I feel like toss should of kept his carriers in the bottom middle protecting his 5 &3 oclocks and that wouldve also opened the possibility of expanding to the fresh 7 oclock as well keeping the 7 oclock from flash.
if flash went for the 1 oclock/base raced the toss, then the toss could just swing in the carriers into flashs main and take out the supply and production buildings which would mean gg. the carriers were just too slow and exposed to cover both the 1 oclock and 5 oclock across the map
I love to see stupid toss players who don't have enough skills to control a regular army and default to pressing C every 4 minutes, and then still get owned by superior micro and multitasking. Stork, lose. Lose everyday.
@Prometheus4096 the skill ceiling for zerg is not lower, just different. zerg is strategic, terran is tactical. eg: you're right, zvt is a choice between cheese/all-in and rushing to defilers with good econ. The latter takes great skill, especially since you lose map control for a long time before defilers. zergs must have a plan for the entire game. terran is much more flexible because it's easier to switch tech, but that also means you have to react better/faster, a different skill set.
storks main weakness was his economy. he needed just one more base, and he could have won the game. the reason for his transistion into a pure ht army, was the fact that gas is unlimited in sc (not in sc2) and minerals come at a price.
@KTFlaSh96 you are right, with one active base v. flash's two, i think stork's carriers win the day. i think trying to defend both 1 and 5 o'clock was too much. i also think that he should have gone for an arbiter or two in lieu of extra carriers, both for attack capability and defense. but most egregious was the way that he seemed to throw units at flash's 11. i think really penetrating flash's 7 and pushing into the main earlier would have helped.
@Prometheus4096 I think we're gonna have to agree to disagree. Otherwise i see this going on forever lol. I'll just say that among top level players, you rarely see lurker drops/ 9 pools that are actually sucessful (not saying it doesnt happen). Im not sure what you mean by not needing to macro once z hits ultras though..
@AJashaman I think he just means that it's much easier to keep your money spent once you start making ultralisks.
And I agree that 9-pool or lurker drop is usually a bad strat in progames - but they are good strats against D+ players like me. I think his definition of "gosu" is from a foreigner bnet/Iccup perspective rather than progame.
@Prometheus4096 i think you'll find a lot of people (including myself) who believe exactly the opposite..... Defilers are imbalanced? so your saying zerg without defilers is balanced to a Terran army in the late game? defilers are just equalizers.. and the fact that they are so high tech means that so many tvz games end before they are even gotten. There's a reason why 4/5 of the most dominant players in history are Terran...
@TomValedro Im not sure where you pulled that from...
APM is a measure of the players ability not the race. There are many zerg players both past and present who average much higher than 200 (Jaedong and July to name a few) so saying that " zerg needs about 200 apm to work good. Terran need 250" is irrelevant...
that's debatable. Zergs need to have a consistent muta micro to hold mm armies at bay, continually unburrow and re burrow lurkers, maintaining swarms while trying not to get defilers sniped while sniping vessels with scourges. Also have to be careful not to send everything in single file ad keep everything as spread out as possible.
Lol at 35:00 the HT was like..."damn everybody dies!!! it is just me!!..ok....ooookkkk.... let me stay here and dont move..maybe they wont attack an innofensive HT without energy and take mi prisioner or something ....oh shit no no noooooooooo !!!!"
@Xaraxass Go back to SC2 faggot. You're talking about BW now. A game which has been played competitively for a decade, has a near 33% win rate across the board, has almost equal representation in each league and with periods of cyclical innovation.
Really nice game, I think Stork had the upper hand some moments in the game but I think he lost to sloppy micro. He blew up alot of dragoons against mines. Those templare snipes hurted aswell.. Flash was imba fast with hes 3/3 aswell.. GG
Bullshit... that was anything but a practice for him. Had stork been in a better position to take down some of those top expansions, it could have been a complete different game. And fyi: it's spelled "invincible". Kthx.
GOD YES! Carrier user goes down WOT! on iccup and in sc generally carriers are such a pain in all mu's the damage they inflict is just imba! well my opinion anyone with me on that fact? ;P
@ShaRpTeeN19 no, carriers vs anything with armor upgrade is very weak. due to the way carriers inflict damage. and i dont see how their are imba damage wise, BC's have yamato, and devourers have acid spore damage stacking, do the math, carriers do the least damage, but are slightly can every effective if not scouted.
There was a feeling of hopelessness the whole match. Every time Stork took out a sizable army, it showed even more Goliaths pouring out from the base.
there is a reason you shouldn't use carriers against Flash: He is no.1!! and in all the games I've watched I have NEVER seen him lose to a Toss player who goes for carriers... If anyone does know of a game let me know...
And Heartbreak Ridge as well. Carriers, gas steal, all this kind of stuff. Seems that at this point Stork is in a very bad shape. Still, the game was pretty even for a long. I guess, P slightly > T.
oh i just love hcbailly, he is so awesome, so funny and everything...hahahaha omg xD
fehler91 1 month ago
stork was in complete fear afterwards
gabe228 3 months ago
I feel like toss should of kept his carriers in the bottom middle protecting his 5 &3 oclocks and that wouldve also opened the possibility of expanding to the fresh 7 oclock as well keeping the 7 oclock from flash.
if flash went for the 1 oclock/base raced the toss, then the toss could just swing in the carriers into flashs main and take out the supply and production buildings which would mean gg. the carriers were just too slow and exposed to cover both the 1 oclock and 5 oclock across the map
stiltsdyn 5 months ago
WOWOWOWOWO
songgotnee 6 months ago
thats ALOT of Goliaths!
BlackYoshi2 8 months ago
I love to see stupid toss players who don't have enough skills to control a regular army and default to pressing C every 4 minutes, and then still get owned by superior micro and multitasking. Stork, lose. Lose everyday.
chairmobile 8 months ago
I always wanted to fuck a girl at 15:18
Kerlengo 8 months ago
why do they ppp ?pause
1988yilinjin 9 months ago
@Prometheus4096 the skill ceiling for zerg is not lower, just different. zerg is strategic, terran is tactical. eg: you're right, zvt is a choice between cheese/all-in and rushing to defilers with good econ. The latter takes great skill, especially since you lose map control for a long time before defilers. zergs must have a plan for the entire game. terran is much more flexible because it's easier to switch tech, but that also means you have to react better/faster, a different skill set.
xingtheli 11 months ago
this map should be changed its name to C6H6 lol. It's the formular form of Benzene lol
ooker777 1 year ago
lol 29miniutes in to the game stork got 0/1/0 lol
svensverigeqx 1 year ago
Some Dark Templers would help Stork protect his expansion better than making these carriers flying around
doanvu11 1 year ago
@doanvu11 dts are only good in early game , in later game u have to tech to carriers , or arbiters
boazs20 1 year ago
Stork was to careless he let Flash take to much expos, while flash elminated storks base one by one well played.
JaeChoi94 1 year ago
lo maximo
theabra10 1 year ago
Flash 대박!!!
LuoarV20 1 year ago
storks main weakness was his economy. he needed just one more base, and he could have won the game. the reason for his transistion into a pure ht army, was the fact that gas is unlimited in sc (not in sc2) and minerals come at a price.
KTFlaSh96 1 year ago
@KTFlaSh96 let me guess... u don't play zerg ?
Killerman2k 1 year ago
@Killerman2k wat is your loose definition of "play zerg"???
KTFlaSh96 1 year ago
This has been flagged as spam show
@Killerman2k wat is your loose definition of "play zerg"???
KTFlaSh96 1 year ago
@KTFlaSh96 you are right, with one active base v. flash's two, i think stork's carriers win the day. i think trying to defend both 1 and 5 o'clock was too much. i also think that he should have gone for an arbiter or two in lieu of extra carriers, both for attack capability and defense. but most egregious was the way that he seemed to throw units at flash's 11. i think really penetrating flash's 7 and pushing into the main earlier would have helped.
xingtheli 11 months ago
@Prometheus4096 I think we're gonna have to agree to disagree. Otherwise i see this going on forever lol. I'll just say that among top level players, you rarely see lurker drops/ 9 pools that are actually sucessful (not saying it doesnt happen). Im not sure what you mean by not needing to macro once z hits ultras though..
AJashaman 1 year ago
@AJashaman I think he just means that it's much easier to keep your money spent once you start making ultralisks.
And I agree that 9-pool or lurker drop is usually a bad strat in progames - but they are good strats against D+ players like me. I think his definition of "gosu" is from a foreigner bnet/Iccup perspective rather than progame.
LegalizeStimpack 1 year ago
@Prometheus4096 i think you'll find a lot of people (including myself) who believe exactly the opposite..... Defilers are imbalanced? so your saying zerg without defilers is balanced to a Terran army in the late game? defilers are just equalizers.. and the fact that they are so high tech means that so many tvz games end before they are even gotten. There's a reason why 4/5 of the most dominant players in history are Terran...
AJashaman 1 year ago
@AJashaman zerg needs about 200 apm to work good. Terran need 250.
TomValedro 1 year ago
This has been flagged as spam show
@TomValedro Im not sure where you pulled that from...
APM is a measure of the players ability not the race. There are many zerg players both past and present who average much higher than 200 (Jaedong and July to name a few) so saying that " zerg needs about 200 apm to work good. Terran need 250" is irrelevant...
AJashaman 1 year ago
AWESOME GAME
SorryRush 1 year ago
A very good and close game :)
JogglingBean 1 year ago
@Prometheus4096
that's debatable. Zergs need to have a consistent muta micro to hold mm armies at bay, continually unburrow and re burrow lurkers, maintaining swarms while trying not to get defilers sniped while sniping vessels with scourges. Also have to be careful not to send everything in single file ad keep everything as spread out as possible.
AJashaman 1 year ago
gg upgrades
RadiateJayess 1 year ago
Lol at 35:00 the HT was like..."damn everybody dies!!! it is just me!!..ok....ooookkkk.... let me stay here and dont move..maybe they wont attack an innofensive HT without energy and take mi prisioner or something ....oh shit no no noooooooooo !!!!"
vicioso82 1 year ago 11
Terrans are OP not that hard to win...
Xaraxass 1 year ago
@Xaraxass
Go back to SC2 noob.
YouAmazeMeGirl 1 year ago
@Xaraxass Go back to SC2 faggot. You're talking about BW now. A game which has been played competitively for a decade, has a near 33% win rate across the board, has almost equal representation in each league and with periods of cyclical innovation.
No seriously, fuck off.
Strand0410 1 year ago
@Strand0410 You Tell Him! SC1 Pwns sc2! :)
BlackWall500 5 months ago
@Xaraxass The Protoss player said...
Memejuto 1 year ago
This has been flagged as spam show
@zeriousLy 31:20 Flash smells victory
hahahaha =))
Really funny guy !
leducduongduy 1 year ago
@Prometheus4096 weakest race? 0_o
AJashaman 1 year ago
Really nice game, I think Stork had the upper hand some moments in the game but I think he lost to sloppy micro. He blew up alot of dragoons against mines. Those templare snipes hurted aswell.. Flash was imba fast with hes 3/3 aswell.. GG
bomben93an 1 year ago
Game starts 06:46
swek2k8 1 year ago 3
That is reason why Flash is a champion!
bearlearnpiano 1 year ago
@Prometheus4096 terran is hardly the weakest race, as shown by flash
fiendin281 1 year ago
31:20 Flash smells victory
zeriousLy 1 year ago 4
Bullshit... that was anything but a practice for him. Had stork been in a better position to take down some of those top expansions, it could have been a complete different game. And fyi: it's spelled "invincible". Kthx.
goonzies 1 year ago
it looked like a practice for flash... is he invencible???
txt2064 1 year ago
GOD YES! Carrier user goes down WOT! on iccup and in sc generally carriers are such a pain in all mu's the damage they inflict is just imba! well my opinion anyone with me on that fact? ;P
ShaRpTeeN19 1 year ago
@ShaRpTeeN19 no, carriers vs anything with armor upgrade is very weak. due to the way carriers inflict damage. and i dont see how their are imba damage wise, BC's have yamato, and devourers have acid spore damage stacking, do the math, carriers do the least damage, but are slightly can every effective if not scouted.
extremev0ltage 1 year ago
There was a feeling of hopelessness the whole match. Every time Stork took out a sizable army, it showed even more Goliaths pouring out from the base.
finalcloud13 1 year ago
I believed in you Stork! You're still better than bisu in my eyes!
zephyrsimon 1 year ago 3
watch this game to see an s-class player get owned like he's some scrub
wargodEx 1 year ago
there is a reason you shouldn't use carriers against Flash: He is no.1!! and in all the games I've watched I have NEVER seen him lose to a Toss player who goes for carriers... If anyone does know of a game let me know...
4vvhiplazh7 1 year ago
@4vvhiplazh7 he lost to stork a few years ago. Stork made carriers. But back then Flash was not that good. just search for stork vs flash python
Rav3n4 1 year ago
@Rav3n4 Flash was ALWAYS that good.
Terakin 1 year ago
@Rav3n4
And Heartbreak Ridge as well. Carriers, gas steal, all this kind of stuff. Seems that at this point Stork is in a very bad shape. Still, the game was pretty even for a long. I guess, P slightly > T.
vasjaforutube1 1 year ago
@4vvhiplazh7 Movie VS Flash Third Set in that final I don't remember now
NeoDaedalusCz 1 year ago
sloppy micro i mean
yoshtodd 1 year ago
wow what a game. impressed by stork, despite the sloppy macro in early/mid game. flash is just too god mode right now.
yoshtodd 1 year ago
FLASH VS STORK STARTS AT 8:30
gashbleach 1 year ago 28
Comment removed
gashbleach 1 year ago
awesome game
lakermangmx 1 year ago
Comment removed
hellobenn 1 year ago
match starts at 8:35 due to unknown reason...only kespa knows why -___-
gonnersfromlondon 1 year ago
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@gonnersfromlondon flash complained about lighting right when count down started.
hellobenn 1 year ago
Flash vs Stork - min 8
radupopescuu 1 year ago