Added: 5 years ago
From: basslinegenerator
Views: 3,474
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  • it reminds me of mud or sand really - it's too thick and globulous to be water. That said it's awesome anyway! I mean comeon, the sahara desert picks up, ctosses the ocean and swamps a lighthouse like that? Daaamn.

    it would be quite funny to add some sort of physics to that and watch the lighthouse com tumbling down. Although the render could take forever....

  • yep :) like i said it was one of my first fluid sims ... search for blood rush in my channel to see the latest one ... i think the main problem of this one, besides domain size .. is that its not translucent ... that would make a huge difference ...

  • I think it's an illusion that this is too viscous caused by the surface being muddy and opaque. If you imagine it with foam and stuff, it would look like water, i'll bet.

  • WAVE OF MUD!!! Great Fluid sim. I like the fact that the domain was small, it makes it look like Goo.

  • the RealWorldSize of the Domain Object is to small(?)

  • yep :) it was one of my first fluid experiments ... and there where no particles in this blender version too ...

  • brilliant!

  • incredible!!

  • What would happen if the camera drifted into the area being illuminated by the lighthouse?

  • it would be lighter ?

  • I meant like lens flares and stuff like that. Does blender do that?

  • ah ... you can simulate lensflare, caustics .. nearly everything .. but at the time i made this i used blender for 4 month :) look for stuff from thats a bit younger .. i used some of the mentioned techniques on some water animations

  • love the camera movement :D

  • i made a softbody ship which crashes on the lighthouse. the weird camera in the end is for that :) but have too many other stuff to render so i'll wait till rerendering it

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