Added: 4 years ago
From: ikfb661
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  • stay classy San Diego !

  • Memories...

  • Oh my god, at first I thought you said "date rape scenario" then i was like oooooh Day Break... Hah

  • are warmachine and hordes different game? confused

  • the carnivean's heads are upside down

  • Nice battle report allthough I wish more people would paint their miniatures.

  • Thanks for posting this report.

  • I just saw a bunch of painted models called "Legion - Incubies" and I was like "holy xxxx", read through the Hordes quick start rules, and I indeed am intrigued. Sadly, well not really sadly, however, my Tyranids get a new Codex this January, so that will delay any deviation for some time (though some Everblight model definitely look like very nice Tyranid proxies).

  • Btw, how does it look money-spend wise for this system.

    What is the roughly guessed price of those armies there?

  • You could spend a couple hundred and have a tournament ready army.

  • not much. 30 bucks per heavy jack...you only need 3-4 jacks and a warcaster to play some friends really.

    the box set is 50 bucks usually comes with 2 jacks and a warcaster and rules

  • @DoomedDiceThrower incubi spawn from your dead small based infantry. How cool is that?

  • to everyone who is playing GW stuff (especially the WH40K folks) and intrigued by Warmachine:

    Give! it! a! try!

    I'm telling you, you will not regret it. While there are no Armouries in Warmachine and you can't give your Caster that Plasmapistol, the gameplay options of every army are nearly infinite... and just changing a few models in your list will make a huge difference.

    The System is easy to learn, fun but hard to master and gives A LOT more options than 40K ever could (since 3rd)

    try it

  • dude, thanks for posting your battle reports.

    BTW, take out Carns w/combined ranged attacks, or a centurion/Ironclad w/AS, but they're still mean w/all those melee attacks. Drop snipe on a squad of long gunners w/the UA and that should help. For Light cav. try running the Sentinal w/the right flank next time, give yourself a stronger flank position.

    Also, remember your stormblade and stormclad have insulation, so shoot lightning into melee! If you miss you won't hurt yourself. Good luck!

  • Ive played gamesworkshop for over a decade and it is utter shyte. Warmachine is a amazing rules system. Not as popular but far beter.

  • Are you recording in your bathroom?

  • Eh i like WH40K lot more cuase it works a lot better together and i think the races speciailties make the game really fun.

  • lol same here, I play warhammer 40k... I i've only heard of warmachine recently... I like the warmachine gameplay, and model. But I spent all my money on warhammer black templar army already... :(

  • i heard warmachine/horde can rival 40k in the US. but the lack of vids on youtube really makes me wonder...

  • I created a new channel called "SteampoweredTV" that has over sixty vids dedicated to Warmachine and Hordes. And, I recently created a companion blog for the channel. And, what one person does on YouTube does not reflect the state of a gaming company.

  • lol, i noticed that the Legion player's Carnivean's heads are glued upside down

  • were the frick are your longuners or ranged guyz??

  • how can you play hordes vs warmachine?

  • While the game play mechanics for a Warmachine and Hordes army are different - the two games are 100% compatible.

  • Something I've always wondered that may focus the games more as well as shorten their length in actual time would be a mandated turn lengths. Like 4-6 turns and done, game over.

    So if you don't make primary conditions, then you've got to go for VPs & it's a wrap. Further, your warcaster/-lock can take a dirt nap and still your side could carry the day. After all, think of how many battles throughout history ended with the general dead & his side the victor?

  • On the issue of time limits, for official tournaments there are time limits for each turn. So, in a 750 a player is limited to 12 minutes per turn with the option of one five minute extension per game.

    As for caster kill... Warmachine is a lot like chess - you checkmate the King, and you win. There are scenarios where armies can keep fighting after the loss of a warcaster, but it is more times than not a hopeless situational in which people will concede defeat.

  • That makes sense (i.e., "check mate"). I've just read a neat, albeit older, NQM battle report in which there was a double caster-kill (Iss#17?) of the General Nemo & the High Executioner in a cool mining scenario. In that case, the VPs & such mattered.

    I was thinking of league play & warjack[/beast] bonds. It seems that could extend the time between caster-kills and make them more special. Further, a turn limit may make us get the lead out of our butts in game play...

  • You have great reports!

  • Nice Vid, thanks for sharing.

  • 2:13-2:16 sounds like the die is in the camera O_o

  • lol same thing happened with me :D, siege was behind a obstruction then my carnivean charged over it and had seige for lunch :D

  • man go cygnar but i prefur Allister Caine and Epic Caine for 750

  • paint it! its 1/2 the hobby!

    cool vid. never played and dont really want to. Cool enough

  • Unpainted Legion-Boo Hiss!

    Mate you wouldn't have been able to do much in that position, I would have thrown in the towel as well.

  • Ok how in the blue hell are you running Seige w/o a Defender and Reinholt? You need those models. As far as the other stuff goes, I like a CC armies with Seige. Cool reports keep them up.

  • Ya, at LEAST one defender should always accompany Siege, possibly even two, depending on how many explosivo AOE Defender shots you wanna pump into the enemy.

  • Why do those carniveans have their head upside down?

  • Are you in the bathroom?

  • Yes, I am. I thought the acoustics would be better, but I was wrong.

  • yes yes another one

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