Added: 4 years ago
From: elbryan42
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  • One of the main things I didn't like about this port and really the ONLY thing I didn't like is that it didn't have the original Nine Inch Nails soundtrack on it. I'm a huge NIN fan so it's only natural haha. This one's music was almost too soft compared to the one on PC.

  • Info should always say how many players.

    And i mastered this quake.

    i aso have the god mode codes.

  • Quake on N64 - the day Nintendo said:

    "now we will shoot dogs, mutant rats are so last season"

    I love this port of the game!

  • @TheF126 back then they can force companies to censor the games but now they cant do that anymore cuz of ESBR

    so yeah nintendo could've censored quake 64 if ESBR havent came out

    no they did not censored duke64 nor doom on GBA

  • @killkenny5000 I bought the German Quake 4 recently for the Xbox 360, I know Germany are very big on censorship and this was no exception. Many cut scenes are missing and some replaced with nothingness! I noticed the Doom GBA's have green blood which is weird, just draws more attention IMO. The Wolfenstein section was censored again also though the SS still speak German.

  • @TheF126 the german version is the same as the european version

    all games that are released in europe are the same

  • @killkenny5000 I know that the UK Pal version is different to the German version with the censorship, I don't know about the European ones though. So the German version would be the same as the European copy right? So only Japan, UK and the USA would have notably different content then?

  • @TheF126 europe-N.america and japan are the only continent that play games differently

  • @TheF126 + wolfenstein was only censored once and thats the SNES version

    the GBA-PS3/360-MAC-3DO-atari jaguar and of course the PC version are uncensored

    blood and gore

    and violence

    and a little language when you read the titles

  • @killkenny5000 Yea that was what I thought was weird though, the GBA Wolfenstein was uncensored but the hidden Wolfenstein levels within GBA Doom 2 (Map 31 and 32) have been censored they took out all the Nazi references again. Just seemed a bit daft.

  • @TheF126 cuz the secret levels didnt use the WOLF3D engine + they are both made by different developing team

    if im not mistaken u can put 2 engines into 1 thing so they tried to make it look like wolf3d know what im saying

    + i didnt say all version in europe are different

    they are all the same

    the only country they makes different version is

    USA and N.america

    europe like i said all countries in that continent use same versions with each other

    and japan (not asia)

  • @killkenny5000 I didn't know that about the different engines and development team, thanks. It looks like the German Quake 4 is seperate from the others judging by what I have read about it. It was censored by German authorities and having played both versions there are heavy modifications.

  • WOA! You made every single move I would had made if I were the one playing. Scary as hell dude.

  • The two things that this version sorely missed:

    1. the NIN soundtrack

    2. keyboard and mouse for better control

    Other than that, not a bad port for the time. The lighting was a cool addition, too.

  • @hambone1138 Don't forget the online multiplayer. It's not Quake without multiplayer.

  • @KyubiStewie Oh yeah. That's the main thing. And the main reason I'm still playing Quake Live today. i remember logging onto qspy and being really excited if I could find a server with a ping of less than 200. That meant I might actually place in the middle of the pack instead of dead last.

  • something about this game is just trippy.....i remember as a kid....it was kindof scary...but now its just....off....like the game just looks blurry and camo...like a hallucination....

  • when i have the quad i always use the axe.

  • the blurred texture and enemy frame rate and bad control it just sad for a 64-bit system

    i think quake on saturn was better

  • Whichever platform we're talking about, Quake was definitely a technological leap upwards in terms of bringing first-person shooters into a true-3D environment. However, it was by no means more "fun" solely because of its high-tech (for the time) engine. Contemporaries that were more fun include Duke3D, Blood, and Shadow Warrior. Jus' sayin'...

  • Memories!

  • I luv the first Quake. The atmosphere was so eerie and scary. Also I liked the heavy Gothic and demonic influences. Id's next game should return to that style.

  • I changed the controls to Doom 64 style :D

    it makes it oh so enjoyable!

  • very good

  • there is actually another secret, you should be able to get the rocket launcher in the first level and there a secret snipping area above the toxic pool of water within the end of the game....but i'm talking PC version

  • Yeah, that's on the PC only.

  • This was better than doom!

  • @deanothetank it has better graphics but nobody can beat doom

  • You can change the controls so that the stick is look and the c-buttons move. I'm just awkward playing this game because I can't stand the N64 controller except for platforming games.

  • Any idea where we can find the MIDIs or an MP3-encoded sountrack?

  • Nvm. A disassembler can be used to rip the USF files (N64 MIDI equivalent) directly from the ROM image.The 64th Note Winamp plug-in is able to play them or encode to WAV.

  • i have quake 1 whit quake 2 weps , items and enemies its cool

  • oh, i love the Soundtrack from this version. The N64 port has the weirds nightmare-like background sounds.

    Where i can get the Soundtrack? Or need i to rip it from the n64-roms? #k.

  • Games i wounder what would look like on the Playstation 1:

    Half life

    Quake

    unreal tournament

    counter strike

    GTA Vice City

  • I'd like to see what them games would be like on the ps1 too.

    Apparently "The Getaway" which is like GTA on the PS2 was orignally made for the ps1 but they later scraped it and put it on the PS2, I wonder what that would have been like.

  • ya. theres actually a ps1 game like gta vice city with the 3d background and stuff. look up "Driver" for the ps1.

  • Driver is fantastic :) Shame you could only stay in the car on the 1st game tho

  • ya that sucked but in the second one u can get out of the car which is cool.

  • Half Life would look like shit

    Quake was ported to the PSone years ago (I own it)

    Unreal Tournament would look like shit

    Counter Strike might look like shit

    GTA: Vice City would look like Driver if Driver was in Miami

  • damn man i was just wonderin cause i like ps1 games. quake 2 was ported to the ps1 (I own it too) but the first one wasnt. half life and unreal probably wouldnt look to bad, due to limited space on the ps1 they probobaly would hav sum things taken out like chapters and monsters. counter strike may not look to bad. a little choppy maybe cause of framerate but overall it would look fine. and gta vice city, well they already hav a game like that for ps1 called driver but u cant get out of the car..

  • oh yeah, i forgot it was Quake 2 and not quake 1.

    I just think that you might have the same level archetecture, but the textures and stuff would look way different (of course).

  • ...Oh geez XD I fail so much at this game!

  • The N64 quake sky looks insanely awesome

  • theres only 5 reasons i got a nintendo beacause of.... doom 64,quake1,quake2,turok dinorsore hunter and mortal kombat 4

  • i did the same thing but in nightmare skill !! ^^

    Quake Nintendo 64 .. Awesome !

    Try finish the game in nightmare skill, it's very hard ! =D

  • Hey elbryan42. Do you own the original PC DOS version?

  • Yes I do. :)

  • @elbryan42 Do you like this version? Which is your favorite port, N64 or Saturn?

  • i like the saturn version more better because it plays alot like the pc version but i respect this vesion but they tried to hard for this verson but i still respect it

  • a memorys.. i had a lot of nightmare when i was 10 with this.

  • I have still this game

  • the ambiance is so surreal and unsettling it still freaks me out

  • can you tell me where i can get this

  • EBay or  second hand stores are a good bet.

  • Wow, this version of Quake have music like Doom psx :D

  • Yup, made by the same guy, Aubrey Hodges.

  • That's awesome, beacuase I love the dark ambient music from Doom 64 and the PSX Dooms. This was a pretty good port of Quake, despite the lack of proper dynamic lighting, geometrically simplified level design and a few missing maps.

  • hey wait! where is the secret where the player go for a scale and take the super-life??? O_o

  • Unfortunately that secret's not on the N64 or the Saturn.

  • The producers probably deleted a lot of familiar places from this port in order to save memory.

  • Hey

    Great vid.

    Does anyone else know any great games for the N64 in the style of Doom 64 and Quake?

    I'm really into the two and I really can't find any.

    Any ideas?

    Thanks

    Tom

  • well Duke Nukem 64 kicks a ton of ass. the new weapons are awesome and there's some cool new sounds too. killer explosions, better looking sprites, and a lot of new stuff. the duke bot matches are great too, the only downside to this port is the fact that its censored.

  • thanks very much

    I will look into that game!!

    Tom

  • Hell yeah, the Saturn version is really awesome, I love the sound and lighting in it particularily, it gives the game a nice moody atmosphere (well, more moody than it was in the Pc version).

  • well actually the N64 version of Quake has all the pc levels but to play them you need some code

  • I love the N64 version of Quake but if only it had all the levels from the Pc version

  • Yeah, I agree. Between the console versions, the N64 had the best controls and the best graphics, the Saturn had the most levels (with 4 new ones) and better architecture. The PC version is just plain awesome with GLQuake though. Too bad it doesn't have the Saturn exclusive levels.

  • Quake always had fascinating level designs and great monsters, but the weapons in Do0m lo0ked better.

  • I've seen both your N64 version and Saturn version which obviously means you've played them both, but which do YOU prefer? Because I know for a fact they're quite different.

  • also this came out quite late, in first quarter of 1998. the pc already had quake II and was about to get unreal, while n64 had goldeneye 007, turok and duke nukem 64. I would say duke 64 (which came about half a year earlyer) was a better bet.

    besides, quake wasnt exactly the state-of-the-art single player experience anyway. it was all about multiplayer mayhem, which was great on the pc in that time, but is a bit arhaic today.

    my quake 64 score would be 69 if I reviewed it when it came out

  • overall the saturn version was pretty impressive, while the n64 version slightly dissapointing

  • the saturn version had better textures, more details and dynamic lighting, while the 64 version had smooth textures, coloured lighting and ran faster

  • forgot to mention different music. the saturn soundtrack sounds much like the pc one, while the n64 is more 'haunting' (ambiental)

  • this and Doom 64 have to be the most addicting games for the 64, endless amount of levels, and bad guys that u just wanna keep killing. and i love how u never get tired of turning it back on and playing some more. today's games just can't compare storywise to some of these classics. they are beaten way too easy, at least make it a challenge. these older games just had an overall better storyline and replay value.

  • Doom 64 is amazing and I really don't understand why people bash it so much... If you read the gamespot review it really is depressing.

  • quake on the sega saturn looks better

  • This clip does well to highlight a few of the N64's major weaknesses. The tiny texture cache is evident in the super blurry textures in this level. The level is also sparse on polygons.

  • But... but the colored lighting!

    In all seriousness, how did Unreal 64 never materialize? Purple and green lighting were obviously among its key strengths.

  • I think unreal for the n64 would kick ass if done well

  • Quake for N64 is a very fun game, and the port is decent for the most part in my opinion.

  • That's pathetic! On the original Quake, all color they had was just brown! It's just like you look at the brown on the game, it hurts your eyes...

  • i still think Turok 2 is the best fps on n64, and it has really good graphics if u use the expansion pak

  • I got Quake 1 and 2 for N64 and they are still good 1 player and 2 player!!!!!

  • aubrey's music is just so much better than reznors limp wristed stuff on the pc version.

  • i have this on my DS :)

  • me too :)

  • Never played 1 only 2 and 3

  • this game used to scare the shit outta me XD!

  • games like hexen: beyond heretic would scare

    me till i was 8 years old

  • Hexen was amazing as well... Although playing it today it had some of the most bland and depressing later levels ever... Although Necropolis till the end was amazing.

  • Download Quake man. And good engines include Tenebrae and Darkplaces, brings the game more real than ever.

    Krypticflask: Quake I has nothing to do with Quake 2. Quake 2 was just called "Quake 2" for copyright issues. Quake I, though, has mission packs that continue the storyline.

  • Tenebrae breaks mods, and wraps everything in plastic. Use Darkplaces :D

  • man i wish i had this game

  • The N64 version was clearly done more lazily than the Saturn one. The N64 is clearly capable of far better visuals than the Saturn, which is evident in things like colored lighting and the underwater haze effect.

  • N64 specs were better than the Sega Saturn's sure in raw power, but it had *massive* bottlenecks Nintendo didn't anticipate. It has lower texturing performance than a PSX (which Saturn can do more of, although not as easily) as well as poor polygon drawing due to a crappy framebuffer. What looked good on paper, came out bad in usage. The hardware by mistakes held it back A LOT and not even Nintendo realized it because they got into the 3D scene so damn late. Look up the N64 on Wikipedia

  • Still, it seems like the N64 could've had the geometry of the Saturn version if the game wasn't rushed. There are some N64 games that show off what it's capable of, polygon wise.

  • Ocarina of Time comes to mind, and that game also came out in 98.

  • Yeah.

  • true, it had great potential but some weak sides that made it underperforming

  • Quake 2 is better because quake one doesnt make any sense he's fighting robots then zombies?

  • The Zobies obviously over powered the robots.

  • Quake 1 makes sense, those weren't robots they were possessed marines, the reason that the lone marine fought different enemies after the first level was because the marine entered the world Quake which was full of demons, I love Quake 2 but it doesn't make sense how they changed architecture from a Gothic style to a Sci-Fi style. Differences aside I love both games

  • That's because Quake II wasn't supposed to be a sequel to Quake. Basically, it got dubbed "Quake II" before a name was put to it (and was insanely popular by that name), so id Software kept the name, or else it wouldn't of sold as well.

  • Ok that makes more sense now I didn't know that and was confused for a while on that, thanks for the clarification I appreciate it

  • damnit!!! well at least u let the song play for like 5 seconds! lol, damn and i've been looking for trent reznor's music, and its been aubrey hodges all this time!!!!

  • This version of Quake looks pretty bad, the only immediate differences are that this ones brighter, there aren't as many jaggies, and the enemies are faster, and runs a bit smoother. Saturn version over this one IMO.

  • Heh, I own both the PC version and this too. XD

  • Both excellent games. I feel that single player Quake 1 doesn't get the respect it deserves.

  • Yeah. Too bad the port could of had more maps like the PC version does.

  • Yeah, that bothered me too. A few missing levels, the missing Spawn enemies, and some missing architecture. I love the control and music in this version. Can't say that I didn't enjoy the multiplayer either.

  • The only thing that the Saturn changed besides the smaller slower enemies (hey, it IS an inferior system spec-wise) is some level architecture changes (but not necessarily simplified) and the 4 secret levels were replaced with 4 brand new levels. But the controls could've been better.

    Both great versions for their own reasons.

  • I'm glad the controls are customizable on both versions. I use the Turok setup for the N64 so I can move and look around at the same time, and for the Nights controller, I use Y and Z for strafing. That way I can use the right trigger for firing.

  • The N64 version has more colored lighting, but Lobotomy seemed more imaginative in their use of lighting for the Saturn version. The flickering glow of the exit portals and the weapons blasts glowing on the walls are just a couple of the coolest examples. These lighting effects in contrast to the Saturn's darker color palette really emphasize the gothic atmosphere. It even has better underwater lighting at times, though the N64 version was better at water in general.

  • I'm very sure I encountered some Spawns in the N64 version of Quake. I was also playing on the easiest difficulty at that time.

  • Neat, seems pretty darned accurate! Good stuff.

    I know Trent Reznor did the sound for this game - was that music his as well? Sure sounds like it.

  • Trent Reznor did the sounds and music for the PC and Saturn versions. The N64 version, however, had music by Aubrey Hodges, who also did the ambient music for PSX Doom and PSX Final Doom.

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