PS3 needs a new Captivating Final Fantasy with awesome Musical scores, and simplistic yet amazing gameplay. I feel that series gave the ps1 the fighting chance against Ocarina of time. The music was beyond phenomenal for its ie: a clear un distorted very well mastered vocal track, as opposed to a midi sounding pitch shifted voice (malon). I havent played 13, but from what i hear it still didnt do 7,8, or 9 any justice. Hell, recreate chrono trigger and i think Gamer vets would be back 4 round 2
Why couldn't Sega learn from their mistakes and stop releasing addons and then shitcanning them 6 months later? If they had we might all be playing the Dreamcast 2 now. That is my dream.
ps3 has certainly picked up steam since this vid was first released. uncharted, metal gear solid 4, resistance, take your pick, all great exclusives. there are certainly a loooot more games being made now a days that are being released for multiple platforms. imagine how much one system would have over the other if call of duty was exclusive to ps3 or 360. same even w/ smaller (but just as awesome) titles like batman arkham asylum. basically ps3 has caught up w/ exclusives though
@1more4carhur Resistance I dont think is a "Great "Exclusive. Everyone always mentions Gran Turismo, im glad you havent because it fuckin sucks compared to Forza!
@djdavedoc well i really like gran turismo. i think it's settled in a lot of people cuz it's been around since ps1 days. and i like forza as well but im not the biggest racing games fan outside of mario kart (yea i guess that spells that out pretty well) . and again i'm admittedly a tad biased towards sony being the ps1 was my first console. but sony did come out of the gate slow w/ the ps3. ps2 didn't get amazing games for a while when it was launched. but i like both forza and gt
Saturn floped not because of the Dreamcast but because the Saturn got upgraded when Sega got wind of the Playstation they uped the hardware to 9 processor which made it very har to program. Developers prefaired the Playstation hardware and the killing blow came from the playstations better graphics, games and sales.
@NielsShoe Thats not correct at all, the main reason for the dreamcast failing was the announcement of the PS2, because people would rather wait for this mythical console to come out than buy a dreamcast,also the fact that sega had been dicking around consumers by releasing stupid add on`s and the saturn made consumers lose faith in sega, and sony had a bigger brand loyalty.
These people dont know what they are talking about. The Sega CD wasnt just a cd drive it also had a faster CPU and better sound chip so games made for it could use two 6800 CPUs instead of just one.
I don't think that's the point. They're simply talking about how it's the software that matters most, more than the hardware. The Sega CD had good hardware but lacked good software. The only good games I can remember on the system are Sonic CD, Lunar 1 & 2, Snatcher, Final Fight CD, and Eye of the Beholder.
Actually, I enjoyed my brief time at a demo kiosk, playing Red Alarm. Confusing as fuck sometimes, since it was difficult to tell what was a wall and what was empty space, but still kind of fun. It was an era where I was less jaded, I'd like to think, and just kinda wowed by anything.
But I get the feeling I wouldn't have been quite so happy if I actually owned one.
@FuyuAkiWorld intellivision was the first 16 bit console but it wasn't truly 16 bit it just 2 8 bit processors, the turbo graphixs was the true first 16 bit console with a true 16 bit processor so playvalue was right.
The Turbografx had an 8 bit CPU, the Graphics chipset was 16 bit.
Furthermore the TG-16 did amazingly well in Japan, it out sold the NES for a couple of years.
The Sega Master system was really SEGA getting their foot in the door, so it's hard for me to call it a failure considering it did not hinder their ability to make subsequent consoles.
The Saturn and Dreamcast are two amazing consoles. I understand that they are financial failures, but they have tons of amazing games.
The Master System was not a failure in any way, but was in fact a success. It may not have been successful in the major North American and Japanese markets, but it was a huge success in the emerging European and South American markets, where the Master System dominated the NES.
And like you said, the TG-16 was a major success in Japan. It not only outsold the NES for some time there, but it also dominated the Mega Drive (Genesis) in Japan throughout the 16-bit era.
It's also worth pointing out the Saturn was also a success in Japan. In fact, it was Sega's most successful console in Japan. In that sense, the Saturn was a domestic success for Sega in the same way the PC Engine / TG-16 was for NEC in Japan.
As for the DreamCast, it was actually selling very well at the time. Sega could have competed with the the PS2 if they wanted, but they simply lacked the confidence to do so, and so they took the less risky option of going software-only.
That was a bit conflicting, right? The "bit wars" were a confusing time. Generally, if the CPU of the system was x-bit, then it was an x-bit system. The Intellivision did in fact have a 16-bit CPU. The TG-16 had an 8-bit CPU. It's more accurate to say, TG-16 was the first of the fourth generation consoles, which includes the likes of the SNES and Genesis. It was "16-bit class" if not technically 16-bit.
When it comes to graphical power, it's the GPU that is more relevant than the CPU.
The Intellivision had a 16-bit CPU, but lacked a GPU (like the consoles before it), so its graphics was nowhere near the NES or Master System which had 8-bit GPUs.
The TurboGrafx-16 is considered first true 16-bit console not because of its CPU (which was 8-bit), but because it was the first with a 16-bit GPU (two of them, in fact), putting it on the Mega Drive's class.
It's also worth pointing out that none of the 128-bit consoles last gen had actual 128-bit CPUs, but their CPUs were either 32-bit (DreamCast and Xbox) or 64-bit (PS2 and GameCube). However, what made them 128-bit consoles was their use of 128-bit GPUs. Like I said, it's the GPU that is more relevant than the CPU when it comes to graphical power.
I would love a wii.
jedirex52 12 hours ago
Check out angry video game nerd:DHe reviewed almost ALL of these consoles:D
CoolkidTheSecond 1 month ago
awesome intro :)
gruenerApfel666 1 month ago
Lovely. Next time do some research, guys.
alecjahn 1 month ago
Is there some reason this is littered with so many errors that Wikipedia does a better job?
APE992 1 month ago
@APE992 list the errors
jblackmedia 3 weeks ago
It's funny because the psx and the ps2 totally outsold n64 and Xbox
lordvideogame 1 month ago
ONLY 6000 VIEW?
TheStolenBike 1 month ago in playlist More videos from playvalue
What About PSP GO
PSP GO stop marketing it and that thing was crap
KillenProductions 1 month ago
PS3 needs a new Captivating Final Fantasy with awesome Musical scores, and simplistic yet amazing gameplay. I feel that series gave the ps1 the fighting chance against Ocarina of time. The music was beyond phenomenal for its ie: a clear un distorted very well mastered vocal track, as opposed to a midi sounding pitch shifted voice (malon). I havent played 13, but from what i hear it still didnt do 7,8, or 9 any justice. Hell, recreate chrono trigger and i think Gamer vets would be back 4 round 2
mikevmpr3 2 months ago
it looks like the love chilled of SNES and Sega 3 button genesis controller my dad kept ours
pippipcheerio19 2 months ago
@pippipcheerio19 cant spell for my life
pippipcheerio19 2 months ago
i have a 3DO
pippipcheerio19 2 months ago
Why couldn't Sega learn from their mistakes and stop releasing addons and then shitcanning them 6 months later? If they had we might all be playing the Dreamcast 2 now. That is my dream.
spiderjerusalem100 2 months ago
lmaoo when they were talking about the jaguar
muiscnight 2 months ago
awesome guys!! pretty much summed sega up in the 90's!! and im a sega fan :)
goldinho 3 months ago
Without the Sega CD I wouldn't see the greatest episode of Taco-Man plays a video game.
JRSanchez93 3 months ago in playlist More videos from playvalue
Wii is selling so many due to the motion control same with the 3ds it's 3d
goldpsp3000 3 months ago
Same with the Wii it was not good as PS3 and 360, but it outsoled them both combined...
Caleb1upman 4 months ago
Yes thank you finally someone that understands that's why nintendo is better because of software
musicaisaac 5 months ago
Comment removed
Witendofi 5 months ago
its nice cause sonic on the PS3 came out in 2006 :D js
shadowallstar9 6 months ago
ps3 has certainly picked up steam since this vid was first released. uncharted, metal gear solid 4, resistance, take your pick, all great exclusives. there are certainly a loooot more games being made now a days that are being released for multiple platforms. imagine how much one system would have over the other if call of duty was exclusive to ps3 or 360. same even w/ smaller (but just as awesome) titles like batman arkham asylum. basically ps3 has caught up w/ exclusives though
1more4carhur 7 months ago
@1more4carhur Resistance I dont think is a "Great "Exclusive. Everyone always mentions Gran Turismo, im glad you havent because it fuckin sucks compared to Forza!
djdavedoc 7 months ago
@djdavedoc well i really like gran turismo. i think it's settled in a lot of people cuz it's been around since ps1 days. and i like forza as well but im not the biggest racing games fan outside of mario kart (yea i guess that spells that out pretty well) . and again i'm admittedly a tad biased towards sony being the ps1 was my first console. but sony did come out of the gate slow w/ the ps3. ps2 didn't get amazing games for a while when it was launched. but i like both forza and gt
1more4carhur 7 months ago
Saturn floped not because of the Dreamcast but because the Saturn got upgraded when Sega got wind of the Playstation they uped the hardware to 9 processor which made it very har to program. Developers prefaired the Playstation hardware and the killing blow came from the playstations better graphics, games and sales.
NielsShoe 7 months ago
@NielsShoe Thats not correct at all, the main reason for the dreamcast failing was the announcement of the PS2, because people would rather wait for this mythical console to come out than buy a dreamcast,also the fact that sega had been dicking around consumers by releasing stupid add on`s and the saturn made consumers lose faith in sega, and sony had a bigger brand loyalty.
MrFretraperify 2 months ago
These people dont know what they are talking about. The Sega CD wasnt just a cd drive it also had a faster CPU and better sound chip so games made for it could use two 6800 CPUs instead of just one.
NielsShoe 7 months ago
Comment removed
Jagged85 6 months ago
This has been flagged as spam show
@NielsShoe
I don't think that's the point. They're simply talking about how it's the software that matters most, more than the hardware. The Sega CD had good hardware but lacked good software. The only good games I can remember on the system are Sonic CD, Lunar 1 & 2, Snatcher, Final Fight CD, and Eye of the Beholder.
Jagged85 6 months ago
fuck you lady, I loved sewer shark (what a terrible, awful game.)
deadvideokid 8 months ago
I think it's interesting how when the virtual boy came out, nintendo was like , "Oh fuck yeah! 3d is here!" Now with the 3ds, it's the same thing.
deadsetmassascared 8 months ago
whats up with the fat guy keep bobbling his head
DragonBallKaiHD 8 months ago
intellevision is actually the first 16-bit console
alertsik 8 months ago
Software pushes hardware....so true eg: Nintendo NES
NesBoy1985 8 months ago
Dan is a fag
realgfilms 9 months ago
PS3 IS POWERFUL AS HELL!
not
EpicVG 9 months ago
actually least games for a console is the sega cd32x there was only 5
Uchihamaster455 10 months ago
Its official,I am the only person in the world that enjoyed The Virtual Boy!!! Great Video wish it was longer though!!!
TheArtistV1 11 months ago 14
@TheArtistV1
Actually, I enjoyed my brief time at a demo kiosk, playing Red Alarm. Confusing as fuck sometimes, since it was difficult to tell what was a wall and what was empty space, but still kind of fun. It was an era where I was less jaded, I'd like to think, and just kinda wowed by anything.
But I get the feeling I wouldn't have been quite so happy if I actually owned one.
dunnono00 10 months ago
@TheArtistV1 I like it, and it doesnt give me headaches so i could play all day
quagleskarff 7 months ago
@TheArtistV1 Not so. I like the Virtual Boy!
SuperSlashnoBros 6 months ago
I love hearing the story of how Sega failing. I'm not a Sega hater, I actually love my Genesis, but it's just such an interesting story.
takenoprisoner42 11 months ago 25
@takenoprisoner42 you aren't the only one!
LinkNinjaX 10 months ago
@takenoprisoner42 its perfect example of trying too hard.
gethsoftware 1 day ago
Hey... I still have my 3DO hooked up to my TV set!
pnroyal 11 months ago
THUMBS UP IF U GOT LOVE FOR SEGA SATURN!!!!!
PANZER DRAGOON SERIS, BEST FIGHTING GAMES, DRAGON SHINING FORCE, VIRTUA FIGHTER RESIDENT EVIL
HAD GREAT GAMES
EMULATOR PEOPLE STEP UP AND MAKE A GOOD SATURN EMULATOR FOR THE MAC
gqunit69 11 months ago
4:26 Ah, this video is dated: Move and Kinect!
LordBaruch 11 months ago
wait, you said intellivision was 16 bit, but then you say the turbo graphixs was the first! what the freak?!?
FuyuAkiWorld 11 months ago
@FuyuAkiWorld Turbographx 16 was not a 16 bit console It had some kind of 2 8 bit processers but it wasn't truely 16 bit
MrTechnoSqueek 11 months ago
@FuyuAkiWorld intellivision was the first 16 bit console but it wasn't truly 16 bit it just 2 8 bit processors, the turbo graphixs was the true first 16 bit console with a true 16 bit processor so playvalue was right.
getsomegames 11 months ago
@getsomegames
The Turbografx had an 8 bit CPU, the Graphics chipset was 16 bit.
Furthermore the TG-16 did amazingly well in Japan, it out sold the NES for a couple of years.
The Sega Master system was really SEGA getting their foot in the door, so it's hard for me to call it a failure considering it did not hinder their ability to make subsequent consoles.
The Saturn and Dreamcast are two amazing consoles. I understand that they are financial failures, but they have tons of amazing games.
TheChieftain77 10 months ago
@TheChieftain77
The Master System was not a failure in any way, but was in fact a success. It may not have been successful in the major North American and Japanese markets, but it was a huge success in the emerging European and South American markets, where the Master System dominated the NES.
And like you said, the TG-16 was a major success in Japan. It not only outsold the NES for some time there, but it also dominated the Mega Drive (Genesis) in Japan throughout the 16-bit era.
Jagged85 6 months ago
@Jagged85
It's also worth pointing out the Saturn was also a success in Japan. In fact, it was Sega's most successful console in Japan. In that sense, the Saturn was a domestic success for Sega in the same way the PC Engine / TG-16 was for NEC in Japan.
As for the DreamCast, it was actually selling very well at the time. Sega could have competed with the the PS2 if they wanted, but they simply lacked the confidence to do so, and so they took the less risky option of going software-only.
Jagged85 6 months ago
@FuyuAkiWorld
i noticed that too
OhNoNotMyPenis 11 months ago
@FuyuAkiWorld yea i know someone please comform
brbjuke45 11 months ago
@FuyuAkiWorld
That was a bit conflicting, right? The "bit wars" were a confusing time. Generally, if the CPU of the system was x-bit, then it was an x-bit system. The Intellivision did in fact have a 16-bit CPU. The TG-16 had an 8-bit CPU. It's more accurate to say, TG-16 was the first of the fourth generation consoles, which includes the likes of the SNES and Genesis. It was "16-bit class" if not technically 16-bit.
dunnono00 10 months ago
@FuyuAkiWorld
When it comes to graphical power, it's the GPU that is more relevant than the CPU.
The Intellivision had a 16-bit CPU, but lacked a GPU (like the consoles before it), so its graphics was nowhere near the NES or Master System which had 8-bit GPUs.
The TurboGrafx-16 is considered first true 16-bit console not because of its CPU (which was 8-bit), but because it was the first with a 16-bit GPU (two of them, in fact), putting it on the Mega Drive's class.
Jagged85 6 months ago
@FuyuAkiWorld
It's also worth pointing out that none of the 128-bit consoles last gen had actual 128-bit CPUs, but their CPUs were either 32-bit (DreamCast and Xbox) or 64-bit (PS2 and GameCube). However, what made them 128-bit consoles was their use of 128-bit GPUs. Like I said, it's the GPU that is more relevant than the CPU when it comes to graphical power.
Jagged85 6 months ago
you guys should make new videos
hypno159753 11 months ago