How is this a "remake"? These look nothing like the original Doom2 maps. Also, they look just plain terrible (not to be rude, but they honestly look bad).
hey, don't give up. release the damn thing, or you just wasted your time. i've been working on a 32 level jdoom megawad all by myself for about two years also, and i'm in no hurry to release it until it's done. i'm proud of all the maps i've created. i keep coming back to them and adding new stuff. i suggest you take your best maps, keep adding, and changing stuff to them until you're happy with what you've got. this is pretty good work you've done here.
The map looks kind of flat, along with the textures. Adding more decorations, lights, etc. makes levels more interesting. Try to stay away from having plain straight walls throughout the entire map. Also, staircases, elevators, buttons, switches and whatnot help the gameplay by a long shot. Also I noticed you must be using a 32x32 grid with snap to grid on. Lower Unpeg the door treks too. I bet you've improved all of that already anyways since that was about 2 years ago.
when did you get started to make doom levels? i can tell, its hard to make a good map, it takes training, i was like you , trying to make a remake, but then i saw much more intresting projects, but, training gives skill, tip: try to make some intresting envoriment, like crates, higer/lower ground, false exits, traps, and well, Good Luck!
k, then why make them? Also do you happen to be the Iron Hitman from Doomworld? If so then you have improved ALLOT since making the junk seen in this video.
Yea i though it was you. My maps were no better then this when i first started. In fact they were even worse :(
Also, after Nine anomaly's (oskyrt 3) i am embarking on a huge project, it's a megawad for Doom 2. It will be a 64 map Zdoom in hexen format wad that will use the colored lighting feature and the PSX/Doom 64 sounds to create a PSX style megawad! But first i have to finish Oskyrt 3. Also good luck on whatever it is you are doing right now. :)
Yeah. I'm wayyyyyyyy better than this shit you see on the video. You should have just called this video a master of shittyness :) But thanks for the comment :)
yeh its only half finished in this vid, but your right when it comes to decoration. making the map is easy, but decorating the map with stuff to make it slow computer friendly (as well as other things) it limits my imagination, but with my comp, its unlimited imagination.
I would also like to point out that this is now a solo project. Chubz pulled out due to microsuck wista. Its a bitter pill to swallow :(
needs more detailing, looks like the stuff i made when i started out, here is some CC the point of a remake is to get the feel of the origional while still being new
ill upload another video of my MAP04 for the ZDoom 2 Hell on Earth project sometime later to give you an idea of the detailing you should learn.
realm667 dot com has many things that will help you out, however if my teammates see your video i will warn you right now, they may flame you. i wont but they might
i dont care if i get flamed, just tell them to go easy and maybe point out my mistakes on it :) also this map may not make it into my megawad project due to the fact its a bitch of a map to repair
Just wanted to say... It looks very large and crowded for a first level, but I guess it will be OK if the later ones will be even bigger and more crowded (that would be hell a lot of work but with an awesome result) :D.
Good luck on your work, I'll keep an eye on this project :).
Thank you! and the map looks WAY different to what you can see in the vid. And i'll try your result but seeing as this was my very first successful map, i think i did ok, and i'll take your advice on what you said! :) Ideas are most welcome!
whats the point of making a doom remake about doom and then make a remake about the remaked doom of doom to remake it
keron11 9 months ago
How is this a "remake"? These look nothing like the original Doom2 maps. Also, they look just plain terrible (not to be rude, but they honestly look bad).
selurxelpirt 1 year ago
UHAUHAUHAUHAUHAUHAUHA
Mc0DH0TeamKennedy sei il MIGLIORE!!
UHAUHA in effetti è INGUARDABILE!!
^_______________^
Gallospacca 1 year ago
vestri caput capitis est magnus
sorry
BigFreakingCacodemon 2 years ago
E quanto c'hai messo per fare sto abominio scusa?
Mc0DH0TeamKennedy 2 years ago
it it is really going to be remake of doom 2 level I still think that the cacodemons and reverants come too soon
katinkaigabogovninah 2 years ago
When I was in high sk0ol, my entire existence was based on Do0m. XD
IggyHazard 2 years ago
hey, don't give up. release the damn thing, or you just wasted your time. i've been working on a 32 level jdoom megawad all by myself for about two years also, and i'm in no hurry to release it until it's done. i'm proud of all the maps i've created. i keep coming back to them and adding new stuff. i suggest you take your best maps, keep adding, and changing stuff to them until you're happy with what you've got. this is pretty good work you've done here.
lmr641 2 years ago
ok then is ready for download?
34532525 2 years ago
What the hell. This is ugly as fuck.
Henkboom1612 2 years ago 7
No shit, its over 2 years old. This thing was scrapped a long time ago :)
bradthecyberdemon 2 years ago
i like this!
Metalsonic2008 1 year ago
Strange. Pain screen appeared with latency.
ArMANRazoR 2 years ago
Ok biggest problem with your map all the lighting is the same everywere change it up or its "just another Doom wad"
BigFreakingCacodemon 2 years ago
The map looks kind of flat, along with the textures. Adding more decorations, lights, etc. makes levels more interesting. Try to stay away from having plain straight walls throughout the entire map. Also, staircases, elevators, buttons, switches and whatnot help the gameplay by a long shot. Also I noticed you must be using a 32x32 grid with snap to grid on. Lower Unpeg the door treks too. I bet you've improved all of that already anyways since that was about 2 years ago.
Birthdayriot3 2 years ago
I agree with you. Flat Wolfenstein 3D like.
DXSnakeEater 2 years ago
well, do you at least take advantage of the strafe keys now? they help a ton :)
krononomikon 3 years ago
nice vid
Raonisk 3 years ago
I hope you've changed the textures since, they don't quite match.
MAZZEKAARTS 3 years ago
It is too plain just not interesting.
Join newdoom and they can help you with building maps.
marypoppinsisdead 3 years ago
when did you get started to make doom levels? i can tell, its hard to make a good map, it takes training, i was like you , trying to make a remake, but then i saw much more intresting projects, but, training gives skill, tip: try to make some intresting envoriment, like crates, higer/lower ground, false exits, traps, and well, Good Luck!
12strafen12 3 years ago
I, actually, would love to play ur megawad when it's done!!! =D
How's the progress coming?
Battlecatnutmeg 3 years ago
I don't mean to be rude. But these maps look like crap.
sveinndagur 3 years ago 2
No problem, they are :D
bradthecyberdemon 3 years ago
k, then why make them? Also do you happen to be the Iron Hitman from Doomworld? If so then you have improved ALLOT since making the junk seen in this video.
sveinndagur 3 years ago
1st Question: It was a LONG time ago, when I was new to mapping
2nd Question: Good guess, I am the iron hitman :D
bradthecyberdemon 3 years ago
Yea i though it was you. My maps were no better then this when i first started. In fact they were even worse :(
Also, after Nine anomaly's (oskyrt 3) i am embarking on a huge project, it's a megawad for Doom 2. It will be a 64 map Zdoom in hexen format wad that will use the colored lighting feature and the PSX/Doom 64 sounds to create a PSX style megawad! But first i have to finish Oskyrt 3. Also good luck on whatever it is you are doing right now. :)
sveinndagur 3 years ago
I don't want to be rude,but i don't see any differences,it looks same :/
born2pwn 3 years ago
it's 32 new levels
Fernoe 3 years ago
Well for one, there are hardly any outside areas. And also, the levels are really blocky...
It's ok though. Looks good.
jaj0lin0 3 years ago
uhm, bad desing of level, this levels remember my wolfestein 3D, add more structure, more detail, outdoor zones and use hexen format ;)
piaediting 3 years ago
Yeah, old level. I'm way better now :P
bradthecyberdemon 3 years ago
Aaaaaa....
Nobody Told me About ID!
Charming Doom Music...Aaaa...
:D
TheDemonsDead 3 years ago 4
loving the babel music remake, where is it downloadable, if it is?
MightyHoodMan 3 years ago
This mod looks quite crapalicious.
MyNameIsBucket 4 years ago
Indeed, if it ever would be released...which obviously it won't be...
bradthecyberdemon 4 years ago
I thought this was supposed to be a Hell on Earth remake.
SamuraiClinton 4 years ago
This comment has received too many negative votes show
i'm totally waiting for this.... not
esh325 4 years ago
Read below comments, no need to be such a jerk about it
bradthecyberdemon 4 years ago
Try changing your grid settings and low unpegging textures
KaelDragon 4 years ago
Yeah. I'm wayyyyyyyy better than this shit you see on the video. You should have just called this video a master of shittyness :) But thanks for the comment :)
bradthecyberdemon 4 years ago
ARGH! Why is he not strafing?
MrNotchJohnson 4 years ago
Ignore this demo in fact ignore all of the demos I've posted of doom until new doom ones come along =)
bradthecyberdemon 4 years ago
1:33 wat was that? unclosed sector? also, it seems kinda lineal don't you think?
nonfps 4 years ago
It was old times. The project never got off the ground it totally SUCKED ASS. Trust me =)
bradthecyberdemon 4 years ago
wot midi card u got?
cocacolacat9 4 years ago
i can play beter then this LOL
8968469 4 years ago
Pretty nice, lots of Doom projects out there I see.
sserpent21 4 years ago
can't wait till the release. looking good! :)
tacojoe123 4 years ago
aint getting released, scrapped due to me losing half of the whole thing
bradthecyberdemon 4 years ago
Small, different rooms filled with monsters, seperated by doors. This level lack serious arhitectural issues. No mention the stupidness..
visezcamor 4 years ago
dont worry.....this level has been scrapped....check out the latest one using the doomsday engine :)
bradthecyberdemon 4 years ago
to say it but u suck when it comes to decorations lol
Richard466 4 years ago
yeh its only half finished in this vid, but your right when it comes to decoration. making the map is easy, but decorating the map with stuff to make it slow computer friendly (as well as other things) it limits my imagination, but with my comp, its unlimited imagination.
I would also like to point out that this is now a solo project. Chubz pulled out due to microsuck wista. Its a bitter pill to swallow :(
bradthecyberdemon 4 years ago
needs more detailing, looks like the stuff i made when i started out, here is some CC the point of a remake is to get the feel of the origional while still being new
ill upload another video of my MAP04 for the ZDoom 2 Hell on Earth project sometime later to give you an idea of the detailing you should learn.
realm667 dot com has many things that will help you out, however if my teammates see your video i will warn you right now, they may flame you. i wont but they might
hnsolo77 4 years ago
i dont care if i get flamed, just tell them to go easy and maybe point out my mistakes on it :) also this map may not make it into my megawad project due to the fact its a bitch of a map to repair
bradthecyberdemon 4 years ago
Those levels look absolutely horrible, someone should strangle you for even thinking you're good at making levels.
Pordontae 4 years ago
lol READ THE BEGINNING you fucktard and see what it says before you even fucking type.
bradthecyberdemon 4 years ago
Totally Agree
Kidding
Ill Admit It Looks Shit In Vid But It Kicks Ass When You See It
Th3H4x0RuK 4 years ago
Sorry, but it looks like something from 1995. Check out what other people are making for Doom these days at doomworld DOT FUCKING COM (h8 youtube).
pritch2002 4 years ago
Just wanted to say... It looks very large and crowded for a first level, but I guess it will be OK if the later ones will be even bigger and more crowded (that would be hell a lot of work but with an awesome result) :D.
Good luck on your work, I'll keep an eye on this project :).
busterdbk 4 years ago
Thank you! and the map looks WAY different to what you can see in the vid. And i'll try your result but seeing as this was my very first successful map, i think i did ok, and i'll take your advice on what you said! :) Ideas are most welcome!
bradthecyberdemon 4 years ago
To Be Honest
This Looks Really Good And It Takes Alot Of Time But Its Worth It
All The Best To Your Futre With This
And Thank You For The Creds
I Gotta Try This Sometime
And I Like The Way The Music Goes Well With The Video
<3 .:f]-[:.Th3.]-[4x0R XxX LOL
Th3H4x0RuK 4 years ago