimes. I think maybe it is the Friction you have to change for this? I don't know.
Keep up the great work ;-)
-Ryuzaki
Riyuzakisan 2 years ago
Thank you!
You need fix that with frictions and dump config. Or you can try fix that with Dyn and Fh in material panel.
Bye! xD
vitorbalbio 2 years ago
@vitorbalbio
I fixed the problem by setting the Friction in the DYN materials part. Thanks for the help! I do have another simple question: what type of motion did you use to move Lucy? (LinV, Force, LinV + Servo)
Riyuzakisan 2 years ago
Force only xD
vitorbalbio 2 years ago
@vitorbalbio Oh cool, I usually use LinV with Servo Limits to stop the motion when I'm not pressing keys, but there is that one thing missing. That is the force :P
Riyuzakisan 2 years ago
Using force, you can fix the "slide" problem with a low value in damp. LinV with servo is a problem to make mix in moves like move forward while jumping or some like that. ^^
vitorbalbio 2 years ago
@vitorbalbio
Oh I see, good point. Thank you for this tip it is very helpful!
Riyuzakisan 2 years ago
@vitorbalbio you mean very high value in damp (0.999). If I put damp down to a low number, my character slides like in ice.
xninjasFTWx 1 year ago
Keep up the good work! I see at 0:20 you use a depth of field script, am I right? Good luck with the contest.
Agalynet 2 years ago
The Depth of Fiel is on all time, but in cut scene this is much visible in this video.
vitorbalbio 2 years ago
Looks REALLY good. The amount of work you've put in is very aparent. Like I said in the forum,"You give use all a great view of what we should hope to achieve in our game development."
Keep up the great work.
Kuro.
kurotatsu11 2 years ago