@campru1 I've put the cube (rather, cuboid) which acts as the seesaw into a Cloner object (with number of clones = 1) and assigned the MoDynamics tag to it. The two cylinders beneath also have the rigid body tag, but they're stationary. Placing the seesaw into a cloner is vital, else it'll just sit there doing nothing :)
son, clean your room
DirectorPejapes 1 month ago
wow, dude, could you put a MajorJett text on the floor and send it to me? shout out when i reach over 50 subs (if i reach 50 :/)
MajorJett44 2 months ago
This has been flagged as spam show
i bet that took a LONG time to render...
CompletelyLimitLess 4 months ago
tutorial ???
TheNevReme 7 months ago
tutorial pls
FRAJERGREG 8 months ago
nuts? paintballs? I'm seeing a theme here.
percheron1654 10 months ago
20 hour render? haha
BlitZzDesigns 1 year ago
tut?
QuickscopeReaction 1 year ago
lol..pokeballs
B1TCHRUS 1 year ago 8
I'm trying to make the same thing but can't figure out what tags to use for the seesaw. HELP
campru1 1 year ago
@campru1 I've put the cube (rather, cuboid) which acts as the seesaw into a Cloner object (with number of clones = 1) and assigned the MoDynamics tag to it. The two cylinders beneath also have the rigid body tag, but they're stationary. Placing the seesaw into a cloner is vital, else it'll just sit there doing nothing :)
cinema4Dguy 1 year ago
PERFECT!
BTW R11.5 rocks!
theonlyreallaz 2 years ago