Added: 2 years ago
From: AmigaOmega
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  • muzyka jest zajebista!!

    

  • d6team.com/?s=old/vertep

  • Thanks for all the good feedback, much appriciated.

    You guys can find me developing on the Playstation 3 theese days, i do PSN games/dlc theese days.

    (and maybe one day we might pick up Wild Flying concept again, i know i want to)

  • @Outlander999

    well, all i can say is.. check the games it was based on (Superstardust and n2o:nitrous oxide etc).

    market stagnation was one of the reasons aswell as funding to pay proper gfx artists.

  • @DyLucke

    That will never happen, this engine is commerical stuff and we use it on other formats theese days.

  • This looks entirely too much like N20: Nitrous Oxide for the Playstation to be a coincidence. The enemies are even insects! Suppose there was some dev overlap between "Push Entertainment" and Gremlin Interactive?

  • @Prinsdam

    My goal (as a designer and artist /q&a) was to mix every shooter that i enjoyed over the years, n2o has always been high on the list aswell as SuperStardust etc.

    And you wonder about an overlap, yes there was :)

  • I wonder whether is it more or less final version, or whether they wanted still to add some features, graphics. It'd be a hit really!

  • @D6Film

    No, this was just an pre alpha thing, a pilot or whatever as its main goal was to attract publishers and to make our devteam grow,

    We worked on the game for 2 years after this footage was done , we moved away from 68k to ppc and rtg and later scrapped due to we never got any gfx artists onboard (except for a few who had no time)

  • @MrToAks

    Wow! How this world is small :)

    We had also a similar story with our game called "Vertep" -only the reason of not finishing it was different (personal), cause we didn't cared so much about cash at that times, more fun was to make "something" (with big "S" better ;) ).

    So it looked:

    -I can't give the link here, so find "d6team" (or put this name with COM), go > "oldschool" > "Vertep"

    It's pity to see how much games were already (and only!) at preparation stage these times on Amiga.

  • wow I want to buy this game :)

  • One of many Amiga games that could have been hits but never released, sad ;/ because this one have gameplay, graphics and great music!!!

  • Actually looks like fun!

    I guess you could sell at least 4-500 copies of this game to OS4.1/MOS users. 500 x 10 euro, thats 5000 euro before taxes.

  • @cv643d

    well thats not how it works, this was a 68k game :), we later moved to ppc (way after the footage u see here).

    We did some heavy research on how many copies would be shifted and the numbers we got in 2003 to 2005 was around 1500-2000 but yes thoose was guranteed sales within 6 months after release, sadly it did not motivate professional gfx artists so we eventually scrapped the game in 2007.

  • "Coins" power up design are ripped from super stardust, aren't they ? ;-)

  • @erebos007

    Yes, well ripped may not be correct but it was inspired as we did em in proper 3d and in SSD they was in bitmap, by no means did we rip gfx from other games.

  • Somebody should finish it or release the code to the public!!!!

  • wow! looks great for Amiga! pity it was never released!

  • Holy shit!

    WHY it never gone available??

    Rocking 3D engine! Cool gameplay!

  • Great!

  • Nice!

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