wwwgamedevnet/reference/programming/features/verletPhys/default.asp (with .s' in the right place)
it looks like that might be exactly what you're doing but it might help. I was able to do some super speedy collisions using code based off that article. Total BS from a physics standpoint tho.
@DKM101 actually yeah I have seen that paper and thats the first thing I tried. It worked ok but I tested out some more methods and I think this one works best. Thanks for the suggestion though.
Have you seen this article:
wwwgamedevnet/reference/programming/features/verletPhys/default.asp (with .s' in the right place)
it looks like that might be exactly what you're doing but it might help. I was able to do some super speedy collisions using code based off that article. Total BS from a physics standpoint tho.
DKM101 1 year ago
@DKM101 actually yeah I have seen that paper and thats the first thing I tried. It worked ok but I tested out some more methods and I think this one works best. Thanks for the suggestion though.
natethegreatBlitzMax 1 year ago
Comment removed
DKM101 1 year ago
Comment removed
DKM101 1 year ago
Comment removed
DKM101 1 year ago
Nice ;)
GIAGreenFire 1 year ago