@rocker398 You'd think so, but no, that happens in a desert level where there's nothing but sand, one rabbit and his house. Oddly enough, the reason for the FPS drops isn't the house. It only happens when you engage in fisticuffs with the rabbit, and comes back to normal shortly after his untimely demise.
@joaovictor1994 Oh! I know what you are talking about now. I can't really explain it, but I have the same problem. In previous alpha's, I never had slowdown, just a month or two ago, it changed that sometimes when any character started a new action, or became a ragdoll it lags for the length of the animation. Even if that isn't exactly your problem, we are still kinda in the same boat haha.
I think the game world should definitely be open world, but with certain restrictions in the beginning much like the metroid or gta games do. For example: Maybe certain places could be out of reach until the player is strong enough to jump the height or distance of the obstacle. Just neat things like that would make it even more interesting to me.
@lolwut6045 dude. STFU. Four people are making this and this easily has to be one of the coolest Indie games i have ever seen. Who gives a fuck if you can only play as rabbits. Its only the Alpha and they have a new build every god damn week. Chances are there are going to be more characters. CUNT.
I think the walking animation is a little weird, and the enemy's look too easy to kill, but I love everything about this game already. This would be one of the only games I don't pirate, but rather, buy. =]
@randrewm97 right now it's only in alpha so there are only some selected levels to choose from, not open world. They will probably add open world for the final version though.
Rabbits typically live underground. The huts look cool, but underground tunnels/homes/passages would be awesome as well. May make for an interesting level even.
I think a nice approach to the rabbits' housing would be to expand their homes with tunnels digged right under their huts. I don't know how well could Overgrowth be applied to such an environnement, but it would seem logical for rabbits to live underground (plus it would be quite cool to have secret tunnels, weapon stashes and such)
Excellent level design theories! Concise battles work well in a great many games; surge of adrenaline, rest, surge. The rhythm and flow of each level in a game sets the expectations for the next level and greatly influences the overall "grade" of the experience for the player. Excellent progress, Overgrowth!
Overgrowth's combat is as exciting as Oni's was when it came out.
Oddworld: Stranger's Wrath indeed did a good job with the player character's running. Very much enjoyed it's uniqueness.
After having seen the Lugaru footage in the earlier video I keep getting the feeling that the camera is too close to the character in Overgrowth. It's not by much, and zooming out to be the same size as Lugaru would be excessive, but somewhere in between should be better.
I really liked the rabbit huts, an idea for furniture... Chairs could be hollowed stumps and tables tree barks. Since rabbits don't forge weapons, I suppose their building is a bit rudimentary, au naturel materials, maybe?
I find myself week after week watching these videos with my mouth slightly agape just captivated by the evolution of this game, then catching myself near the end and it's back to real life........... or more youtube.
@Sweemops I like the rabbit hole idea reminds me of Bugs Bunny and also tucker does look like a jackrabbit maybe you guys could make allusions to Bugs Bunny and Rodger Rabbit :)
I agree with mmankt! I think it would be very neat to be able to crouch or roll into a rabit-home rather than being able to walk up straight through the door.
just a (obvious) note for level-design flow, skyrim dungeons use water, light, and fallen objects to point arrows in the direction of the end-goal. Maybe wolfire could take inspiration from that?
Rabbits typically live in warrens underground, so why make huts? Just because they are anthropomorphic you ditch all the unique rabbit-themed possibilities? Seems like these guys are basically just ninjas wearing rabbit suits.
@neotoy Humans are apes, yet we live in houses that hold no resemblance to trees and use elevators and escalators to avoid having to, god forbid, climb.
I see nothing wrong with anthropomorphic rabbits being just as different from their animal kin as humans.
Since everyones talking about running, take a look at the game 'strangers wrath' for original xbox and just recently hd on psn. Most people would know it since its oddworld, but after gaining enough speed on your feet, the character starts bounding on his hands and feet like a deer or something (or in overgrowths case a rabbit) and it does look really awesome.
@anguskahn22 I agree, that's the way to - the hero is a rabbit after all. And until now the only interesting parts of the level environment gameplay-wise are vertical elements to climb, so we need something to do while moving through "boring" plains...
@anguskahn22 actually, more like a dog or any kind of wildcats. however, I disagree, it wouldn't fit in this case because the rabbits and whatnot behave and move human-like. no point in making them move like rabbits.
@anguskahn22 Strangers wrath is an awesome unknown game. It is similar to this game in the aspect you were talking about, and I think Wolfire should add some of the things in Stranger's Wrath into Overgrowth. Did you know they are updating the graphics and re-releasing Stranger's Wrath for PS3, PC and Xbox?
Another animal that would be good to study as a reference for the running movement would be kangaroos, they have similar skeletal and muscular structures to rabbits and also make much longer bounds as they start moving faster. It would also be nice to make running a bit stealthier with less step noises because of the longer bounds.
Interesting fact: Because of the long running stride kangaroos expend less energy covering a given distance going fast than walking.
@NEUHOUSER1 But do you think bunnies running around on 4 legs would make this game better? That would kind of take away the feel of the game. Realistic enough that you can feel you're really in the game but enough fantasy that it's not a terrible game. It's amazing how it is.
There is a huge hole in the gaming market for a game like this but multiplayer, a fully adaptive hand to hand / weapon / freerunning multiplayer. This would be one of the biggest things to hit the game community if this were to go multi.
@ElementAndrew99 there are a few people working on it, it's an indie game also.. probably wont be done for a couple years or more yet.
I wouldnt be surprised if they have some guys working on the single or multiplayer in the background to speed it along for an earlier release... Wolffire is tricky that way
You actually mentioned Randy Smith and Thief! I though I was the only person in this sick reality of endless generic pewpew games for impatient 9 year olds, that actually knows Randy Smith and remembers this game with heartwarming nostalgia.
If u are choking an enemy, u should be able to press a button, and if there is a wall next to you, u can smash the rabbit into the wall or something, that would be pretty cool!!!
I think there should be a block and counter attack for the neck hold, because at the moment when you put them in a neck hold you can grab them from like 2 meters away.
The blocking animation should be them bringing their arms up to protect their neck so they can't be choked.
It would be nice for the game to have some sort of open world feature, where you can explore the homes of the characters and possibly some easter eggs.
@Echlonum you did that with the trigger of a button in the previous game, personally I think that was the most fun part about the game...I hope they bring it back
thinking that they live in huts is ok, but they should be based on holes a little bit more. their home should be safe and use unique abilities of the race. the entrance should be really small so you have to crawl into it, they are humanoid animals not humans :)
@mmankt yes ^-^ but why should they want to live primative like thair non humanoid animal counterparts =D? atleast i wouldent want to if i were able to build better housing ^_^!
To change the running style based on speed, it might be useful to study the way horses move. They have several distinct stepping patterns depending on their speed.
@download333 i bet in the future they will make the animations flow into running on all fours as speed increases, or maybe hoping if they have items in their hand perhaps. Kind in mind all these animations are just placeholders just to make sure the mechanics are sound.
@download333 This isn't really possible in a game with digital input (pressed or not pressed WASD on keyboard) unless you add a way to sprint and limit walking speed. A while back though, support for using game pads was added, which have analogue input. /watch?v=4xbrFzrePSU This update also added slower walking styles for when you do take advantage of not pushing the joystick all the way.
Which stage/ level is this?
furryegglet 5 days ago
agriculture, add agriculture, thats what you can do with all that space. A Wheat field with a Windmill in the back drop
Vellyeza 6 days ago
round doors for the rabbit hause :D
kaspermygenfordt 6 days ago
You should do a multiplayer or something! With Team Deathmatch! I would be AWESOME!
SimiVideoCreator 2 weeks ago in playlist Overgrowth Game Development Videos 2
this is rare! i finally stumbled onto something very cool, instead of something perverted or indefinable :D
thehyoomen 3 weeks ago
I haven't seen any bows yet. Are there not going to be any?
shoopoop21 3 weeks ago in playlist Overgrowth Game Development Videos
This is all great, I've been watching many of these videos, but there's a little problem.
My buddy has preordered this and we're having some FPS issues in some maps, while others run flawlessly.. I don't get it.
joaovictor1994 4 weeks ago
@joaovictor1994 it's mostly the amount of objects on the screen or the level has grass and trees, that eats up a lot of computer resources
rocker398 3 weeks ago in playlist More videos from WolfireGames
@rocker398 You'd think so, but no, that happens in a desert level where there's nothing but sand, one rabbit and his house. Oddly enough, the reason for the FPS drops isn't the house. It only happens when you engage in fisticuffs with the rabbit, and comes back to normal shortly after his untimely demise.
joaovictor1994 3 weeks ago
@joaovictor1994 Oh! I know what you are talking about now. I can't really explain it, but I have the same problem. In previous alpha's, I never had slowdown, just a month or two ago, it changed that sometimes when any character started a new action, or became a ragdoll it lags for the length of the animation. Even if that isn't exactly your problem, we are still kinda in the same boat haha.
rocker398 3 weeks ago
@rocker398 Yeah I that's it. Oh well, hopefully it'll be fixed soon.
joaovictor1994 3 weeks ago
I think the game world should definitely be open world, but with certain restrictions in the beginning much like the metroid or gta games do. For example: Maybe certain places could be out of reach until the player is strong enough to jump the height or distance of the obstacle. Just neat things like that would make it even more interesting to me.
MrRyancra 4 weeks ago
Is this Lugaru 2?
furryegglet 4 weeks ago
@furryegglet Yep basicly
silenthunder6 4 weeks ago
@furryegglet sort of
MrBobbyjoe10 1 week ago
Man this is the kind of game I wud be willing to support! Great Job guys!
fmcneillii 4 weeks ago
this is a game engine made by you?
LoveMashine69 1 month ago
@LoveMashine69 Yeah whoever is the programmer for Wolfire did the entire engine.
fmcneillii 4 weeks ago
I wabt to buy it pls try to sell it on steam
Gregorie0582 1 month ago in playlist Weitere Videos von WolfireGames
Bow and Arrow should be awesome in this game lol
Firewoodie 1 month ago in playlist More videos from WolfireGames
I think the levels are waaaaay too big.. You have to spend minutes just running to find a enemy. It is definelly better if it turns open world..
AngellGaby 1 month ago in playlist Overgrowth Game Development Videos
Is this music available anywhere? I find it quite soothing and that it captures the feel of the game quite well
Slippybro 1 month ago in playlist Overgrowth Game Development Videos
This comment has received too many negative votes show
rabbittts are LLAAAMMMEEE!!! you better have some different characters to choose from you asshole
lolwut6045 1 month ago in playlist Overgrowth Game Development Videos
@lolwut6045 dude. STFU. Four people are making this and this easily has to be one of the coolest Indie games i have ever seen. Who gives a fuck if you can only play as rabbits. Its only the Alpha and they have a new build every god damn week. Chances are there are going to be more characters. CUNT.
ARBITEROFTHECOVENANT 1 month ago
@ARBITEROFTHECOVENANT cry moar baby
lolwut6045 1 month ago
@lolwut6045 0/10
ghostsade3 1 month ago
@ARBITEROFTHECOVENANT by the way, there will be 5 DIFFERENT CHARACTERS!!!
MrBobbyjoe10 1 week ago
@lolwut6045 Shut your filthy ingrateful whore mouth, and go pre-order this shit faggot
alidan233 1 month ago in playlist Overgrowth Game Development Videos
@lolwut6045 There will be rabbits, cats, dogs, wolves and rats.
Evilhamster95 1 month ago
useless
sined86 1 month ago
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the running looks very unnatural, you should make them lean when they run.
ObeseNinjaFTW 1 month ago
the running looks very unnatural, you should make them lean when they run.
ObeseNinjaFTW 1 month ago
This game is unbelievable.
3BDRR7MAN 1 month ago
is this a mmo?
hujon3 1 month ago in playlist Overgrowth Game Development Videos
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@hujon3; No, it is single-player. No leveling up, nothing over done. Just an awesome game.
SomeKindaSpy 1 month ago in playlist More videos from WolfireGames
When is this game out?
TrienProductions 1 month ago in playlist Overgrowth Game Development Videos
@TrienProductions; It'll be out when it's out.
SomeKindaSpy 1 month ago in playlist More videos from WolfireGames
@TrienProductions 1-2 more years.
Raagdoll123z 1 week ago
is it going to be online??
gasol1997 1 month ago in playlist Fler videoklipp från WolfireGames
@gasol1997; No, it is single-player. No leveling up, nothing over done. Just an awesome game.
SomeKindaSpy 1 month ago in playlist More videos from WolfireGames
I just found out about the game, and watched some vids, but i still dont get what it is about...
BuStRX 1 month ago in playlist Overgrowth Game Development Videos
I think the walking animation is a little weird, and the enemy's look too easy to kill, but I love everything about this game already. This would be one of the only games I don't pirate, but rather, buy. =]
GayDessert 1 month ago in playlist Overgrowth Game Development Videos
I can't make an annoying dislike comment due to that there are no dislikes!
TacoSaurus69 1 month ago in playlist Overgrowth Game Development Videos
Keep working on it guys! Looks really good. I just wish that i could find a way to play it now...
SuperBugen 1 month ago in playlist Overgrowth Game Development Videos
is this open world and how big is the world? anyone know, im thinking of buying this
randrewm97 1 month ago in playlist Overgrowth Game Development Videos
@randrewm97 right now it's only in alpha so there are only some selected levels to choose from, not open world. They will probably add open world for the final version though.
Simpspark 1 month ago
fell like a SKYRIM
DietrichGamer 1 month ago in playlist Overgrowth Game Development Videos
Rabbits live underground...
Sara3346 1 month ago
I really wish you make this Open world like skyrim. It would be amazing!
phoenixstorms9 1 month ago in playlist Overgrowth Game Development Videos
Rabbits typically live underground. The huts look cool, but underground tunnels/homes/passages would be awesome as well. May make for an interesting level even.
scwizzo 1 month ago
Open world in Overgrowth!! pls!
Zanek007 1 month ago in playlist More videos from WolfireGames 129
@Zanek007 it's not gonna happen (as awesome as it would be, it's impossible)
MCyclopedia 1 month ago
@Zanek007 You can make it, make several maps and then put level load hotspots on the borders to go to other levels
TheLandFerry 1 month ago
@Zanek007 Great Idea but I think its too much work for em xD Lets just hope Im wrong...
MrSunshine571 1 month ago in playlist More videos from WolfireGames
@Zanek007 Yes, please!!!
TheAstronomyFreak 4 weeks ago
i want to buy this
HippyVeterano 1 month ago
Im extremely impressed with all the animations, but the world looks empty and bland.
Erectionproblem 1 month ago
@Erectionproblem wait so are these guys the makers of the game
lamofify 1 month ago
@lamofify yes
Erectionproblem 1 month ago
@Erectionproblem duh
ThePineFall 1 month ago
I think a nice approach to the rabbits' housing would be to expand their homes with tunnels digged right under their huts. I don't know how well could Overgrowth be applied to such an environnement, but it would seem logical for rabbits to live underground (plus it would be quite cool to have secret tunnels, weapon stashes and such)
ironniick 1 month ago 85
@ironniick Maybe something like CryTek's voxel-based terrain engine.
AniCator 1 month ago in playlist More videos from WolfireGames
@ironniick Bloody brilliant idea!
Fangornmmc 4 weeks ago
clap for the next games king
caiomallmann 1 month ago in playlist Overgrowth Game Development Videos
Comment removed
caiomallmann 1 month ago in playlist Overgrowth Game Development Videos
WHY RABBITS
loosekarrott 1 month ago
:D
plan7a 1 month ago
Wow, that looks amazing.
plan7a 1 month ago
I love the thief games.
zwerty007 1 month ago in playlist Overgrowth Game Development Videos
Another great commentary! Please, add more commentary in the final build, similar to how Valve has dev commentary.
ShulzGB 1 month ago
Fire would be a very nice addition inside the fireplace making huts look homely
billindge 1 month ago
If you preorder the game can you import modelfiles into it to make your own stuff?
Pontus900 1 month ago in playlist Overgrowth Game Development Videos
Excellent level design theories! Concise battles work well in a great many games; surge of adrenaline, rest, surge. The rhythm and flow of each level in a game sets the expectations for the next level and greatly influences the overall "grade" of the experience for the player. Excellent progress, Overgrowth!
Overgrowth's combat is as exciting as Oni's was when it came out.
Oddworld: Stranger's Wrath indeed did a good job with the player character's running. Very much enjoyed it's uniqueness.
muffinman2333 1 month ago
After having seen the Lugaru footage in the earlier video I keep getting the feeling that the camera is too close to the character in Overgrowth. It's not by much, and zooming out to be the same size as Lugaru would be excessive, but somewhere in between should be better.
Alignn 1 month ago
whats the story gonna be like for this game
podedowl 1 month ago
the community for this game is rlly relaxing and calm not like some communities
danny99000l 1 month ago
I haven't wanted to comment on art asset videos before, this level and the huts are just beautiful.
sf17k 1 month ago
I really liked the doors.
asdfqwerty2000 1 month ago
I really liked the rabbit huts, an idea for furniture... Chairs could be hollowed stumps and tables tree barks. Since rabbits don't forge weapons, I suppose their building is a bit rudimentary, au naturel materials, maybe?
extragunbon 1 month ago
I think I don't want Mirrors Edge 2 anymore.
kAmi9teen8y5 1 month ago
I find myself week after week watching these videos with my mouth slightly agape just captivated by the evolution of this game, then catching myself near the end and it's back to real life........... or more youtube.
Jybgame 1 month ago
Maybe make it harder to get them in a choke as it seems a little easy.
VxnRvn 1 month ago
how about rabbit-holes, maybe kinda dungeon-style ?
Sweemops 1 month ago
@Sweemops I like the rabbit hole idea reminds me of Bugs Bunny and also tucker does look like a jackrabbit maybe you guys could make allusions to Bugs Bunny and Rodger Rabbit :)
alank524 1 month ago
I agree with mmankt! I think it would be very neat to be able to crouch or roll into a rabit-home rather than being able to walk up straight through the door.
TheCGSphinx 1 month ago
0 dislikes ^^
darklurker08 1 month ago 2
Could i dare n say tht Art Assets are becoming equally or even more interesting than alpha updates?? Or am i going 2 far...?
kwstaras 1 month ago
That scenery is exceedingly beautiful.
CrdBrdProjects 1 month ago
maybe charaters should wake up after a while when choked out
ThePineFall 1 month ago
AWESOME !
siden313 1 month ago in playlist Overgrowth Game Development Videos
This has been flagged as spam show
just a (obvious) note for level-design flow, skyrim dungeons use water, light, and fallen objects to point arrows in the direction of the end-goal. Maybe wolfire could take inspiration from that?
rekindledphoenix 1 month ago
guys i got this game and it's worth every penny.
MCyclopedia 1 month ago
Comment removed
rekindledphoenix 1 month ago
Just the gameplay and lighting looks beautiful. keep up the good work wolfire!
rekindledphoenix 1 month ago
this will be the fking best game of all time when it comes out......
hotshot3434 1 month ago
Rabbits typically live in warrens underground, so why make huts? Just because they are anthropomorphic you ditch all the unique rabbit-themed possibilities? Seems like these guys are basically just ninjas wearing rabbit suits.
neotoy 1 month ago
@neotoy Humans are apes, yet we live in houses that hold no resemblance to trees and use elevators and escalators to avoid having to, god forbid, climb.
I see nothing wrong with anthropomorphic rabbits being just as different from their animal kin as humans.
Lestibournes 1 month ago
@neotoy I think the design of the low, rounded, thatched hut suggests a hole in a grassy knoll without being quite so obvious and literal.
MagFlare 1 month ago
so i have bin looking at these vids for like a year now and i stil dont understand wtf this is :D
ssirK1994 1 month ago
How to explain Overgrowth to your friends: 3:15, "...the game is about rabbits..."
jixxen 1 month ago
the art in this game looks excellent!
Biel7318 1 month ago
Yeah, it would be way more awesome if when the character reaches a certain speed it got on its hands a feet and run like an actual bunny.
SuicidalCult 1 month ago
is that witcher 2 music in the background?
spoonslap 1 month ago in playlist Overgrowth Game Development Videos
@spoonslap No?
BunnyUnite 1 month ago
Can y'all make the game pre-order by card? I don't have pay-pal.
CadenBurleson 1 month ago in playlist Overgrowth Game Development Videos
I have no problem with the running animations. If I had, I wouldn't have waited 100 videos to point it out.
ganonlink 1 month ago
Any progress on the cat models??
JakeSpringhorn 1 month ago
For some reason the framerate seemed lower than usual in this video. Maybe I'm crazy but just out of curiosity, is there any potential reason?
0ftheWALLS 1 month ago 2
There's no way I can look at 2:56 and not think that looks like a hl2 headcrab
mollyrulz9999 1 month ago in playlist Overgrowth Game Development Videos
You say "ruins", I see blocks sticking from the ground. Shouldn't they be more "ruiny", or at least be composed in a ruin theme.
Also the huts. Real life rabbits live in burrows. You should consider making rabbit houses more similar to Hobbit dwellings, build underground.
30LayersOfKevlar 1 month ago
Since everyones talking about running, take a look at the game 'strangers wrath' for original xbox and just recently hd on psn. Most people would know it since its oddworld, but after gaining enough speed on your feet, the character starts bounding on his hands and feet like a deer or something (or in overgrowths case a rabbit) and it does look really awesome.
anguskahn22 1 month ago 38
@anguskahn22 I agree, that's the way to - the hero is a rabbit after all. And until now the only interesting parts of the level environment gameplay-wise are vertical elements to climb, so we need something to do while moving through "boring" plains...
Example in Oddworld: /watch?v=qFNSqqj3Pf0&t=3m10s
just1boot 1 month ago
@anguskahn22 actually, more like a dog or any kind of wildcats. however, I disagree, it wouldn't fit in this case because the rabbits and whatnot behave and move human-like. no point in making them move like rabbits.
yourpersonalspammer 1 month ago in playlist Overgrowth Game Development Videos
@yourpersonalspammer The feature to be able to run on all fours has been a long time coming and it was a very useful feature in Lugaru.
zwerty007 1 month ago in playlist Overgrowth Game Development Videos
@anguskahn22 Strangers wrath is an awesome unknown game. It is similar to this game in the aspect you were talking about, and I think Wolfire should add some of the things in Stranger's Wrath into Overgrowth. Did you know they are updating the graphics and re-releasing Stranger's Wrath for PS3, PC and Xbox?
Chickenkeeper24 1 month ago
@Chickenkeeper24 Yes, He said that in his comment.
zwerty007 1 month ago in playlist Overgrowth Game Development Videos
@Chickenkeeper24
Yeah theyve already released it on ps3, i have it. It looks so amazing
anguskahn22 1 month ago
@anguskahn22 That happened in Lugaru if I remember correctly. No point in not having it.
iamsmert123 1 month ago in playlist Overgrowth Game Development Videos
@anguskahn22 I second that statement. Glad to see people recognizing the awesome things about that game and not just the few "downsides".
IZakAttakI 1 month ago in playlist More videos from WolfireGames
The art is amazing, but I just love that music in the background! Haha
BerryBomber2 1 month ago
Another animal that would be good to study as a reference for the running movement would be kangaroos, they have similar skeletal and muscular structures to rabbits and also make much longer bounds as they start moving faster. It would also be nice to make running a bit stealthier with less step noises because of the longer bounds.
Interesting fact: Because of the long running stride kangaroos expend less energy covering a given distance going fast than walking.
NEUHOUSER1 1 month ago 27
@NEUHOUSER1 Kangaroos don't run
ThatAdelaideGuy 1 month ago in playlist Overgrowth Game Development Videos
@NEUHOUSER1 Rabbits don't move anything like Kangaroos at all, at any speed.
katawatenshu 1 month ago
@katawatenshu But the rabbits in the game are bipeds like kangaroos not quadrupeds like real life rabbits
NEUHOUSER1 1 week ago
@NEUHOUSER1 But do you think bunnies running around on 4 legs would make this game better? That would kind of take away the feel of the game. Realistic enough that you can feel you're really in the game but enough fantasy that it's not a terrible game. It's amazing how it is.
MrBobbyjoe10 1 week ago in playlist Overgrowth Game Development Videos
Should the rabbit houses not be more warren-esque?
EpicWinJamie 1 month ago
There is a huge hole in the gaming market for a game like this but multiplayer, a fully adaptive hand to hand / weapon / freerunning multiplayer. This would be one of the biggest things to hit the game community if this were to go multi.
Souls2009 1 month ago
@Souls2009 Multiplayer online is planned, currently you can only play splitscreen multiplayer though.
badabadasify 1 month ago
@ElementAndrew99 You can play it now. Just go to the site and "preorder" it. You can then download and play it.
Cheesedud6 1 month ago
I have no idea what this is, but it looks absolutely beautiful.
MrMike0113 1 month ago
ส็็็็็็็็็็็็็็็็็็็็็็็็็
ส็็็็็็็็็็็็็็็็็็็็็็็็็
ส็็็็็็็็็็็็็็็็็็็็็็็็็
ส็็็็็็็็็็็็็็็็็็็็็็็็็ ส็็็็็็็็็็็็็็็็็็็็็็็็็ ส็็็็็็็็็็็็็็็็็็็็็็็็็
TheKingMitten 1 month ago
@TheKingMitten how the fuck ppl do that
yksnimus 1 month ago
"furniture for the rabbits"-This has led me to thinking about bunnies in people furniture. How do I get this grin off my face?
balisticjoe 1 month ago
This game is 4 years in development, why is there only one person working on it? when can we play it?
ElementAndrew99 1 month ago
@ElementAndrew99 there are a few people working on it, it's an indie game also.. probably wont be done for a couple years or more yet.
I wouldnt be surprised if they have some guys working on the single or multiplayer in the background to speed it along for an earlier release... Wolffire is tricky that way
PApaSmurfCDMCMD2 1 month ago
Get out of my comment
TheNekoness 1 month ago in playlist Overgrowth Game Development Videos
You actually mentioned Randy Smith and Thief! I though I was the only person in this sick reality of endless generic pewpew games for impatient 9 year olds, that actually knows Randy Smith and remembers this game with heartwarming nostalgia.
timeslav3 1 month ago
If u are choking an enemy, u should be able to press a button, and if there is a wall next to you, u can smash the rabbit into the wall or something, that would be pretty cool!!!
LilLilH 1 month ago
BEHOLD MY POWERS! ส็็็็็็็็็็็็็็็็็็็็็็็็็
Makrillol 1 month ago
@Makrillol ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็็็็็็็็็็็็็็็็็็็ส็็็็็็็ Behold MINE!
SpanishBroomaker 1 month ago
I think there should be a block and counter attack for the neck hold, because at the moment when you put them in a neck hold you can grab them from like 2 meters away.
The blocking animation should be them bringing their arms up to protect their neck so they can't be choked.
3d834 1 month ago
Open speech transcription and watch 3:23-3:30 :D
k12274 1 month ago
@download333 they resemble humans a lot more than horses lol
GOOB3000 1 month ago
indeed, longer steps the faster you move
ekanhaxxel2 1 month ago
It would be nice for the game to have some sort of open world feature, where you can explore the homes of the characters and possibly some easter eggs.
lemonystuff 1 month ago
Hello, I hope you see this comment
You could make a change in the effect of the blows and fall when they take punches, kicks and everything.
I loved the videos and I'm waiting for the debut of the game, even if it takes a long time but I have helped.
Bye
azeitona1022 1 month ago
I think this idea for level design is much better than just having small levels.
Rabbit huts look awesome aswell!
jackhaystead 1 month ago
Would be nice if the rabbits could run really fast on all 4, and when he slows down he steps up on his backfeet again :)
Echlonum 1 month ago
@Echlonum you did that with the trigger of a button in the previous game, personally I think that was the most fun part about the game...I hope they bring it back
conceitarturo 1 month ago
This has been flagged as spam show
LOLOOL WHATS YOUR FURSONA LOLOLOL I FUCK RABBITS LLOOOLL IM SO LONELY LOLOLO BRBRBRBRBRBR HUEHUE I REPORT YOU
KeshnerfFilms 1 month ago
@KeshnerfFilms Are you fucking retarded?
DGtibbs 1 month ago
@DGtibbs Are you tucking refarted?
KeshnerfFilms 1 month ago
@KeshnerfFilms lol. refarted.
BlaqueAudio 1 month ago
awesome :3
AwayToSlay 1 month ago
Will overgrowth be on console, if so i would really like to get it on my ps3
MrRamendude 1 month ago
@MrRamendude I would think not. They have alot of development ahead and the PS3 is pretty hard to code for.
Wrestlingthemeremix 1 month ago 2
yo if there is a soundtrack for this game i think that The Humbling River by Puscifer would be a really powerful piece in this game.
kitlarson 1 month ago
thinking that they live in huts is ok, but they should be based on holes a little bit more. their home should be safe and use unique abilities of the race. the entrance should be really small so you have to crawl into it, they are humanoid animals not humans :)
mmankt 1 month ago 37
@mmankt exactly.
BleakColours 1 month ago
@mmankt Maybe something like a Hobbit hole, or a dirt hut maybe.
aRMEd8uLL 1 month ago
@mmankt yes ^-^ but why should they want to live primative like thair non humanoid animal counterparts =D? atleast i wouldent want to if i were able to build better housing ^_^!
Redxruki 1 month ago
@Redxruki "Better" is relative. Perhaps a rabbit thinks that their style of housing is better than ours, who knows?
extragunbon 1 month ago
so, this means no alpha changelog video this week?
Nyocurio 1 month ago
@Nyocurio It's only sunday, the Changelogs are posted on Monday mornings.
DFWatches 1 month ago
@DFWatches Yeah, I keep forgetting we in Europe are a bit ahead of you guys..
Nyocurio 1 month ago
Can't wait.
BerraG 1 month ago
I absolutely love the huts. You did a really good job at conquering the difficult task of imagining what a rabbit village would look like! Great Job!
Maxwelldoggums 1 month ago in playlist Overgrowth Game Development Videos
To change the running style based on speed, it might be useful to study the way horses move. They have several distinct stepping patterns depending on their speed.
download333 1 month ago 104
@download333 i bet in the future they will make the animations flow into running on all fours as speed increases, or maybe hoping if they have items in their hand perhaps. Kind in mind all these animations are just placeholders just to make sure the mechanics are sound.
Iridetrikes 1 month ago
@download333 This isn't really possible in a game with digital input (pressed or not pressed WASD on keyboard) unless you add a way to sprint and limit walking speed. A while back though, support for using game pads was added, which have analogue input. /watch?v=4xbrFzrePSU This update also added slower walking styles for when you do take advantage of not pushing the joystick all the way.
wave17vp 1 month ago