Added: 1 year ago
From: dragongeo2
Views: 2,918
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  • The minimap ain't moving.

  • @MortimerLizard The minimap code isn't done yet :P

  • I like the water and sky

  • It'd be cool to see this on portable consoles

  • Absolutely amazing! Great work!

  • Oh god, if you add in physics based animaiton that's responsive to combat I'll love you like a father.

  • ... this is not running at 200 fps its running at 75 fps...

  • @doomtrigger On my computer, most scenes get between 150 and 250 FPS. Try newer versions, they run faster.

  • @dragongeo2 will there be Radiant AI??? An we will me and my friend be able to co op in each others world?

  • @3wheels3souls I don't know about "Radiant AI" but you should be able to play in your friends' worlds.

  • @doomtrigger maybe your pc cant handle something as amazing as this! :o

  • Very awesome! I hate oblivion and love Morrowind. The only thing I would like to see from Oblivion in Morrowind are the ragdoll physics.

  • Ooh.. I think I'll bug you about it.

    I'm not sure if it's because it's an early stage or not (I have no clue about this type of thing), but the water seems to white.

  • @dannycaller

    Thanks for noticing. The reason the water is so white *at a distance* is due to the fixed-function blending and fogging algorithms I'm using. That problem can easily be solved by switching to pixel-shaded fogging and blending, which is what I'm working on this week :D

    Other than tweaking a few more things (and enabling local point-lighting), I'm not really going to do more fixed-function work though, so other than dimming it a bit, this is almost the finished effect :)

  • @dragongeo2 can we use the graphic mods from morrowind?

  • The original Morrowind engine's physics were sort of limited. You can see much of the physics data by opening up a console (in the real game) and typing TCB and TDT. It would certainly be possible (and necessary) to replicate physics to at least that extent. Going beyond that to ragdoll physics is probably also doable, given the skeletal nature of the character models, but too much past that would be pretty tough because a lot of the data required to do "real physics" such as object masses and

  • densities is not present in the game and those numbers would have to be computed for every object in the game that you can pick up or use (numbers are from MW + TR + BM combined):

    509 armor pieces

    649 clothing items

    148 torches/lamps/lanterns

    288 misc/alchemical tools

    103 ingredients

    226 weapons

    This data production would be a project in and of itself, but after coming up with that data, it should be possible, in theory, to have object physics like in Oblivion.

  • i am the first to comment. i'm interested in the physics of morrowind. i would love for there to be ragdoll affects and realistic physics.

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