Added: 3 years ago
From: callistek
Views: 3,791
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  • dude ur good!

  • I have 2 say just in that 1 bit ther is a hell of alot of work, i have used photo shop since 2002 or sumfing like that, and that is sum major work for such a small poice of game.

  • cant wait to play this, i'd pay for it.

  • looks like you have done alot of work.

  • i could only dream to be able to know what you know!

    i'm going to take computer science for college

    but i'm a bit hesitent becuse it seems to be math dominant, and i'm horrible in math

  • :D if it's what you love, go for it, It's logic dominate, which is a sub category of math. But yeah there can be alot of math depending on what area you go into.

  • @callistek yeah people told me before i started doing computer stuff that there was gonna be alot of math, but there really isnt as much as i thought (wich is good)

  • yea.... you have a hard work... Maybe you will make this game with your friends? Free and good for you!

  • I'm working on a secret project with friends :D similar in scale though. Right now on Feudal empires, I'm going to focus on making it single player for now.

  • Seems like a lot of work to create all those tile variants by hand that way one at a time. Why not layer some basic building blocks programmatically, using alpha?

    Even if doing the combinations at runtime is too prohibitive, generating them using a script by combining layers seems like it would be way faster than all that work you did by hand in the video.

    The tiles look great, though!

  • Sometimes that is acceptable, but normally it will make the tiles look 'cheap' In these sheets it's water / nothing, the grass was just to test. But in the final version it's just water, so it can be placed on snow, desert, etc.

  • :D Thanks, I'm working on a cool video now, I will show a game making process from start to finish :D It will take a while to make though, programming part takes longer than the art part.

  • What progam did you use to make that?

  • The art was in Photoshop CS3, the SQL was in MS SQL Server 2005, the game client engine is in Flex 3.0 (ActionScript3), the XML I think I did it in Dreamweaver CS3, The game server is in C#, (MS visual studio)

  • You're just doing it because "Err I didn't understand" >.> Can you clear it in text please?

  • Sorry for my English, I live in Brazil and speak more Portuguese than English. "I'm just doing this (the sprite sheet art) because... errmmm.. I can... I have too, nobody else is here to do it."

    Since I'm the only person working on the game I have to do everything. :/ which is not ideal. (I hope for pretty art some day)

    Hope that clears it up :D

  • eu amo ticos

  • is there a release date yet?

  • None yet, due to financial issues I can only work on the game when I have money and nothing to do. I plan on putting a page up on the site soon showing financial support options.

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