@rangerwolf447 1 = 300% damage no assists 2= 150% damage each 1 assist 3= 100% damage 2 assists... There's a chart that describes the matchup on skull girls Srk wiki... Check it out.
anyone notice how Ms.Fortune says (5th) of dismember and Ms victoria has a 3 in her hair?
Either this is coming out in 4 days or its coming out in may. Or maybe using averages 3 + 5 = 8 % 2 = 4, maybe april. So maybe Skullgirls might come out during the next 3 months?
I wish you guys would put out an mp3 of the song that plays at 0:40. There are unofficial vids here on YouTube of that song, but they're incomplete (they don't have the part that starts around 1:12).
Also, who composed and performed that song? What's its title? That is some groovy jazz.
The anti-infinite system doesn't work yet by the looks of it. All they would have to do to make it work would be to add a higher damage drop off on repeated moves in a combo. At the moment you can still use it to do huge amounts of damage, before your combo is broken. Seems a bit lazy to make this anti-infinite system, but not realize how exploitable it still is.
Unlike the trolls out there, you seem to realize the Sexy does not equate to Sexist. Besides, with a deep storyline, unique characters (not just in visual terms), and great gameplay, this goes way beyond a tidbit of erogenous fan-service.
@Adventruer That applies more to Melee than to Brawl, bro. Brawl didn't have the hit-stun for super-long combos to be effective, let alone possible in many instances.
Ok, I officially find this guy awesome. Step 1, he's making an awesome game with creative characters. Step 2, he fixed the combo loop people would exploit in other fighting games, Step 3, He's on Aksys systems work's gamesite, Step 4, he was wearing an Invader Zim shirt in the video on that site
I hate when in fighting games, the people online exploit cheap combo loops to make it impossible to escape once it starts. I love how this game automatically kicks you out of it.
I liked reading the part on the preview of this game that said "without the cheesiness" Isn't that how fighting games are supposed to be made? looking it over and over to make sure stuff doesn't get exploited? +reps to Skullgirls team.
I'm still a little confused with the High-Block, Low Block Protection. Does that mean if you are hit by a high hit and a low hit, blocking one will block the other?
@dogzilla0578 well you know in most fighting games, its impossible to block an overhead and a low attack at the same time(team assist attack mainly), i guess this allows you to block both as long as you are doing that one type of block(high, low, blah blah)
@MrEvilResident They are planning a extensive tutorial mode that is said to teach this games mechanics and tactics alike while hopefully providing a general knowledge of 2d fighters.
@Bigmac8r Mix-ups are still in, but you can't do unblockables. So hitting with a high and low within a few frames of each other still requires the opponent to block whichever one hit first.
The combos are very impressive yet intimidating. I wonder if it will require crazy execution and button presses. Maybe it'll have a bunch of double press normals like MvsC2. My biggest concern though, is will it be Pad Player Friendly (being one my self). While still on the fence for buying this game, theres no doubt it is THE most innovative of fighters seen in a good while
@Bigmac8r The combos are very flashy and are meant to show the mechanics of the game. You don't need to do crazy links, but everything can be canceled into a special on wiff or hit. Hotkeying assists onto pad is an option. The system detects 360 motions so you won't jump when you buffer it and Parasoul is the only character that has double press normals.
tl;dr - RL is making a tournament grade fighter that's fun for anyone who wants to play fighting games; this includes pad player scrubs.
@llamastrike Well yes I just got done reading the SG blog and making it pad friendly for those who don't prefer to use sticks was one of the reasons for its delay. The fact that combos are this long WITHOUT double press normals ( with the exception of Parasoul) makes it even more intimidating but Im good with the pad in every other fighting I play so im confident I can master this on pad. Happy Playing!
What I don't get is how will the game constitute what's an infinite and what's an extended combo? Other than that, I'm loving the fact that there IS a combo breaker and the custom assist (Oh, dear God, YES!), but that high-low protection's may turn alot of people off, because then the game turns into a turtle-fest with no way to break the opponent's guard.
@edwiniseman4 An "infinite combo" will consist of the same move or set of moves being repeated over and over again. In each of the examples here in this video, you'll notice they all consist of the same lather-rinse-repeat attack patterns. Once that's detected, the Anti-Infinite push-back can be done at the tap of the victim's button.
As long as it's not repetitive, you can keep the combo going. The enemy, with good timing, could probably escape from that and start her own combo at some point.
@ryarod Has an official list been announced of when it should kick in? It looks character-specific, seeing as Cerebellum can only get off 10 hits before tripping the breaker, while Filia and her multi-hitting normals pull off 29.
@edwiniseman4 It detects attack repetition of any kind, be it a single attack, a set combo, or otherwise; so I don't believe there's a set-in-stone list of how many/which moves. Besides, if that kind of thing was publicized, it wouldn't be as much fun for us to explore for ourselves upon purchase. ;)
I'll bet you're right, though- the attacker's strength will probably help determine how long it takes. Those 10 hits from Cerebella more than halved PC's health. Filia's 29 hits only took out 1/3.
The Infinite Prevention System has been fully documented. You basically get a couple "Free" sections per combo, but right about the third link (give or take) it'll remember what moves you start chains with. If you start a chain with the same move more than once, the IPS will kick in.
@badicalawesome I actually think there are 2 types of IPS. One is the ground combo you're talking about that limits a loop up to a certain point. Another is the relaunch limitation for air combos: if you use a previous move to launch, it'll activate the IPS.
@edwiniseman4 There is. Grab 'em. Oh and also if you do a high-low assist attack a certain way, you can get it off. I gotta find the video where Mike Z explains it.
Basically, the high-low unblockables system is based on what Mike Z deems humanly possible. He has is set up to where if you block a low hit, and a high hit comes out before a human can possibly start blocking high to prevent the hit, it will block the high hit as well.
Mix-ups still work, but they have to be legitimately blockable.
@Sleepingcobrox I wouldn't say any of these are innovative, really... just refined versions of things you've seen in other games. We're kind of trying to have a "best of fighting games" feature set.
Tags: skullgirls - game - video game - fighting game - gameplay - indie - ps3 - microsoft - xbox - xbox360 - sony - playstation - GARBAGE DAY - PlayStation - Xbox - games
Oh, and you know what I just realized at about 1:05? Parasoul's personality shows in her combat stance here; she just breathes a bit while the fighters on the other team move around [In more ways than one, in Cerebella's case].
She's truly a well-composed military leader. No wonder she's in such a high societal position.
Sorry if anyone's annoyed by this. I love great storylines, and characters with memorable personalities; consequently, I dissect the hell out of them, especially when excited.
I really love the direction this game is heading. The animation is golden, the art is fantastic, the music is superb, and the designers really put a lot of love into small details. Definitely buying this the day it releases. I kinda wish the first song in this video would leak, I'm really in love with the tune.
I have high hopes for this game. Definitely has a lot of potential to be something good. I'm hoping the roster'll flesh out over time, and hopefully won't take too much out of my paycheck with DLC(if any).
it may be a "small cast" but in realistic terms if the characters are interesting and unique you'll likely end up playing exactly the same number of characters in this game as you would in some mainstream game. SUPPORT THIS GAME!!!
This is going to be the best fighting game of this generation by a longshot. No stupid comeback mechanic (which sadly seems to be something that will exist in every mainstream fighting game from this point on) customized assists a fighting system that makes sense and is at least relatively balanced the inability to do any actual infinites online modes that make sense good music and the ability to chose 1-3 characters regardless of how many your opponent chooses? Amazing.
@Gimpyfish62 Not to mention, it's absolutely gorgeous without being stereotypical like 90% of today's fighters seem to be. And even though it only has a handful of character, my god do they have personality up and down and all around and over the place!
@M30W3R You took the words from my mouth. Sophisticated, Unique, yet Dynamic personalities are what this fighting game has that others don't... at least, not for female leads.
You know, because of the unique personalities and such, I've no complaints with the fanservice bits here and there. It's not as bad as many others, and a woman who's an actual character, not a bubble-headed sidekick to a male, is one whose allure brings me to be quite fine with... detail.
@ryarod Sex sells, and that's undeniable, but at the same time it's just a small way to bait those who're not really interested in fighters to get into the actual thing - and it's heavily downplayed here, especially considering there's no male playable characters. In all honesty, I wish it'd be kept a female-only fighter for the sole purpose of having that as an original trait compared to the countless "cool guys with bandanas (and some dudettes with no clothes)" style of other ones.
@Gimpyfish62 Don't forget that huge game companies will eventually leave sf4 and marvel for their next big money maker. Smaller fighting game companies exploit this fact as long the fighting game community keeps growing.
I'm the first to comment :-D I'm totally on the edge of my seat for Skullgirls release. I loved seeing all the cool attacks. I loved Ms.Fortune's, Parasoul's and Peacock's Anti-Infinite Combo rage move expressions. The Cathedral stage is beautiful very wispy looking. Love it. The selection screen and it's music is classic. Everything about this game is classic and super awesome. Can't wait to see the other characters for this game. The whole designs are beautiful. Thanks for the upload :-)
1:21
18 Hit Combo
Barely Legal
I got an immature laugh out of that.
LordFunkyFist 6 days ago
@rangerwolf447 1 = 300% damage no assists 2= 150% damage each 1 assist 3= 100% damage 2 assists... There's a chart that describes the matchup on skull girls Srk wiki... Check it out.
supermantahoo 1 week ago
O.o LMAO there 201 likes and 1 dislike and my iPad says there is 100% likes xD well computers don't make mistakes, this is 100% likable!
supermantahoo 1 week ago
anyone notice how Ms.Fortune says (5th) of dismember and Ms victoria has a 3 in her hair?
Either this is coming out in 4 days or its coming out in may. Or maybe using averages 3 + 5 = 8 % 2 = 4, maybe april. So maybe Skullgirls might come out during the next 3 months?
BistoNation 1 week ago
Man the balancing must be insane to make sure a 1 person team can fight three or for 2 v 2 2v1 and so on
Rangerwolf447 1 week ago
I'm really liking the soundtrack. Finally no metal in the background.
deadithink 1 week ago 2
@deadithink Indeed. The majority of the music has been composed by Michiru Yamane of Castlevania fame.
Voltanis 5 days ago
theres a very good chance Mrs Victoria is future DLC. Double takes her form. but then again it could jsut be my wishful thinking.
SoulTroll06 2 weeks ago
Whoa... this games looks awesome! At first, I thought this game looked seriously complicated too, but this little tutorial explained a whole lot!
JBFW088 2 weeks ago
You cna actually customize your assists?! Nice!
ATspitfire 2 weeks ago
This is incredible and thee fan-base is gonna do their best to make hentai for our craves too :3
TheElderTrollsVI 2 weeks ago
Mrs Victoria,... is she married? XD
TehLoco23 3 weeks ago
Comment removed
TehLoco23 3 weeks ago
i want the ending song that one is really hot better then the character select theme where can i get that one
shanghigh20 4 weeks ago
TAKE MY GOD DAMN MONEY ALREADY *throws money at screen* TAKE IT, ALL OF IT!!!
supermantahoo 4 weeks ago
TAKE MY MONEY...and since they announced more male and female characters for upcoming DLC, TAKE MORE MONEY!!!
ReaverNightroad 4 weeks ago
custom assist?! ...thats crazy! this game just keeps getting better and better
hoIyforks 1 month ago in playlist More videos from SkullgirlsGame
I wish you guys would put out an mp3 of the song that plays at 0:40. There are unofficial vids here on YouTube of that song, but they're incomplete (they don't have the part that starts around 1:12).
Also, who composed and performed that song? What's its title? That is some groovy jazz.
DreamPen 1 month ago in playlist Skullgirls
That's some innovative stuff there.
BassFXero 1 month ago
I'm sorry, did I see right? CUSTOM ASSISTS!? HOLY S***, I'M SOLD! TAKE MY MONEY ALREADY!
tsdZero1993 1 month ago in playlist Uploaded videos
In Before Fighterpedia viewers
kekon3 1 month ago in playlist More videos from SkullgirlsGame
The anti-infinite system doesn't work yet by the looks of it. All they would have to do to make it work would be to add a higher damage drop off on repeated moves in a combo. At the moment you can still use it to do huge amounts of damage, before your combo is broken. Seems a bit lazy to make this anti-infinite system, but not realize how exploitable it still is.
cerberusguns 1 month ago in playlist Uploaded videos
@cerberusguns What? It stopped doing damage when the person being hit burst, which coincided with the combo becoming an infinite.
TrackFourtyFour 3 weeks ago
I guess as a girl, I should be upset about the obvious exploitation of the female body or whatever in this game.
But you know what? I don't care. It's stylization, and it works. And it looks SO COOL.
atomicmelonade 1 month ago
@atomicmelonade Right on, Ma'am!
Unlike the trolls out there, you seem to realize the Sexy does not equate to Sexist. Besides, with a deep storyline, unique characters (not just in visual terms), and great gameplay, this goes way beyond a tidbit of erogenous fan-service.
ryarod 2 weeks ago
You guys are only making one point clear the more videos you guys post:
This game deserves to take my money.
Narikashi 1 month ago
anti combo spamming system. something brawl lacked.
Adventruer 1 month ago in playlist Uploaded videos 6
@Adventruer That applies more to Melee than to Brawl, bro. Brawl didn't have the hit-stun for super-long combos to be effective, let alone possible in many instances.
smashbrolink 1 month ago
Ok, I officially find this guy awesome. Step 1, he's making an awesome game with creative characters. Step 2, he fixed the combo loop people would exploit in other fighting games, Step 3, He's on Aksys systems work's gamesite, Step 4, he was wearing an Invader Zim shirt in the video on that site
He is freaking awesome
jawsTeh 1 month ago
I hate when in fighting games, the people online exploit cheap combo loops to make it impossible to escape once it starts. I love how this game automatically kicks you out of it.
jawsTeh 1 month ago 2
I liked reading the part on the preview of this game that said "without the cheesiness" Isn't that how fighting games are supposed to be made? looking it over and over to make sure stuff doesn't get exploited? +reps to Skullgirls team.
gigas81 2 months ago 2
I'm not a fan of fighting games but this one looks great, and I love the art deco interface
mitxelus 2 months ago
Comment removed
MajorFlamerider 2 months ago
Make YOU'RE OWN ASSIST?! WTF TAKE MY GOD DAMN MONEY @___@
YoshiONE2ONE 2 months ago
Its short sweet and simple :) thats how i like my fighting games
cruizer54 2 months ago
I just noticed the Talking Shark in the lab coat.....AWESOME or should I SAY JAWESOME!
PSNGreyLynx 2 months ago
What a solid system. Great work guys.
dakidukno 2 months ago in playlist Uploaded videos
I'm still a little confused with the High-Block, Low Block Protection. Does that mean if you are hit by a high hit and a low hit, blocking one will block the other?
dogzilla0578 2 months ago
@dogzilla0578 well you know in most fighting games, its impossible to block an overhead and a low attack at the same time(team assist attack mainly), i guess this allows you to block both as long as you are doing that one type of block(high, low, blah blah)
EmeraldStarshooter 2 months ago in playlist More videos from SkullgirlsGame
Question to the team....Is Mrs. Victoria gonna be playable?
PSNGreyLynx 3 months ago
I wonder if this game will be able to train a noob(such as myself) into a decent player. it looks very promising so far.
MrEvilResident 3 months ago
@MrEvilResident They are planning a extensive tutorial mode that is said to teach this games mechanics and tactics alike while hopefully providing a general knowledge of 2d fighters.
CANABALISTIC999 3 months ago
Mrs. Victoria for dlc plz
mojoman10k 4 months ago 2
The anti High/low mix up tech is really gonna make us step up our mix up game when trying to open people up....
Bigmac8r 4 months ago
@Bigmac8r Mix-ups are still in, but you can't do unblockables. So hitting with a high and low within a few frames of each other still requires the opponent to block whichever one hit first.
badicalawesome 4 months ago
The combos are very impressive yet intimidating. I wonder if it will require crazy execution and button presses. Maybe it'll have a bunch of double press normals like MvsC2. My biggest concern though, is will it be Pad Player Friendly (being one my self). While still on the fence for buying this game, theres no doubt it is THE most innovative of fighters seen in a good while
Bigmac8r 4 months ago
@Bigmac8r The combos are very flashy and are meant to show the mechanics of the game. You don't need to do crazy links, but everything can be canceled into a special on wiff or hit. Hotkeying assists onto pad is an option. The system detects 360 motions so you won't jump when you buffer it and Parasoul is the only character that has double press normals.
tl;dr - RL is making a tournament grade fighter that's fun for anyone who wants to play fighting games; this includes pad player scrubs.
llamastrike 3 months ago
@llamastrike Well yes I just got done reading the SG blog and making it pad friendly for those who don't prefer to use sticks was one of the reasons for its delay. The fact that combos are this long WITHOUT double press normals ( with the exception of Parasoul) makes it even more intimidating but Im good with the pad in every other fighting I play so im confident I can master this on pad. Happy Playing!
Bigmac8r 3 months ago
I don't play fighting games. I'll probably still buy the game anyways just to support the awesome job you're doing.
EfrainMan 4 months ago 53
Hahaha oh man, the Anti-Skullgirl Labs stage is looking kickass
lishakara 4 months ago in playlist More videos from SkullgirlsGame
At least it isn't anime style.
CaptainBlackSparrows 4 months ago 3
@CaptainBlackSparrows because it's not made in japan
PSNGreyLynx 2 months ago
That's some really good animation for a 2D fighting game.
cyberxspeed 4 months ago 2
Can't wait for it!!
radicaljocy1 4 months ago
This has been flagged as spam show
Custom...assists?
Holy freaking crap
KingIchigo 4 months ago in playlist More videos from SkullgirlsGame
Aw man, Reverge, for the love of God can you make this game come out no later than January!!
Doberboy218 4 months ago in playlist Liked
you had me at Mrs. Victoria
DrZao 4 months ago
A great GREAT game !!!!!! Need!!!!
Gogolimperator 4 months ago
Hey, MedicHaus is right; you guys have added Garbage Day to your tags.
Hallelujah! I was hoping it'd happen soon, but never thought it would. You guys really do care about your fans, don't you? I sniffle with happiness.
ryarod 4 months ago
Hype
SushiSlasher 4 months ago
What I don't get is how will the game constitute what's an infinite and what's an extended combo? Other than that, I'm loving the fact that there IS a combo breaker and the custom assist (Oh, dear God, YES!), but that high-low protection's may turn alot of people off, because then the game turns into a turtle-fest with no way to break the opponent's guard.
edwiniseman4 4 months ago
@edwiniseman4 An "infinite combo" will consist of the same move or set of moves being repeated over and over again. In each of the examples here in this video, you'll notice they all consist of the same lather-rinse-repeat attack patterns. Once that's detected, the Anti-Infinite push-back can be done at the tap of the victim's button.
As long as it's not repetitive, you can keep the combo going. The enemy, with good timing, could probably escape from that and start her own combo at some point.
ryarod 4 months ago
@ryarod Has an official list been announced of when it should kick in? It looks character-specific, seeing as Cerebellum can only get off 10 hits before tripping the breaker, while Filia and her multi-hitting normals pull off 29.
Also, any word on hitstun deterioration?
edwiniseman4 4 months ago
@edwiniseman4 It detects attack repetition of any kind, be it a single attack, a set combo, or otherwise; so I don't believe there's a set-in-stone list of how many/which moves. Besides, if that kind of thing was publicized, it wouldn't be as much fun for us to explore for ourselves upon purchase. ;)
I'll bet you're right, though- the attacker's strength will probably help determine how long it takes. Those 10 hits from Cerebella more than halved PC's health. Filia's 29 hits only took out 1/3.
ryarod 4 months ago
@edwiniseman4 There's no hitstun deterioration.
The Infinite Prevention System has been fully documented. You basically get a couple "Free" sections per combo, but right about the third link (give or take) it'll remember what moves you start chains with. If you start a chain with the same move more than once, the IPS will kick in.
badicalawesome 2 months ago 3
@badicalawesome I actually think there are 2 types of IPS. One is the ground combo you're talking about that limits a loop up to a certain point. Another is the relaunch limitation for air combos: if you use a previous move to launch, it'll activate the IPS.
kokocipher 2 months ago
@edwiniseman4 There is. Grab 'em. Oh and also if you do a high-low assist attack a certain way, you can get it off. I gotta find the video where Mike Z explains it.
Doberboy218 4 months ago
@Doberboy218
Basically, the high-low unblockables system is based on what Mike Z deems humanly possible. He has is set up to where if you block a low hit, and a high hit comes out before a human can possibly start blocking high to prevent the hit, it will block the high hit as well.
Mix-ups still work, but they have to be legitimately blockable.
IrukutheNinja 4 months ago 11
@IrukutheNinja Yes, that's the explanation I was looking for. Thank you!
Doberboy218 4 months ago
@IrukutheNinja so, say if a low hit hits you, but a high hit comes immediately after it before you can start blocking, it'll block the high hit?
GeeGamerz 1 week ago
@edwiniseman4 Preventing high/low unblockables does not prevent mixups.
polarity55 4 months ago
More mechanics here i have not seen in most fighting games.
How innovative is that?
Sleepingcobrox 4 months ago
@Sleepingcobrox I wouldn't say any of these are innovative, really... just refined versions of things you've seen in other games. We're kind of trying to have a "best of fighting games" feature set.
Ravidrath 4 months ago
Tags: skullgirls - game - video game - fighting game - gameplay - indie - ps3 - microsoft - xbox - xbox360 - sony - playstation - GARBAGE DAY - PlayStation - Xbox - games
Oh you guys
MedicHaus 4 months ago 32
I've got it bad, got it bad, got it bad.
I'm hot for teacher.
RMG8S 4 months ago 5
@RMG8S I can see why.
ryarod 4 months ago
Oh, and you know what I just realized at about 1:05? Parasoul's personality shows in her combat stance here; she just breathes a bit while the fighters on the other team move around [In more ways than one, in Cerebella's case].
She's truly a well-composed military leader. No wonder she's in such a high societal position.
Sorry if anyone's annoyed by this. I love great storylines, and characters with memorable personalities; consequently, I dissect the hell out of them, especially when excited.
ryarod 4 months ago 3
wow well have the CCCCCOmbo Breaker! xD
PEKET0 4 months ago
I really love the direction this game is heading. The animation is golden, the art is fantastic, the music is superb, and the designers really put a lot of love into small details. Definitely buying this the day it releases. I kinda wish the first song in this video would leak, I'm really in love with the tune.
MisterKirbs 4 months ago
I have high hopes for this game. Definitely has a lot of potential to be something good. I'm hoping the roster'll flesh out over time, and hopefully won't take too much out of my paycheck with DLC(if any).
EricKYR3 4 months ago
@EricKYR3 Hope the dlc characters aren't over priced like Ca$hcom's.
ticksmilk 4 months ago
@ticksmilk Me too but I'll still pay. This game is just bound to be better than UMVC3!
Doberboy218 4 months ago
I want that updated character select theme
MetaMask 4 months ago
This comment has received too many negative votes show
poor rooster for a team fighting game
theanimebolagames 4 months ago
@theanimebolagames the game is still in development
neeneejb1 4 months ago
@theanimebolagames
Its still in Alpha :|
Incathelizard 2 months ago
Lol really
afroman920 4 months ago
I really, really, really, really like the custom assist system. I can't believe no one came up with it sooner. Well done, Reverge.
Votiguy 4 months ago 6
I like how this game is going against the "Let's turn every fighting game into Smash Bros." craze that has swpet so many fighting game developers.
PinuyashaRPG 4 months ago 7
@PinuyashaRPG *looks at MVC3, Street Fighter 4 and KOF13* what?
PSNGreyLynx 2 months ago
cant wait til this game comes out so i can toss out mvc3
DietPlain 4 months ago 4
it may be a "small cast" but in realistic terms if the characters are interesting and unique you'll likely end up playing exactly the same number of characters in this game as you would in some mainstream game. SUPPORT THIS GAME!!!
Gimpyfish62 4 months ago 5
@Gimpyfish62 Hear hear!
ryarod 4 months ago
This is going to be the best fighting game of this generation by a longshot. No stupid comeback mechanic (which sadly seems to be something that will exist in every mainstream fighting game from this point on) customized assists a fighting system that makes sense and is at least relatively balanced the inability to do any actual infinites online modes that make sense good music and the ability to chose 1-3 characters regardless of how many your opponent chooses? Amazing.
Gimpyfish62 4 months ago 56
This comment has received too many negative votes show
@Gimpyfish62
The best fighting game of this generation is going to be Kof Xlll
dracoyagami 4 months ago
@Gimpyfish62 have you not heard of KOF XIII???
cyphisage 4 months ago
@Gimpyfish62 Not to mention, it's absolutely gorgeous without being stereotypical like 90% of today's fighters seem to be. And even though it only has a handful of character, my god do they have personality up and down and all around and over the place!
M30W3R 3 months ago in playlist More videos from SkullgirlsGame 6
@M30W3R You took the words from my mouth. Sophisticated, Unique, yet Dynamic personalities are what this fighting game has that others don't... at least, not for female leads.
You know, because of the unique personalities and such, I've no complaints with the fanservice bits here and there. It's not as bad as many others, and a woman who's an actual character, not a bubble-headed sidekick to a male, is one whose allure brings me to be quite fine with... detail.
ryarod 2 months ago
@ryarod Sex sells, and that's undeniable, but at the same time it's just a small way to bait those who're not really interested in fighters to get into the actual thing - and it's heavily downplayed here, especially considering there's no male playable characters. In all honesty, I wish it'd be kept a female-only fighter for the sole purpose of having that as an original trait compared to the countless "cool guys with bandanas (and some dudettes with no clothes)" style of other ones.
M30W3R 2 months ago
@M30W3R There are ENOUGH (male) gamers) they don't like to play female Charakters, anyway. (no i prefer female chars in most of the games)
robotUNIXorn 1 month ago in playlist Uploaded videos
@Gimpyfish62 Don't forget that huge game companies will eventually leave sf4 and marvel for their next big money maker. Smaller fighting game companies exploit this fact as long the fighting game community keeps growing.
libertyfromny 3 months ago
You had me at custom assists, but the infinite detection system? gdlike
madskilliz 4 months ago 8
im in love with this game now
Calvo819 4 months ago 2
writing our own assist?
...SOLD!!
ANIMEman0519 4 months ago 8
M.Fortune finally got a voice actor. WHY THE FUCK IS THERE NOT ANY NEW GAMEPLAY OF HER?
Grimmomega 4 months ago 8
@Grimmomega Honestly, I still haven't truly heard her voice yet. Which is sad, because I'm going head-over-heels for her as it is.
ryarod 4 months ago
@ryarod
Yeah. The only pieces I've heard of her voice were he grunts and meows in this video. I NEED MORE.
Grimmomega 4 months ago
@ryarod
New Skullgirls video with M.Fortune's voice was just uploaded onto IGN!
ign(DOT)com/videos/2011/11/07/skullgirls-friday-fights?objectid=99614
Grimmomega 4 months ago 6
Comment removed
ryarod 4 months ago
@Grimmomega We're putting the finishing touches on her character trailer as we speak.
Ravidrath 4 months ago
@Ravidrath
Good to know. CAN'T FUCKING WAIT
Grimmomega 4 months ago
Mrs Victoria better be an unlockable playable character -_-
Anime4Life35 4 months ago 7
@Anime4Life35 If she is to become one, I wonder if she could "administer discipline" with that crop of hers.
ryarod 3 months ago
Peacock and Painwheel= Skullgirl Hunters of Destruction
SHD!!!
Anime4Life35 4 months ago 3
Filia and Cerebella for top tier
TheSoulOfBasement15 4 months ago
Lmao 18 hits = barely legal
rei336 4 months ago 42
it looks real nice
C3lticlord 4 months ago 3
I want this gameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Layahn 4 months ago
I'm the first to comment :-D I'm totally on the edge of my seat for Skullgirls release. I loved seeing all the cool attacks. I loved Ms.Fortune's, Parasoul's and Peacock's Anti-Infinite Combo rage move expressions. The Cathedral stage is beautiful very wispy looking. Love it. The selection screen and it's music is classic. Everything about this game is classic and super awesome. Can't wait to see the other characters for this game. The whole designs are beautiful. Thanks for the upload :-)
starliteskies 4 months ago 2
Will the teacher be a playable character? =U
lnTraining 4 months ago
wassa matter ms fortune cat gotcher tongue?
Athanase48067 4 months ago
@Athanase48067 Nerk-nerk-nerk.
ryarod 4 months ago
Teach Me, Ms. Litchi err....
Mrs.Victoria
Shinius 4 months ago 6
nice :D
Doodels1337 4 months ago