Thanks for noticing. The reason the water is so white *at a distance* is due to the fixed-function blending and fogging algorithms I'm using. That problem can easily be solved by switching to pixel-shaded fogging and blending, which is what I'm working on this week :D
Other than tweaking a few more things (and enabling local point-lighting), I'm not really going to do more fixed-function work though, so other than dimming it a bit, this is almost the finished effect :)
The original Morrowind engine's physics were sort of limited. You can see much of the physics data by opening up a console (in the real game) and typing TCB and TDT. It would certainly be possible (and necessary) to replicate physics to at least that extent. Going beyond that to ragdoll physics is probably also doable, given the skeletal nature of the character models, but too much past that would be pretty tough because a lot of the data required to do "real physics" such as object masses and
densities is not present in the game and those numbers would have to be computed for every object in the game that you can pick up or use (numbers are from MW + TR + BM combined):
509 armor pieces
649 clothing items
148 torches/lamps/lanterns
288 misc/alchemical tools
103 ingredients
226 weapons
This data production would be a project in and of itself, but after coming up with that data, it should be possible, in theory, to have object physics like in Oblivion.
The minimap ain't moving.
MortimerLizard 4 weeks ago
@MortimerLizard The minimap code isn't done yet :P
dragongeo2 4 weeks ago
I like the water and sky
UltimeciaKnight 2 months ago
It'd be cool to see this on portable consoles
MrLemonyFresh 1 year ago
Absolutely amazing! Great work!
PiEMasteRrman 1 year ago
Oh god, if you add in physics based animaiton that's responsive to combat I'll love you like a father.
DieHardDeus 1 year ago
... this is not running at 200 fps its running at 75 fps...
doomtrigger 1 year ago
@doomtrigger On my computer, most scenes get between 150 and 250 FPS. Try newer versions, they run faster.
dragongeo2 1 year ago
@dragongeo2 will there be Radiant AI??? An we will me and my friend be able to co op in each others world?
3wheels3souls 1 year ago
@3wheels3souls I don't know about "Radiant AI" but you should be able to play in your friends' worlds.
dragongeo2 1 year ago
@doomtrigger maybe your pc cant handle something as amazing as this! :o
FaulconMusic 9 months ago
Very awesome! I hate oblivion and love Morrowind. The only thing I would like to see from Oblivion in Morrowind are the ragdoll physics.
EnigmaticScience 1 year ago
Ooh.. I think I'll bug you about it.
I'm not sure if it's because it's an early stage or not (I have no clue about this type of thing), but the water seems to white.
dannycaller 1 year ago
@dannycaller
Thanks for noticing. The reason the water is so white *at a distance* is due to the fixed-function blending and fogging algorithms I'm using. That problem can easily be solved by switching to pixel-shaded fogging and blending, which is what I'm working on this week :D
Other than tweaking a few more things (and enabling local point-lighting), I'm not really going to do more fixed-function work though, so other than dimming it a bit, this is almost the finished effect :)
dragongeo2 1 year ago
@dragongeo2 can we use the graphic mods from morrowind?
Sildur123 6 months ago
The original Morrowind engine's physics were sort of limited. You can see much of the physics data by opening up a console (in the real game) and typing TCB and TDT. It would certainly be possible (and necessary) to replicate physics to at least that extent. Going beyond that to ragdoll physics is probably also doable, given the skeletal nature of the character models, but too much past that would be pretty tough because a lot of the data required to do "real physics" such as object masses and
dragongeo2 1 year ago
densities is not present in the game and those numbers would have to be computed for every object in the game that you can pick up or use (numbers are from MW + TR + BM combined):
509 armor pieces
649 clothing items
148 torches/lamps/lanterns
288 misc/alchemical tools
103 ingredients
226 weapons
This data production would be a project in and of itself, but after coming up with that data, it should be possible, in theory, to have object physics like in Oblivion.
dragongeo2 1 year ago
i am the first to comment. i'm interested in the physics of morrowind. i would love for there to be ragdoll affects and realistic physics.
segroves 1 year ago