Ok? Hitboxes are always fucked on online games. Hitting something that isent there isent gonna help hitbox lag. Just hit what you see, if you get pounced owell.
@cheiniks No because that would be called cheating. The idea behind the hitboxes is that they are invisible... Otherwise everyone would be able to hit them all the time. It should also be noted that only 1 hitbox can be visible at a time.
@cheiniks 1 hit box total allowed by consol out of the 8 hitboxes you can bring up. You have to specify which playslots hitbox you wish to display. I.E you join as Zoey and are allocated Player Slot 4 you're friend joins as a boomer and is allocated player slot 7 you'd need to specify that respective slot as the hitbox displayed and that would apply until the command is removed (so si can respawn as different characters and still have their hitbox displayed!)
Great idea... Unless you're outta ammo and or reloading. You can melee whilst reloading. Some folks also prefer to use the uzi... Can't really skeet with that can you? Skeeting is mainly focused on the shotgun.
Besides it's rare for most people to be aware of their surroundings in either game... Let alone be able to skeet and or hunter punt. However I think hunter punting is easier for most than skeeting. Althought skeeting is funnier!
@Shadowdog7 rare? Fuck I'd be happy if a pug could knock a hunter OFF YOU when they're right friggin next to you instead of reloading to fail at shooting him off.... Skeeting is just nigh impossible in a pug... Jeez...
@Shadowdog7 Oh friends are fine. I mean pugs. Most my friends are USA and I'm UK so timezones and what not. I hate hate hate pug/pub matching because people don't have common sense. Think they're pro and fail or call hacks everytime they get a lag spike. I have a very volatile temper and if I'm in a game with an idiot I either end up shooting them, bitching at them until they leave or until I'm vote kicked. Meh I'm a bitch I get that!
@chumplol I know you posted 7 months ago, but I wanted to help clear this up for you. The lagcompensation affects hitscan weapons (rifles, smgs', pistols, etc etc... just "guns" basically). Melees are not lag compensated because they are not hitscan. They're like the melee weapons in TF2. You can get hit from what seems like a mile away because at the time your opponent started swinging you were in range, despite being vastly far away on your screen.
I heard bullets are lag compensated but melee shoves are not. Thus you want to aim for the white box to melee but you want to aim for the visible Hunter if you want to shoot him.
Hitboxes are seperate for lag compensation but when you shoot the server compensates for the lag and the shots connect but for melees it does not hence why you have to do it earlier
I didn't really understand what they meant by changing the Hunter timings and this video answered it. Jumping with melee worked great and messes up pounces.
If it has nothing to do with meleeing early than why does meleeing early work and meleeing normally does not. Further more why have Valve admitted that the facts behind this video with regard to the hitboxes themselves is correct???? "detached" or not... The fact is this method works and that's what the video is here to demonstrate.
@Kytten9 I kinda agree with you, i've meleed sooo dead on on multiple occasion and just get pinned to the ground. There is something fucked up with hit boxes, and i'm also sure it doesn't stop at the hunter.
everything in the game has a moving hit box that will be slightly ahead of movement- which still doesn't explain why tank can get melee hits from 20 god damn feet away :P
Yeah sorry.... I put songs to my vids because Fraps hates recording sound from in game and the last thing yall wanna hear is a British chick swearing at someone. Anyway the song is as demernoobie said.
So if we're getting the hitbox information, why can't the game just animate the avatar where the hitbox is instead of behind it? Probably a stupid question technically, but it just doesn't make sense to me.
It's complicated. Long story short: Most source engine games buffer the network input before it displays it.
This makes the game a lot smoother, and you don't notice it much when using hitscan (instant hit) weapons, as the server hit detection code 'rewinds' by your ping and the buffer delay to figure out whether, at the moment you fired, you would've scored a hit.
Unfortunately, it doesn't play so nicely with projectile and melee weapons. It's a tradeoff, but one that mostly works well.
it's the hit boxes vs. the actual model. A similar issue was also found in Enemy Territory when players crouched. But that was a long time ago and doesn't need to be explained.
It was done on a local server with just two people... Because otherwise my PC would go poof... But if the Private Server has sv_cheats 1 then yes. Using the Command sv_showhitboxes 1-8 you can view hitboxes. However only 1 set of hit boxes can be displayed at a time I believe. I could be wrong.
this video isn't for the benefit of the smartasses who already knew that. Especially considering the video starts with the caption: Ever wonder why when you melee a hunter in it's face you still get pounced? - If you already knew why. Then you may have guessed the theme already.... But still gg.
It can only be done on a local host.... Which is why I used 1 person... cuz my lousy 10mb fibre optic broadband apparently can't handle more than 2 people. :s I also know you can only show 1 set of hit boxes... numbered 1-8 in reference to which player's hit box you wanna see. Mess around with consol commands... I think it's something like show hitbox 1-8.... probably wrong it's been a while
my connection is 10mb fibre optic broadband. My PC is custom built with a duel core processor, an ATI Radeon HD 4670 card. I have a HD realtek audio card and a really nice mobo and HD. So I'm pretty sure.
You wanna test it out... Get and friend and host a local.... Valve themselves even admitted hitboxes exist seperately.
i don't think you realize that the htibox display ALSO has lag and is not 100% accurate as to where the hitbox actually is.
Banshee523 5 months ago
yea man thats luck only
Jumbamen1 10 months ago
How to start this Hitbox Mode?
ReSpawnerCO 11 months ago
cl_interp
soraowns 1 year ago
Ok? Hitboxes are always fucked on online games. Hitting something that isent there isent gonna help hitbox lag. Just hit what you see, if you get pounced owell.
Chinchyhalo 1 year ago
hey is there a command to see hitboxes without cheats?
cheiniks 1 year ago
@cheiniks No because that would be called cheating. The idea behind the hitboxes is that they are invisible... Otherwise everyone would be able to hit them all the time. It should also be noted that only 1 hitbox can be visible at a time.
Kytten9 1 year ago
@Kytten9 well dont care bout "cheating" if its allowed by console and 1 hitbox as in SI hitbox or are CI included?
cheiniks 1 year ago
@cheiniks 1 hit box total allowed by consol out of the 8 hitboxes you can bring up. You have to specify which playslots hitbox you wish to display. I.E you join as Zoey and are allocated Player Slot 4 you're friend joins as a boomer and is allocated player slot 7 you'd need to specify that respective slot as the hitbox displayed and that would apply until the command is removed (so si can respawn as different characters and still have their hitbox displayed!)
Kytten9 1 year ago
because of the ping?..
Bualo 1 year ago
Look up a video called "How Not To Suck At L4D: Lesson 1 Skeets"
Shadowdog7 1 year ago
@Shadowdog7
Great idea... Unless you're outta ammo and or reloading. You can melee whilst reloading. Some folks also prefer to use the uzi... Can't really skeet with that can you? Skeeting is mainly focused on the shotgun.
Besides it's rare for most people to be aware of their surroundings in either game... Let alone be able to skeet and or hunter punt. However I think hunter punting is easier for most than skeeting. Althought skeeting is funnier!
Kytten9 1 year ago
@Kytten9 you can skeet with any gun in the game <.< and yeah, it's rare if you're playing with pubs, lol.
Shadowdog7 1 year ago
@Shadowdog7 rare? Fuck I'd be happy if a pug could knock a hunter OFF YOU when they're right friggin next to you instead of reloading to fail at shooting him off.... Skeeting is just nigh impossible in a pug... Jeez...
Kytten9 1 year ago
@Shadowdog7 hahaha! who the hell do you play with? all the people i usually play with are good and skeet hunters like it's nothing lol
Shadowdog7 1 year ago
@Shadowdog7 Oh friends are fine. I mean pugs. Most my friends are USA and I'm UK so timezones and what not. I hate hate hate pug/pub matching because people don't have common sense. Think they're pro and fail or call hacks everytime they get a lag spike. I have a very volatile temper and if I'm in a game with an idiot I either end up shooting them, bitching at them until they leave or until I'm vote kicked. Meh I'm a bitch I get that!
Kytten9 1 year ago
@Kytten9 haha yeah, i hate pubbing too. Pubs are just retarded!
Shadowdog7 1 year ago
I wonder, was this fixed in L4D2? Or is the same problem there as well?
DubiousKing 1 year ago
very informative video. very cool. if you could post other hitbox videos, would be extremely helpful.
5/5 +favorited. very awesome.
ButcherOrge 1 year ago
mhmm well I acutlly figured this out by my self, with out the outline but a good way to show it mate, cheers :P
Jespertheshort1 1 year ago
@chumplol I know you posted 7 months ago, but I wanted to help clear this up for you. The lagcompensation affects hitscan weapons (rifles, smgs', pistols, etc etc... just "guns" basically). Melees are not lag compensated because they are not hitscan. They're like the melee weapons in TF2. You can get hit from what seems like a mile away because at the time your opponent started swinging you were in range, despite being vastly far away on your screen.
The more you know <3
kraljevo8 1 year ago
Lol, at the end the Avatar was chasing the Hitbox. XD
Left4DeadRules134 1 year ago
Great vid. Shows why you want low ping. Now you know why on higher ping servers your gun play seems fine, but you can get owned in melee battles.
12tman12 2 years ago
Great vid dude =).
SlykeThePhoxenix 2 years ago
does this still works on L4d2?
Tattooedromeo 2 years ago
how to activate the hit box ?? only on sv_cheats1 ?
Pennymarkt32 2 years ago
Use google, knob
Cannabid0l 2 years ago
I heard bullets are lag compensated but melee shoves are not. Thus you want to aim for the white box to melee but you want to aim for the visible Hunter if you want to shoot him.
Frederf220 2 years ago
ty man! Its VERY USEFUL!:D
jonathantham 2 years ago
Huh. I always wondered why I hit the hunters even though I thought I meleed too early. Now I know. it makes sense in hindsight.
crzymn246 2 years ago
I never realized how far apart hunters can be from their hit boxes. Very useful video.
mikehardez 2 years ago
sm_cvar z_network_compression 0
anyone know what thats for?
triggerman5 2 years ago
what is the command to show hitboxes while practicing?
gknight825 2 years ago
sv_showhitboxes 2
icemager16 2 years ago
really useful, tnx
yodalr 2 years ago
I always wondered that, since on campaign mode you can easily shove a hunter where its visible, but on versus this never seemed to work.
I don't really care if the hitboxes are created by lag or are a part of the game, its how it is. Thanks for the vid.
darkthrown 2 years ago
Hitboxes are seperate for lag compensation but when you shoot the server compensates for the lag and the shots connect but for melees it does not hence why you have to do it earlier
GeminiFyre 2 years ago
I didn't really understand what they meant by changing the Hunter timings and this video answered it. Jumping with melee worked great and messes up pounces.
emperor20 2 years ago
i agree its mainly for lag compinsation but other people beg to differ.
glitchvid 2 years ago
well if it was for lag compensation the hitbox should hit later not sooner.
Joao42 2 years ago
Not really b/c the person is at there time where the hitboxes are
its to reduce the lag on the attacker not the attacke.
glitchvid 2 years ago
If it has nothing to do with meleeing early than why does meleeing early work and meleeing normally does not. Further more why have Valve admitted that the facts behind this video with regard to the hitboxes themselves is correct???? "detached" or not... The fact is this method works and that's what the video is here to demonstrate.
Kytten9 2 years ago
@Kytten9 I kinda agree with you, i've meleed sooo dead on on multiple occasion and just get pinned to the ground. There is something fucked up with hit boxes, and i'm also sure it doesn't stop at the hunter.
soocl0se 1 year ago
wouldn't ping or whatever play into this also?
like because when you have slow internet the information will be reaching you later than it actually happens (at least in online vs).
hollymuffines 2 years ago
This video is very helpful! i notice that i'm successfully meleeing hunters more and i'm even killstopping more too! ^^ THANKS
Shadowdog7 2 years ago
Now I know why some people will shoot ahead of a mid air hunter. Very useful info in this video, 5 stars.
xxxVJ300xxx 2 years ago
Does the tank have this? I very often think im totally safe from tank melee (about 10 feet), but still get hit, which is fucking annoying =P
TheValiance 2 years ago
his punch just has a long reach. (longer than what is visibly represented, like the pyro's flamethrower in tf2)
DethPenguin 2 years ago
deth lool
MehNameIsComedy 2 years ago
everything in the game has a moving hit box that will be slightly ahead of movement- which still doesn't explain why tank can get melee hits from 20 god damn feet away :P
Ataro104 2 years ago
@Ataro104 Tank can't hit shit, I dunno what you're talking about. =\
quartzlcc 1 year ago
Nice Video! Has Helped me out alot.
ofmgomfgomfg0 2 years ago
Great stuff! Thanks a ton!
sirmontag 2 years ago
name of the song?
daddyisonfire 2 years ago
think it's "My Own Worst Enemy" by Sterephonics
google is awsum, btw.
demernoobie 2 years ago
Yeah sorry.... I put songs to my vids because Fraps hates recording sound from in game and the last thing yall wanna hear is a British chick swearing at someone. Anyway the song is as demernoobie said.
Kytten9 2 years ago
ty :D
daddyisonfire 2 years ago
Valve and Hitboxes, a long story.
Bretzel42 2 years ago 22
So if we're getting the hitbox information, why can't the game just animate the avatar where the hitbox is instead of behind it? Probably a stupid question technically, but it just doesn't make sense to me.
Kaisonic 2 years ago
It's complicated. Long story short: Most source engine games buffer the network input before it displays it.
This makes the game a lot smoother, and you don't notice it much when using hitscan (instant hit) weapons, as the server hit detection code 'rewinds' by your ping and the buffer delay to figure out whether, at the moment you fired, you would've scored a hit.
Unfortunately, it doesn't play so nicely with projectile and melee weapons. It's a tradeoff, but one that mostly works well.
MSimp2k6 2 years ago 11
far as i know you dont have to jump to melee a 25 hunter?
hobowithashotgun 2 years ago
It's not a 25... It's Arking (When a hunter is gonna come down verticaly on you) -I.E You have to look directly up to see the pounce-
Where he (DargoTrox) vertically pounces from the roof straight down is only like a 12pt pounce.
Kytten9 2 years ago
2:57 LOL!!! Anyways, great video. Helps a lot for those really high pounces.
Slamami 2 years ago
It wasn't like this when l4d first came out, I used to be able to melee hunters 100% of the time by timing it properly based on the avatar.
One of their updates changed it to this.
irytn 2 years ago
no campaign its alligned with avatar versus it isnt that explains it.
hobowithashotgun 2 years ago
I knew about the issue but didn't know that the distance between the pounce hitbox and the avatar were actually that far. Thanks.
Lortagreb 2 years ago
it's the hit boxes vs. the actual model. A similar issue was also found in Enemy Territory when players crouched. But that was a long time ago and doesn't need to be explained.
Thanks for the input.
jonnybg00d 2 years ago
I wonder how much latency effects where the hitboxes are. If both players here were local though then I suppose they had very good ping.
sugoidave 2 years ago
nope. Dargo lives in NC and I am in the UK.... 3000miles+ distance difference
Kytten9 2 years ago
thanks a lot for this!
FatEmoWhales 2 years ago
AWESOME VIDEO :O, was this done on a local server ... can you get hit boxes to show up on a private server?
Surgica1 2 years ago
It was done on a local server with just two people... Because otherwise my PC would go poof... But if the Private Server has sv_cheats 1 then yes. Using the Command sv_showhitboxes 1-8 you can view hitboxes. However only 1 set of hit boxes can be displayed at a time I believe. I could be wrong.
Kytten9 2 years ago
sv_showhitboxes 1-8
1-8 depends on the player slot of the hunter you are trying to see hitboxes for.
e.g.
sv_showhitboxes 1 "nope nothing"
sv_showhitboxes 2 "yay hitboxes"
Reaper13666 2 years ago
Thanks for that Reaper.... My brain went dead trying to remember the command for this.... :thumbsup:
Kytten9 2 years ago
Thats Weapuh to you! :)
Reaper13666 2 years ago
Have you done any testing on shooting the hunter with this hitbox?
TerribleL4D 2 years ago
Shooting hitbox is the avatar, not the same as pounce hitbox
Reaper13666 2 years ago
Great video. I had figured out you had to melee earlier than what felt right but I wasn't sure why. This explains that. Thank you for posting.
vindexus 2 years ago
I'd like to know the command as well. To see the hitboxes. :P
lily0ness 2 years ago
This comment has received too many negative votes show
I did figure out that without looking at hitboxes..
It not hard to swing Hunter off ur back while u meele.
ValugaTheLord 2 years ago
this video isn't for the benefit of the smartasses who already knew that. Especially considering the video starts with the caption: Ever wonder why when you melee a hunter in it's face you still get pounced? - If you already knew why. Then you may have guessed the theme already.... But still gg.
Kytten9 2 years ago
Well.. i wondered why obviously.. i just understood how to fight them :P
ValugaTheLord 2 years ago
Apparently you can only do this on listen servers
GeminiFyre 2 years ago
correction it can only be done with sv cheats 1.... just most folk cannot do that on actual servers... my bad!
Kytten9 2 years ago
It can only be done on a local host.... Which is why I used 1 person... cuz my lousy 10mb fibre optic broadband apparently can't handle more than 2 people. :s I also know you can only show 1 set of hit boxes... numbered 1-8 in reference to which player's hit box you wanna see. Mess around with consol commands... I think it's something like show hitbox 1-8.... probably wrong it's been a while
Kytten9 2 years ago
Not trying to start anything... are you sure it isn't your lousy computer instead of your connection?
Thanks for the vid. I always wondered why other survivors randomly spamming would reliably catch me then I couldn't do it when I was on survivor.
messatsu13 2 years ago
my connection is 10mb fibre optic broadband. My PC is custom built with a duel core processor, an ATI Radeon HD 4670 card. I have a HD realtek audio card and a really nice mobo and HD. So I'm pretty sure.
You wanna test it out... Get and friend and host a local.... Valve themselves even admitted hitboxes exist seperately.
Kytten9 2 years ago
I think he just got owned :P. how did you get the hitboxes to show?please?
sweetgirl116 2 years ago
You have to have sv_cheats 1 so local host or a server you have box access too work best.
(Thanks to Reaper for the following...)
sv_showhitboxes 1-8
1-8 depends on the player slot of the hunter you are trying to see hitboxes for.
e.g.
sv_showhitboxes 1 "nope nothing"
sv_showhitboxes 2 "yay hitboxes"
Kytten9 2 years ago
I type that in, and despite which one I try, I do not get the hitboxes to show. This is with sv_cheats 1, using rcon.
corpulent25 2 years ago
LLLLLLOOOOOOOOCCCCCCCAAAAAAAALLLLLLL HOST as in not on a server.
triggerman5 2 years ago
Hey, what's the command to draw hunter hitboxes?
boomertank44 2 years ago
Awesome.
Thanks you very much!
MANDELAZZA 2 years ago