Added: 4 years ago
From: wirrwarr
Views: 1,612
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  • Nice one :)

    Any chance you can make it public wirrwarr? Would be great to play this one.

  • 3:47 reminds me a bit of SNOKIE on the C64 :)

  • fine fine work you need to be in the industry if you are not already

  • No, they re self made. I didnt even know that game when I made it.

    Search for "Tearaway Thomas" and do a deep comparison; you will see that nothing is identical, I cant even find real familiar things. Its just because you know Tearaway and everytime you see a Jump&Run concept game, you recall your memorizes that cheat to your senses like the "first come, first serve" principe. Its psychology.

  • This is great. If it would have been published, I would say at least 1000 copies would have been sold.

  • thats brilliant. What games do you make now?

    I made some games but I had no choice but to use combination Basic and machine language. except on the Amiga I used AMOS. What language did you write this in?

  • 1) In the past I took the challenge to start a 3D game based on vector maths but due to lack of free time I've currently frozen the development process.

    2) I wrote the speed critical parts in Assembler. Things like figure control were written in Blitz Basic 2.

  • looks like you have Metroid's Varia suit when you jump.

  • Impressive, and especially so at fourteen!

  • cool ,, great stuff there :D i remmeber making a game in amos called futurecop LOL wasnt as good as this though ,, great work :)

  • hehe looks fun and nice and hard. I should crack open my old amiga games. I used AMOS and Octamed (hence the username :) )

  • You should apply to be on the next "Aprentice series" with Sir Alan Sugar. Maybe you can regenerate some of his old games for the phone market or something.

  • I wasnt using Fraps because it lagged my game too much.

    Maybe I'll find a way ... but if someone knows a better alternative, let me know. I would re record it in the better quality

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