I downloaded your game two days ago and I wanna tell you something about it: It ROCKS! ;) Excellent job! (although Repo Man's stage wins my award as the most irritating stage >.< with its succession of alternating spikes puzzles)
As an experienced Mega Man player, the first day I defeated all Robot Masters except Hit Man and Repo Man ('cause I couldn't actually GET to them XP ...) I found Police Man to be the toughest Robot Master in this game.
wow... first i thought: omg what a lvl desing is this... after 1 minute i thought: damn its epic... watched the hole video without getting bored... what makes me think THIS IS AWSOME!!
I would make the level design more in depth, or more challenging, also less tedious with the backgrounds. The boss battle was done very well though. I miss the sliding in megaman 9 and 10, good thing that was included.
WOAH WOAH WOAH, WHAT IS THAT? IS THAT SOME CROUCHING I SEE? NO! NO SIR, MEGAMAN DOES NOT CROUCH, NEVER CROUCHED, NEVER WILL! I AM NOT OK WITH THAT, NOT ONE BIT, NO SIRREE BOB.
I like this game because the robot masters are clearly not ones that you would see in a capcom made game but the style and design more than make up for that, and still keep the core basics in the game as well. Good job :)
I quite enjoyed this game and for those of you who find the controls irritating try using a game pad and using joy2key the controls become silky smooth
The robotmasters are ok, but both sprites and mugshots could have been better, they look pretty bland. But what does Repo Man mean? And also why is there a fireman in your game?! He is pretty bad overall, both lookvise, sprite vise and battle wise.
But I really like the looks on some of the stages, especially DoorMan's stage. But I can see that you borrowed things from the official games for enemies and stages.
People complain about having "too many colors per sprite". OH NO! Me though, I think you got the art style perfectly authentic. It's the substance that makes the art, not the limitations.
The music too. Once again, 100% MegaMan and 100% awesome.
The physics aren't PERFECTLY authentic though. MegaMan doesn't take his "step" right before running. Also, he seems to be pushed off edges after barely making a jump.
Have you considered working for Capcom? Because you have some real talent, my friend. I'd love to see another classic Megaman game with you at the helm.
no offense but these robot masters are worse then nintendos or capcoms i mean police man i loled at repo man fire man isnt rly fire man lol if you dont like my commet you can deleat it idc but good work with the animations
1) Megaman can't crouch! It just doesn't work like that!
2) You have a maximum of 4 Colors per weapon (7 if you count skin, eyes, and outlines), but the NES only allows 3 colors per moving object. The only reason Megaman could fit 5 is because Capcom shoved a magic wand in all of their cartridges.
3) NES games don't fade in/out that smoothly, they get darker by one shade every frame, using the NES color pallete. Next time, you should use it.
Hey man, Rockman doesn't crouch. =) From all the games I've played, he only crouch on Rockman X5 and Rockman X6. Crouching made the boss easier to beat.
I have to say the game is all is the best megaman fan game I've ever played. Ontop of that, The music HIGHLY exceeded what I expected froma fan game! The only issue I ever had was some precison jumping, but the game was still Rock-Man Hard difficulty and I loved it <3
I must know, what program did you use for the music? That is if you don't mind sharing.
No, 0 is quite accurate, seeing as how they don't work. Seriously, the way you need to hold your right hand in order to access the Shoot and Jump keys requires you keep it bent at a completely stupid angle. Why you didn't include an option screen to change keys is totally beyond me (especially since you chose such an absurdly non-standard control scheme).
And that's not even counting the other control problems with the game. For instance, you cannot slide while running. Normally in the NES games, you can jump while holding left or right diagonally downwards and you'll go into a slide while running. In this game, you have to stop running, then quickly duck and press jump to slide. Absolutely terrible design.
There's also the problem of Mega Man being unable to 'twitch' move, i.e., take a short step forward by tapping the move key. It's minor, but it makes a bit of a difference during some jumping sequences. I also disagree with the choice of making his jump physics act as if he's underwater or in low grav all the time. I know it was experimental, but I don't feel it succeeds.
The sound for the weapon charging is also the worst sound on the planet (especially compared to the NES's).
I do give you credit for capturing the feel of the original series - unlike a lot of people who use game making programs (like RPG Maker and such), you've gone out of your way to make original graphics and music in addition to the originals, and have definitely captured the look of Mega Man. As far as artistically, you got everything perfectly (except for the slight FPS lagging, but that's due to the program you used and not so much your fault, so it's easily forgivable).
Unfortunately, the gameplay itself is where the game is lacking due to issues like the ones I've named, and the gameplay is ultimately what counts in a game. Sadly, the game isn't much fun. It feels like it was made by someone who had seen a lot of Mega Man, but hadn't played much of it to know what made it great.
Sorry, but a game like RosenkreuzStilette is a much better Mega Man clone. This game has crap for controls and movement, and the bosses simply aren't a challenge. :(
I just finished this game some days ago, you did a good job, Eric, the only complaints I have are about the apparent non-response of the jump button some times, and goddamn RepoMan's stage, I lost like 30 lives there with the cursed spikes...
The snow weapon was very good, in fact, it was like the Metal Blade of this game xDD, you could kill anything in one, maybe two shots with that, heh.
lol, seeing megaman duck made me laugh pretty hard. Something about it just looks really funny. Again, great work, nice robot master ideas, and holy crap that disappearing block phase was long.
I like how Door Man looks pissed off. Must have overslept when they were handing out robot master positions. Probably was gunning for the Hit Man Position. :P
The music isn't all that authentic, there is a LOT of bugs, and the Robot Master's are sub-par, but overall this is an awesome fan project. Good job I guess :^)
I tried this game but there appears to be a very annoying flaw in it. It seems that very often I slide off the edge of a platform when making a jump onto it and landing close to the edge (I've played classic the MegaMan games enough to know that this should not happen). This is very apparent in the beginning of Hitman's stage at the first jump.
I've also had cases where the jump button won't respond when using it near the edge of a platform while walking.
I have more so if you have a weak stomach better stop reading now: Pus Man Barf Man Spooge Man Queef Woman Fart Man Mung Woman B.O. Man Toe Jam Man] Gingivitis Man Ringworm Man LOL!
AND I WANNA SEE YOU TAKE ON DOOR MAN!!!!!!!!!!!
anonymous123452451 6 days ago
hit mans theme music is cool
anonymous123452451 6 days ago
Ya know there was a reason he was named rockman, (roll)
MrRigrot 1 week ago
decime que esa mierda se puede editar asi la vajo
Loboprotosolitario 1 month ago
The music is epic.
Now make it 8-bit.
ColorRobo 1 month ago
i want this megaman game
EvidLekan 1 month ago
What? no milkman?
jumpey20 1 month ago
I downloaded your game two days ago and I wanna tell you something about it: It ROCKS! ;) Excellent job! (although Repo Man's stage wins my award as the most irritating stage >.< with its succession of alternating spikes puzzles)
As an experienced Mega Man player, the first day I defeated all Robot Masters except Hit Man and Repo Man ('cause I couldn't actually GET to them XP ...) I found Police Man to be the toughest Robot Master in this game.
Oh! And Snow Man is pretty cleverly designed ;)
IceNinjaShidomaru 1 month ago
This has been flagged as spam show
Hey guys i've made this funny video with my friends and its no joke, so would yo be kind enough to search this: watch?v=FkplH67b0bc.
okay thanks
MARTHEBUU261 2 months ago
Call him Hydrant Man
Sigma5656 2 months ago
Police Man.
Just. Wow.
Mukyuu007 2 months ago
what engine did u use
JacklProductions 2 months ago in playlist More videos from EricRuthGames
@JackyJay1 When you downloaded the game it should have came with a readme note. Within the note it contains the controls etc...
Skull0298 2 months ago
Door Man
I lost it.
tmrevolver 2 months ago
wow... first i thought: omg what a lvl desing is this... after 1 minute i thought: damn its epic... watched the hole video without getting bored... what makes me think THIS IS AWSOME!!
Cr4ck4lack 2 months ago
hello i have just got this game and i would like to know how the controls work so can you(or someone)please help me with this?
JackyJay1 3 months ago
I would make the level design more in depth, or more challenging, also less tedious with the backgrounds. The boss battle was done very well though. I miss the sliding in megaman 9 and 10, good thing that was included.
redwolffire 3 months ago
Gameplay for this is not very good. stages are way too long and tedious and mega mans jumping is ridiculous
JDtheDrunk 3 months ago
This suck only because megaman crouch
GoriNapalm 4 months ago
holy fuck wow. dis awesomeness. love that crouching animation btw rofl
freeman71386 4 months ago
WOAH WOAH WOAH, WHAT IS THAT? IS THAT SOME CROUCHING I SEE? NO! NO SIR, MEGAMAN DOES NOT CROUCH, NEVER CROUCHED, NEVER WILL! I AM NOT OK WITH THAT, NOT ONE BIT, NO SIRREE BOB.
ZetsubouJohnny 4 months ago
It is very good,but I think "Rocman Rocks" would be a better name.
tgyhuj34 4 months ago
I like this game because the robot masters are clearly not ones that you would see in a capcom made game but the style and design more than make up for that, and still keep the core basics in the game as well. Good job :)
pwndurface0824 5 months ago
Robot masters very oringinal!
taylor123ism 5 months ago
awful
djvreturnsxD 7 months ago
@djvreturnsxD Like you could do better.
taylor123ism 4 months ago
The title screen music is pretty bitchin'.
JediLink123 7 months ago
Oh man, an LP'er named Raocow is playing through this, you should check out his playthrough because he's a pretty snazzy guy and whatnot.
justaguy12345 10 months ago
This was such an awesome game, I thank you, Eric Ruth, I had a blast the whole way through. The game was so fun, in fact, I made a whole LP of it!!!
TheKenster64 10 months ago
There already was a Fire Man in the original Mega Man game, and he didn't look like a fire hydrant.
GameStation3 10 months ago
FOR THE LOVE OF GOD! STOP CHARGING!!
DustInTheWind64 10 months ago
you are amazing at making these games! keep up the good work!
LaughHouse33343335 11 months ago
My only complaints are that Mega's movements are very unlike the games, which distract me from the gameplay.
Also, the graphics in Hit Mans stage look kinda ugly. but otherwise, done very nicely.
AdmiralBobbery123 11 months ago
VERY enjoyable as a Mega Man game.
Vegnas 11 months ago
1UP down!
pigpigpigwwf 1 year ago
any one who says the controls are unplayable aren't using a controller. but that being said the controls aren't the best, but hardly unplayable.
ZelosZalis 1 year ago
by the way there is already a fire man
crackster234 1 year ago
I LOVE, LOVE THE THEME SONG!!!!!!!!!!!!!!!!
crackster234 1 year ago
4:26 Hit Man has finally cracked from waiting in that room so long! HES MAD I TELL YA LOOK AT HIS FACE
shoopdacrap 1 year ago
LOL U CAN DUCK! EPIC!
nypad5 1 year ago 10
Whenever I try to play it it says an error occurred :/
Ninjazap1 1 year ago
The game's good, but the control scheme is not to my liking, at least make it more comfortable, like arrow keys to move.
sonicfan966 1 year ago
Firemans Face is fucking priceless!!! LOL!!!
BloodRoy 1 year ago
I love the title music. It's so Mega Man-esque.
GamingCakes 1 year ago
I quite enjoyed this game and for those of you who find the controls irritating try using a game pad and using joy2key the controls become silky smooth
ViolentTrauma 1 year ago
The sound effects remind me of Simons Quest for some reason......
RamManNo1 1 year ago
And a question, how the hell are you supposed to avoid DoorMan's flash attack?!
Its even cheaper than BrightMan's flash stopper! -_-; At least that was avoidable if you knew how it worked.
And also the game music is quite nice and the controls are bad.
hfbn2 1 year ago
This is what I think of your game.
The robotmasters are ok, but both sprites and mugshots could have been better, they look pretty bland. But what does Repo Man mean? And also why is there a fireman in your game?! He is pretty bad overall, both lookvise, sprite vise and battle wise.
But I really like the looks on some of the stages, especially DoorMan's stage. But I can see that you borrowed things from the official games for enemies and stages.
hfbn2 1 year ago
it looks good but you drop a little too fast
Zeretoss 1 year ago
I am unable to play this game due to it being made on game maker.
spectertv 1 year ago
Why is there a Fire Man? There's already a Fire Man.
TayoEXE 1 year ago
This has been flagged as spam show
Excuse me, where may I report some glitches?
frostare 1 year ago
Comment removed
frostare 1 year ago
lol DOOR MAN seriously fuckin DOOR MAN you had to be on something when you made this
MagicKoopaMarc 1 year ago
Where do i play this?
GT4WJ 1 year ago
@GT4WJ in the description
littlebigphil 1 year ago
There already was a fire man
Cookieparts 1 year ago
This game is really freakin' good!
People complain about having "too many colors per sprite". OH NO! Me though, I think you got the art style perfectly authentic. It's the substance that makes the art, not the limitations.
The music too. Once again, 100% MegaMan and 100% awesome.
The physics aren't PERFECTLY authentic though. MegaMan doesn't take his "step" right before running. Also, he seems to be pushed off edges after barely making a jump.
BTW, WHAT INTRUMENTS WERE USED IN REASON?
blasphemymaster 1 year ago
police man = fake man
novidsfrome 1 year ago
Is the Japanese version of this game "Rockman Megas!" ?
super9phil 1 year ago 24
Have you considered working for Capcom? Because you have some real talent, my friend. I'd love to see another classic Megaman game with you at the helm.
Kalatos 1 year ago
hit man is a worthy opponent
R0FlC0ptzerter 1 year ago
Comment removed
SilentRanger412 1 year ago
The gravity and shooting in this game looks horrendous and makes me want to have an anal evacuation.
DevilSpree 1 year ago
wow......
no offense but these robot masters are worse then nintendos or capcoms i mean police man i loled at repo man fire man isnt rly fire man lol if you dont like my commet you can deleat it idc but good work with the animations
jeffandoenuts 1 year ago
This game broke the laws of Mega-Physics!
1) Megaman can't crouch! It just doesn't work like that!
2) You have a maximum of 4 Colors per weapon (7 if you count skin, eyes, and outlines), but the NES only allows 3 colors per moving object. The only reason Megaman could fit 5 is because Capcom shoved a magic wand in all of their cartridges.
3) NES games don't fade in/out that smoothly, they get darker by one shade every frame, using the NES color pallete. Next time, you should use it.
DarkOne23456 1 year ago
awesome was this made in game maker? if so you sure did a good!even if you used mmf2.
ThHaloKitty 1 year ago
this REALLY deserves more recognition.
mootbooxle 1 year ago
Excuse me, but there already is a Fireman
Masterge77 1 year ago
@Masterge77 true, but this Fire Man is a fireman! Following suit with the others...Door Man, Police Man, etc...
mootbooxle 1 year ago
This was simply awesome. Downloading the game right now.
CrimesceneNostalgia 1 year ago
Cool game bro
LeoFatalistaUno 1 year ago
I'm really liking it and all but I have a big issue with the music here...
EttoKokonoe 1 year ago
Now try making a Famicon remake called Rock Man is Mega! :P
MrSirSteffan 1 year ago
lol Police Man
therealwgr 1 year ago
OMG, YOU GAVE HIM THE GIFT OF CROUCHING!!!
you sir...are a genius
Bobownzall1 1 year ago
wasn't there a fire man in the first game?
Duorsa 1 year ago
Wasn't there a fire man in Megaman 1?
Duorsa 1 year ago
If this gets a sequel, there should be a Robot Master named Tax Man.
spikeriley 1 year ago
WTF, you can duck?!
Dooyon 1 year ago
Hey eric i got an idea for a game some would like to see
A "NES Resident Evil side-scroller?" maybe just throwing a idea out there
cause thoese crap NES pirate resident evil or the cancelled Game Boy version arn't enough
Your GML skills are superb
~legendofzeldas~
legendofzeldas 1 year ago
Sweet intro music.
robotsforever 1 year ago
Music and Graphics are good, but the controls suck smelly goat dick.
mopbrothers 1 year ago
Megaman ducking? did I see that? oO
diegocrusius 1 year ago
This is a pretty awesome megaman clone. But I think it should be called Rockman rocks :P
Kapser1 1 year ago
have to love how u put the names XD Door man, Anchor man, Fire man XD... hey how do i record in full screen like u man???
guitarnoob349 1 year ago
wow the stage select music is actually pretty good for a non capcom made game.
mopbrothers 2 years ago
That's got to be the best title screen music I ever heard.
InterrobangPie 2 years ago
Hey man, Rockman doesn't crouch. =) From all the games I've played, he only crouch on Rockman X5 and Rockman X6. Crouching made the boss easier to beat.
luizzeross 2 years ago
Wow, i'm rly impressed with that amazing Work!!! Whats about transforming Super Mario into a super 2D or 3D Game?
I loved Megaman but Super Mario is still a classic...
etshArk87 2 years ago
@RecklessDragoon
Was just trying something different, that's all.
EricRuthGames 2 years ago 4
I have to say the game is all is the best megaman fan game I've ever played. Ontop of that, The music HIGHLY exceeded what I expected froma fan game! The only issue I ever had was some precison jumping, but the game was still Rock-Man Hard difficulty and I loved it <3
I must know, what program did you use for the music? That is if you don't mind sharing.
Gamemaker125487 2 years ago
I use Reason 4 to write and compose my work. Then I usually mix with Sony Acid and master with T-Racks.
EricRuthGames 2 years ago
the part about "superior programming skills" is debatable
UnManuel 2 years ago
That was actually the joke. :)
EricRuthGames 2 years ago
Review:
Controls 0/5
Music/Sounds 5/5
Enemys/Bosses 4/5
Levels 4/5
calegaea75432 2 years ago
Controls 0/5 ? That would imply that they don't work at all. I think 2/5 is more accurate.
EricRuthGames 2 years ago 4
@EricRuthGames
No, 0 is quite accurate, seeing as how they don't work. Seriously, the way you need to hold your right hand in order to access the Shoot and Jump keys requires you keep it bent at a completely stupid angle. Why you didn't include an option screen to change keys is totally beyond me (especially since you chose such an absurdly non-standard control scheme).
juuuuuuushoury 1 year ago
@EricRuthGames
And that's not even counting the other control problems with the game. For instance, you cannot slide while running. Normally in the NES games, you can jump while holding left or right diagonally downwards and you'll go into a slide while running. In this game, you have to stop running, then quickly duck and press jump to slide. Absolutely terrible design.
juuuuuuushoury 1 year ago
@EricRuthGames
There's also the problem of Mega Man being unable to 'twitch' move, i.e., take a short step forward by tapping the move key. It's minor, but it makes a bit of a difference during some jumping sequences. I also disagree with the choice of making his jump physics act as if he's underwater or in low grav all the time. I know it was experimental, but I don't feel it succeeds.
The sound for the weapon charging is also the worst sound on the planet (especially compared to the NES's).
juuuuuuushoury 1 year ago
@EricRuthGames
I do give you credit for capturing the feel of the original series - unlike a lot of people who use game making programs (like RPG Maker and such), you've gone out of your way to make original graphics and music in addition to the originals, and have definitely captured the look of Mega Man. As far as artistically, you got everything perfectly (except for the slight FPS lagging, but that's due to the program you used and not so much your fault, so it's easily forgivable).
juuuuuuushoury 1 year ago
@EricRuthGames
Unfortunately, the gameplay itself is where the game is lacking due to issues like the ones I've named, and the gameplay is ultimately what counts in a game. Sadly, the game isn't much fun. It feels like it was made by someone who had seen a lot of Mega Man, but hadn't played much of it to know what made it great.
Sorry, but a game like RosenkreuzStilette is a much better Mega Man clone. This game has crap for controls and movement, and the bosses simply aren't a challenge. :(
juuuuuuushoury 1 year ago
@calegaea75432
I think he means the layout and the lack of customizability for them. Why H and U? Why?
InterrobangPie 2 years ago
@calegaea75432
The music sounds pretty bad... It's random garbage. No way is this a 5/5.
MMChaosVortex 1 year ago
Seriously, Capcom should hire you! =D
Sarato 2 years ago 9
can i play it somewhere?
zdiugnliu 2 years ago
I just finished this game some days ago, you did a good job, Eric, the only complaints I have are about the apparent non-response of the jump button some times, and goddamn RepoMan's stage, I lost like 30 lives there with the cursed spikes...
The snow weapon was very good, in fact, it was like the Metal Blade of this game xDD, you could kill anything in one, maybe two shots with that, heh.
MajinZarak 2 years ago
lol, seeing megaman duck made me laugh pretty hard. Something about it just looks really funny. Again, great work, nice robot master ideas, and holy crap that disappearing block phase was long.
Cawby 2 years ago 2
I like how Door Man looks pissed off. Must have overslept when they were handing out robot master positions. Probably was gunning for the Hit Man Position. :P
Goodguy33 2 years ago 3
Isnt this against the law, or does he work for capcom?
Tick386 2 years ago
Anyone's allowed to make a Megaman mod, as long as you don't try to make a profit on it
WarningSDE 2 years ago
The music isn't all that authentic, there is a LOT of bugs, and the Robot Master's are sub-par, but overall this is an awesome fan project. Good job I guess :^)
MexicanSunflower 2 years ago
I tried this game but there appears to be a very annoying flaw in it. It seems that very often I slide off the edge of a platform when making a jump onto it and landing close to the edge (I've played classic the MegaMan games enough to know that this should not happen). This is very apparent in the beginning of Hitman's stage at the first jump.
I've also had cases where the jump button won't respond when using it near the edge of a platform while walking.
This game has lots of potential though
djnforce9 2 years ago
Yay for unoriginal-sounding robot master names.
Still, this game looks intense. Insane.
BPhoenixProductions 2 years ago
Eric Ruth!
Do you think you could collaborate with this guy? w ww.youtube.c om/user/wartwartx
He has a rough draft of a Megaman project that might be possible one day
I hope to see a reply
KeiTakaro 2 years ago
This has been flagged as spam show
Hey cool project?
Will there be a sequel to this?
If so will you accept ideas for Robot Masters?
I have a few that are of the gross (disgusting) kind in mind, like Poop Man, Phlegm Man & Booger Man to name a few ^^
JuanMamaril 2 years ago
@JuanMamaril you ideas suck ass
shadowguy38 2 years ago 7
This has been flagged as spam show
JuanMamaril 2 years ago
Niiiice!
Megas2point0 2 years ago
That was pretty awesome. That Hit Man boss battle looked pretty insane.
IronPatriot2 2 years ago
This game is hard, but otherwise awesome in every way. BTW music is kickass.
JediLink123 2 years ago
Sorry to be so blunt, but THIS GAME IS A CHEATING BASTARD.
There needs to be a way to prevent Door Man from bringing your health down to 1 by clapping 4 times in a row.
TheSteakJustice 2 years ago
There is. Try 'Anchor Swing' when he's powering up.
EricRuthGames 2 years ago
Oh my.
TheSteakJustice 2 years ago
geek-
No extras for the characters. I designed it in an earlier style where story was minimal and everything centered on gameplay.
brown-
I'm pretty much finished with this project and may add changeable controller options in a sequel.
castle-
No, but there are several fan videos on you tube that are worth watching.
Thanks for the support, guys and keep on playing!
EricRuthGames 2 years ago
This seems a bit empty. Does the Robot Masters at least have bios, personalities, and/or numbers?
geekgo4 2 years ago
can you make a version with easier controls?
brownbridges 2 years ago
this is a great game :)
are you planning on doing a full gameplay video of it?
CastleRockDays 2 years ago