Added: 1 year ago
From: SYN7AX3RR0R
Views: 8,253
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (3)

Sign In or Sign Up now to post a comment!
  • for people that are new to sculpting its a very good guide of the flow of sculpting the main head parts! i sculpted some heads and characters in sculptris and its amazing, but when i think of retopologising it seems to me like a double work! so i just model lowpoly with mirror and subdiv modifiers in Blender and use blender sculpting tools from time to time for help!but i love to sculpt with sculptris - just for fun!

  • @golemkonty most of the artist model a low poly mesh and then they sculpt over that and after they are done sculpting they retopologise that so is not a double work...if you want you work to look good you must retopologise it ....in blender the multiresolution modifire is much better for sculpting than the subdib modifier

  • @stefanocelsi yes you re right, but for me it seems to be a better workflow to make a perfect model with modeling tools in blender and with the perfect loopflow, already made perfect for animation and then add a multires and sculpt on! then, when im ready with sculpting I use a duplicate of the original mesh with perfect loops and i use the shrinkwrap modifier to project it over the sculpted mesh again - this way i never did a retopo in my life because the shrinkwrap modifier does it for me;)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more