Thanks. I used point SOPs to modify normals using some simple math. Then, I transferred normal vectors to particle velocity with transfer attribute v = N. I can send you the hip file if you want.
Very cool. It would be great to see this kind of breakdown on more videos. What I would like to know is: How have you modified the normals, and how does their orientation affect the particles?
@catfacefrog Its just an abstracted animation inspired by physics.
aleksandarrodic 11 months ago
enjoyable watch!
eliteoftheelite 2 years ago
hey I saw your demo reel..
have to say its one of the most inspiring and innovative work i have seen till date..
keep it up mate :)
bhaveshpandey 2 years ago
Thanks. I used point SOPs to modify normals using some simple math. Then, I transferred normal vectors to particle velocity with transfer attribute v = N. I can send you the hip file if you want.
aleksandarrodic 2 years ago
Very cool. It would be great to see this kind of breakdown on more videos. What I would like to know is: How have you modified the normals, and how does their orientation affect the particles?
nikolaosgat 2 years ago
Cool
0Antar0 2 years ago