Added: 1 year ago
From: nevake
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  • oh i just love hcbailly, he is so awesome, so funny and everything...hahahaha omg xD

  • stork was in complete fear afterwards

  • I feel like toss should of kept his carriers in the bottom middle protecting his 5 &3 oclocks and that wouldve also opened the possibility of expanding to the fresh 7 oclock as well keeping the 7 oclock from flash.

    if flash went for the 1 oclock/base raced the toss, then the toss could just swing in the carriers into flashs main and take out the supply and production buildings which would mean gg. the carriers were just too slow and exposed to cover both the 1 oclock and 5 oclock across the map

  • WOWOWOWOWO

  • thats ALOT of Goliaths!

  • I love to see stupid toss players who don't have enough skills to control a regular army and default to pressing C every 4 minutes, and then still get owned by superior micro and multitasking. Stork, lose. Lose everyday.

  • I always wanted to fuck a girl at 15:18

  • why do they ppp ?pause

  • @Prometheus4096 the skill ceiling for zerg is not lower, just different. zerg is strategic, terran is tactical. eg: you're right, zvt is a choice between cheese/all-in and rushing to defilers with good econ. The latter takes great skill, especially since you lose map control for a long time before defilers. zergs must have a plan for the entire game. terran is much more flexible because it's easier to switch tech, but that also means you have to react better/faster, a different skill set.

  • this map should be changed its name to C6H6 lol. It's the formular form of Benzene lol

  • lol 29miniutes in to the game stork got 0/1/0 lol

  • Some Dark Templers would help Stork protect his expansion better than making these carriers flying around

  • @doanvu11 dts are only good in early game , in later game u have to tech to carriers , or arbiters

  • Stork was to careless he let Flash take to much expos, while flash elminated storks base one by one well played.

  • lo maximo

  • Flash 대박!!!

  • storks main weakness was his economy. he needed just one more base, and he could have won the game. the reason for his transistion into a pure ht army, was the fact that gas is unlimited in sc (not in sc2) and minerals come at a price.

  • @KTFlaSh96 let me guess... u don't play zerg ?

  • @Killerman2k wat is your loose definition of "play zerg"???

  • @KTFlaSh96 you are right, with one active base v. flash's two, i think stork's carriers win the day. i think trying to defend both 1 and 5 o'clock was too much. i also think that he should have gone for an arbiter or two in lieu of extra carriers, both for attack capability and defense. but most egregious was the way that he seemed to throw units at flash's 11. i think really penetrating flash's 7 and pushing into the main earlier would have helped.

  • @Prometheus4096 I think we're gonna have to agree to disagree. Otherwise i see this going on forever lol. I'll just say that among top level players, you rarely see lurker drops/ 9 pools that are actually sucessful (not saying it doesnt happen). Im not sure what you mean by not needing to macro once z hits ultras though..

  • @AJashaman I think he just means that it's much easier to keep your money spent once you start making ultralisks.

    And I agree that 9-pool or lurker drop is usually a bad strat in progames - but they are good strats against D+ players like me. I think his definition of "gosu" is from a foreigner bnet/Iccup perspective rather than progame.

  • @Prometheus4096 i think you'll find a lot of people (including myself) who believe exactly the opposite..... Defilers are imbalanced? so your saying zerg without defilers is balanced to a Terran army in the late game? defilers are just equalizers.. and the fact that they are so high tech means that so many tvz games end before they are even gotten. There's a reason why 4/5 of the most dominant players in history are Terran...

  • @AJashaman zerg needs about 200 apm to work good. Terran need 250.

  • AWESOME GAME

  • A very good and close game :)

  • @Prometheus4096

    that's debatable. Zergs need to have a consistent muta micro to hold mm armies at bay, continually unburrow and re burrow lurkers, maintaining swarms while trying not to get defilers sniped while sniping vessels with scourges. Also have to be careful not to send everything in single file ad keep everything as spread out as possible.

  • gg upgrades

  • Lol at 35:00 the HT was like..."damn everybody dies!!! it is just me!!..ok....ooookkkk.... let me stay here and dont move..maybe they wont attack an innofensive HT without energy and take mi prisioner or something ....oh shit no no noooooooooo !!!!"

  • Terrans are OP not that hard to win...

  • @Xaraxass

    Go back to SC2 noob.

  • @Xaraxass Go back to SC2 faggot. You're talking about BW now. A game which has been played competitively for a decade, has a near 33% win rate across the board, has almost equal representation in each league and with periods of cyclical innovation.

    No seriously, fuck off.

  • @Strand0410 You Tell Him! SC1 Pwns sc2! :)

  • @Xaraxass The Protoss player said... 

  • @Prometheus4096 weakest race? 0_o

  • Really nice game, I think Stork had the upper hand some moments in the game but I think he lost to sloppy micro. He blew up alot of dragoons against mines. Those templare snipes hurted aswell.. Flash was imba fast with hes 3/3 aswell.. GG

  • Game starts 06:46

  • That is reason why Flash is a champion!

  • @Prometheus4096 terran is hardly the weakest race, as shown by flash

  • 31:20 Flash smells victory

  • Bullshit... that was anything but a practice for him. Had stork been in a better position to take down some of those top expansions, it could have been a complete different game. And fyi: it's spelled "invincible". Kthx.

  • it looked like a practice for flash... is he invencible???

  • GOD YES! Carrier user goes down WOT! on iccup and in sc generally carriers are such a pain in all mu's the damage they inflict is just imba! well my opinion anyone with me on that fact? ;P

  • @ShaRpTeeN19 no, carriers vs anything with armor upgrade is very weak. due to the way carriers inflict damage. and i dont see how their are imba damage wise, BC's have yamato, and devourers have acid spore damage stacking, do the math, carriers do the least damage, but are slightly can every effective if not scouted.

  • There was a feeling of hopelessness the whole match. Every time Stork took out a sizable army, it showed even more Goliaths pouring out from the base.

  • I believed in you Stork! You're still better than bisu in my eyes!

  • watch this game to see an s-class player get owned like he's some scrub 

  • there is a reason you shouldn't use carriers against Flash: He is no.1!! and in all the games I've watched I have NEVER seen him lose to a Toss player who goes for carriers... If anyone does know of a game let me know...

  • @4vvhiplazh7 he lost to stork a few years ago. Stork made carriers. But back then Flash was not that good. just search for stork vs flash python

  • @Rav3n4 Flash was ALWAYS that good.

  • @Rav3n4

    And Heartbreak Ridge as well. Carriers, gas steal, all this kind of stuff. Seems that at this point Stork is in a very bad shape. Still, the game was pretty even for a long. I guess, P slightly > T.

  • @4vvhiplazh7 Movie VS Flash Third Set in that final I don't remember now

  • sloppy micro i mean

  • wow what a game. impressed by stork, despite the sloppy macro in early/mid game. flash is just too god mode right now.

  • FLASH VS STORK STARTS AT 8:30

  • Comment removed

  • awesome game

  • Comment removed

  • match starts at 8:35 due to unknown reason...only kespa knows why -___-

  • Flash vs Stork - min 8

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