No, they re self made. I didnt even know that game when I made it.
Search for "Tearaway Thomas" and do a deep comparison; you will see that nothing is identical, I cant even find real familiar things. Its just because you know Tearaway and everytime you see a Jump&Run concept game, you recall your memorizes that cheat to your senses like the "first come, first serve" principe. Its psychology.
I made some games but I had no choice but to use combination Basic and machine language. except on the Amiga I used AMOS. What language did you write this in?
1) In the past I took the challenge to start a 3D game based on vector maths but due to lack of free time I've currently frozen the development process.
2) I wrote the speed critical parts in Assembler. Things like figure control were written in Blitz Basic 2.
You should apply to be on the next "Aprentice series" with Sir Alan Sugar. Maybe you can regenerate some of his old games for the phone market or something.
Nice one :)
Any chance you can make it public wirrwarr? Would be great to play this one.
TCDruid 2 years ago
3:47 reminds me a bit of SNOKIE on the C64 :)
pianoman74 2 years ago
fine fine work you need to be in the industry if you are not already
68060 3 years ago
No, they re self made. I didnt even know that game when I made it.
Search for "Tearaway Thomas" and do a deep comparison; you will see that nothing is identical, I cant even find real familiar things. Its just because you know Tearaway and everytime you see a Jump&Run concept game, you recall your memorizes that cheat to your senses like the "first come, first serve" principe. Its psychology.
wirrwarr 3 years ago
This is great. If it would have been published, I would say at least 1000 copies would have been sold.
Vyggy 3 years ago
thats brilliant. What games do you make now?
I made some games but I had no choice but to use combination Basic and machine language. except on the Amiga I used AMOS. What language did you write this in?
cjunk351 3 years ago
1) In the past I took the challenge to start a 3D game based on vector maths but due to lack of free time I've currently frozen the development process.
2) I wrote the speed critical parts in Assembler. Things like figure control were written in Blitz Basic 2.
wirrwarr 3 years ago
looks like you have Metroid's Varia suit when you jump.
thatgracefulledge 3 years ago
Impressive, and especially so at fourteen!
Vegetable4 4 years ago
cool ,, great stuff there :D i remmeber making a game in amos called futurecop LOL wasnt as good as this though ,, great work :)
tyronix 4 years ago
hehe looks fun and nice and hard. I should crack open my old amiga games. I used AMOS and Octamed (hence the username :) )
Octamed 4 years ago
You should apply to be on the next "Aprentice series" with Sir Alan Sugar. Maybe you can regenerate some of his old games for the phone market or something.
ElAlbojense 4 years ago
I wasnt using Fraps because it lagged my game too much.
Maybe I'll find a way ... but if someone knows a better alternative, let me know. I would re record it in the better quality
wirrwarr 4 years ago