@greatxerox Je ne sais pas comment éliminer le scintillement dans Dosbox. Je ne l'avais pas noté la dernière fois que j'ai essayé, mais c'était sur un serveur Itanium via Remote Desktop en émulation x86 dans une machine virtuelle HPVM. Du coup, j'avais peut être le ralentissement sans même le demander…
@christophe3d Aurais-tu gardé les sources de la version PC ??? Les miennes ont disparu avec le crash du disque dur sur lequel elles étaient :( Un petit vsync bien placé devrait corriger ce problème de flash... Fred ;)
@ApacheMan2K Google "Dawn of 3D games", you'll see a blog post I wrote a while back about what inspired me. Among other things a game called Starglider II, but also the Smurfs.
There were lots of 3D games before that, like Night driver, Star Wars, Star Raiders, Tempest, I Robot, Elite, some Vectrex games, Mercenary, Rescue on Fractalus, Star Glider (2), Stunt Car Racer, Flight Simulations like Falcon and so on.
I was just giving some overall examples of early 3D games, and some of them using polygons - wireframes in Elite or filled polygons with flat shading in I Robot (first?).
Maybe I should have mentioned Way Out from 1982, because it *looks* somewhat like filled polygons - but that's almost impossible on an 8-bit machine at that speed (it's probably raycasting, a first?).
I'm not sure if Night Driver really uses "sprites" though.
@mspeter97 Yeah, but since "sprites" were graphical objects indepentent of the background (so that the background wasn't overdrawn), and Night Driver doesn't have a "background" (i.e. background image), there is no need for "sprites". There was no need for hardware sprites or software sprites in Night Driver.
Probably it's just simple graphic drawing routines.
Many asked what I'm doing these days. Google "Taodyne". I am still doing 3D, but applied to presentations. And we are talking about "real" 3D too, Avatar style, if your hardware permits it. We have a beta available for download if you are interested. Please mention "Alpha Waves" in the comments area of the subscription page.
Awesome at that time. Wondering how the computing power being utilize to produce such result at that time. Memory is limited and it is still running smooth...
It sucks. The first 3D platformer originated on the PC yet the PC has only about 5 notable one not on other consoles. 2D platformers are in quite an abundance on PC, just not 3D ones.
This game was also one of the few that actually showed what the AdLib could do. Need to find some way to export the music from this game, it's amazing.
@Amaranthus616 That was the first one using filled polygons, but there were wireframe 3D games going back to the mid 70s. Spasim, Panther, and the like.
Hi, I'm the author of that game. If you want to know more about its genesis, Google "Dawn of 3D games".
To Zanik99, yes, you could complete the game by hitting 16 special star-shaped objects. I did complete the game twice to make sure it could be done. I'm not sure anybody else did :-)
Your blog entry about the development of this milestone in gaming history was very informative and well written. It's a shame that your game is not that well known and often overseen.
Really? Let me say that I loved this game as a child; it was the first polygonal game that I played and I thought it looked cool. The gameplay wasn't perfect but it was unique and always fun. All my friends liked the game too. And I absolutely loved spacing out to the music (although I believe someone else created it, but still).
@christophe3d Je ne suis pas sur de pourquoi je jouais ce jeu, mais je lui trouvais a l'époque une sorte de pouvoir hypnotique ! Félicitations pour ce succès un peu bizarre à nos yeux d'aujourd'hui :)
@christophe3d You designed this game? =O This was definitely revolutionary for its time; and I understand this game came out one year before "Alone in the Dark" did. I remember playing this, only it's called "Continuum" here in North America.
Anyway, what would you say inspired you to make this game?
@christophe3d bravo pour ce jeu tres original Christophe que j'avais découvert sur pc à l'époque. comment fait on pour faire disparaitre ce scintillement incessant tout en gardant une bonne fluidité ? j'ai essayé sur dosbox, le scintillement disparait si on fait réduit la vitesse d'émulation, mais le jeu est alors trop lent. :/ merci
is not really the first 3D polygon based, but is the first 3D platform game :) the first flat-shaded 3d game is "I robot" in 1983.
zakopako82 3 weeks ago
@greatxerox Je ne sais pas comment éliminer le scintillement dans Dosbox. Je ne l'avais pas noté la dernière fois que j'ai essayé, mais c'était sur un serveur Itanium via Remote Desktop en émulation x86 dans une machine virtuelle HPVM. Du coup, j'avais peut être le ralentissement sans même le demander…
christophe3d 1 month ago
@christophe3d merci pour ta réponse. dommage pour le pb de scintillement :) A quand un remake de ce jeu que l'on peut qualifier d'historique ?
greatxerox 6 days ago
@christophe3d Aurais-tu gardé les sources de la version PC ??? Les miennes ont disparu avec le crash du disque dur sur lequel elles étaient :( Un petit vsync bien placé devrait corriger ce problème de flash... Fred ;)
LUDOIDtheFly 6 days ago
@ApacheMan2K Google "Dawn of 3D games", you'll see a blog post I wrote a while back about what inspired me. Among other things a game called Starglider II, but also the Smurfs.
cee3d 1 month ago
Beat Mario 64 by quite a bit, there.
mewtwo711 2 months ago
ive got a rhyme old school cool i think this is cool but i have never played it before
icycoolstudios 4 months ago
What is even?
redfoxbennaton 4 months ago
There were lots of 3D games before that, like Night driver, Star Wars, Star Raiders, Tempest, I Robot, Elite, some Vectrex games, Mercenary, Rescue on Fractalus, Star Glider (2), Stunt Car Racer, Flight Simulations like Falcon and so on.
Still, this one looks pretty good.
rudiangath 6 months ago
@rudiangath 3D WITH polygons!
Night Drive was using sprites to immitate 3D!
mspeter97 5 months ago
@mspeter97 Yes, I know.
I was just giving some overall examples of early 3D games, and some of them using polygons - wireframes in Elite or filled polygons with flat shading in I Robot (first?).
Maybe I should have mentioned Way Out from 1982, because it *looks* somewhat like filled polygons - but that's almost impossible on an 8-bit machine at that speed (it's probably raycasting, a first?).
I'm not sure if Night Driver really uses "sprites" though.
rudiangath 5 months ago
@rudiangath Night Driver used a sort of sprite magnification technique witch was complex for the time,
that's why it was during night time (I suppose..)
mspeter97 5 months ago
@mspeter97 Yeah, but since "sprites" were graphical objects indepentent of the background (so that the background wasn't overdrawn), and Night Driver doesn't have a "background" (i.e. background image), there is no need for "sprites". There was no need for hardware sprites or software sprites in Night Driver.
Probably it's just simple graphic drawing routines.
rudiangath 5 months ago
@rudiangath but f we count those blank lines that come closer when advancing as a background animation it's a sprite
mspeter97 5 months ago
@mspeter97 Sprites are "graphical overlays".
But if you want to call pixel drawing sprites, than call it sprites ;-)
(I used to program animations without sprites)
rudiangath 5 months ago
And for the record, this game made the "Guiness Book of Records", gamers edition.
christophe3d 7 months ago
The music was done by a guy named Frederic Mentzen. I am not aware that it can be downloaded anywhere. I'll see if I can address that.
christophe3d 7 months ago
Many asked what I'm doing these days. Google "Taodyne". I am still doing 3D, but applied to presentations. And we are talking about "real" 3D too, Avatar style, if your hardware permits it. We have a beta available for download if you are interested. Please mention "Alpha Waves" in the comments area of the subscription page.
christophe3d 7 months ago
Still looks better than most current "indie" games
fudman02 7 months ago
The music. I'm in fucking LOVE!
MrBigzKY 8 months ago
pretty cool.
PeterOnoLennon 9 months ago in playlist DOS Games
Uniquely, it's one of those platforming games that you can't jump, but rely on trampolines to gain height.
JohnshiBRPG 9 months ago
Awesome at that time. Wondering how the computing power being utilize to produce such result at that time. Memory is limited and it is still running smooth...
happychords86 10 months ago
This is so fluid, feels so 'physical' in a strange way. Awesome to see such a unique game style
grinick 10 months ago
I did play this game! Until it made me feel really insane for a moment, so I quit :)
Wow! :))
holegus 11 months ago
It sucks. The first 3D platformer originated on the PC yet the PC has only about 5 notable one not on other consoles. 2D platformers are in quite an abundance on PC, just not 3D ones.
thatsistheguy 11 months ago
That's awesome. Would love to see more of your work.
proman84 1 year ago
I have been looking for that game music for many years now... Thank you so much!
Does anyone know, where you might be able to download it?
TheKjaer 1 year ago
Battlezone came earlier but didn't play in a fully 3D area..
Ryoku75 1 year ago
This game was also one of the few that actually showed what the AdLib could do. Need to find some way to export the music from this game, it's amazing.
xrror 1 year ago
If you like this game, google and download VVVVV the game. Pure Genius.
PATooTHEooGREASER 1 year ago
I'd like to see videos of the other versions of this game, particularly the split-screen multiplayer mode on the original Atari ST version.
RABBIDGamfan 1 year ago
Wasn't the first polygon game by a longshot, but it was the first 3D platform game. And generally great.
I think this was also the first time a DOS game sounded better than its Amiga counterpart, too.
GotNextVideo 1 year ago
@GotNextVideo yeah, last i heard the first fully 3d polygon game was i robot, from 1983
Amaranthus616 1 year ago
@Amaranthus616 That was the first one using filled polygons, but there were wireframe 3D games going back to the mid 70s. Spasim, Panther, and the like.
GotNextVideo 1 year ago
@GotNextVideo indeed, maze war too. a lot of those games are pretty interesting i think
its funny how all these different styled and types of games started a lot earlier than people think they did
Amaranthus616 1 year ago
god what an irritating game
kushka53 1 year ago
Hi, I'm the author of that game. If you want to know more about its genesis, Google "Dawn of 3D games".
To Zanik99, yes, you could complete the game by hitting 16 special star-shaped objects. I did complete the game twice to make sure it could be done. I'm not sure anybody else did :-)
christophe3d 2 years ago 44
Your blog entry about the development of this milestone in gaming history was very informative and well written. It's a shame that your game is not that well known and often overseen.
no1DdC 2 years ago
You really can complete it? I had no idea. I loved the moods this game had. Even after playing so many others I still remember it.
nutherefurlong 1 year ago
Really? Let me say that I loved this game as a child; it was the first polygonal game that I played and I thought it looked cool. The gameplay wasn't perfect but it was unique and always fun. All my friends liked the game too. And I absolutely loved spacing out to the music (although I believe someone else created it, but still).
Thank you very much for your hard work!
ThrilloVanHouten 1 year ago
@christophe3d I'm sure I had this game... Christopher, do you still do 3D or game coding?
JDoucette 1 year ago
@JDoucette Back to 3D after several years on compilers, virtualization, real-time
christophe3d 1 year ago
@christophe3d Alpha Waves is not only a great game, but also features an outstanding musical score. Is there any way to get the music?
MonoCabron123 9 months ago
@christophe3d dude you are awesome this game rocks!
pHr33kAcHu 7 months ago
@christophe3d You did 1990's hardware some justice
Drfusebox 5 months ago
@christophe3d Je ne suis pas sur de pourquoi je jouais ce jeu, mais je lui trouvais a l'époque une sorte de pouvoir hypnotique ! Félicitations pour ce succès un peu bizarre à nos yeux d'aujourd'hui :)
mickmils 2 months ago
@christophe3d You designed this game? =O This was definitely revolutionary for its time; and I understand this game came out one year before "Alone in the Dark" did. I remember playing this, only it's called "Continuum" here in North America.
Anyway, what would you say inspired you to make this game?
ApacheMan2K 1 month ago in playlist DOS Games
@christophe3d bravo pour ce jeu tres original Christophe que j'avais découvert sur pc à l'époque. comment fait on pour faire disparaitre ce scintillement incessant tout en gardant une bonne fluidité ? j'ai essayé sur dosbox, le scintillement disparait si on fait réduit la vitesse d'émulation, mais le jeu est alors trop lent. :/ merci
greatxerox 1 month ago
I never understood this game. How could you complete it? Was this some kind of 3d-maze?
Zanik99 2 years ago
@Zanik99 To complete it, you had to find 16 star-shaped thingies, each of which unlocked new areas in the maze.
christophe3d 1 year ago 5
i loved this game
mathchadwick 2 years ago
This was much slower on an amiga
BaranTheBad 2 years ago
holy shit i remember playing this for months
SEGnosis 2 years ago