Lol and nice game by the way. Nicely polished I would try to add in script somewhere movement smoothing on the tilt. Then on a mouse and keyboard it would be more fluid.
Protip: GamePad.GetState(PlayerIndex.One).ThumbSticks.Left is the way to go for a game like this. The camera movements look jerky. It would have been better to have a simple directional feel rather than the whole map moving and the camera up vector changing every two seconds. Well if there was some sort of transition between camera up angles it probably would have been better (my $0.02)
This would make a great wii game.... But on a different note you said that its jerky on the PC could you post a video of it on 360 so i could see it... this is a potential buy for me if its on community games
Hey, we haven't gotten it to run on xbox 360 yet. It's possible to play it on the pc with an xbox controller which makes the camera movement less jerky.
It looks a little jerky when you tilt it.. Shouldn't it be a bit smoother? Other than that it looks awesome! What did you model it in? 3ds Max? How easy is XNA to script?
Yeah, its pretty jerky when using the mouse and keyboard as a controller which I did when recording the video. If you use an xbox gamepad it's completely smooth, but I didn't have the cable to connect it to my pc unfortunately.
The model is made in 3ds max and then exported as one in an OBJ file. The OBJ file is then imported into the editor where placeholders in the file gets replaced by scripted elements like enemies, powerups etc.
I haven't played monkeyball but I've seen videos of it. I agree it looks a bit like it. Do you tilt the world or control the game-character in monkeyball?
In my opinion it shares genre with monkeyball, like games such as Doom, Prototype, Fear etc. is another genre. It's difficult to be truly original theese days.. almost everyone borrows from someone :-)
In monkeyball you tilt the world. But I agree with you, the fact that it's the same genre doesn't make it bad, I just think that it should be "better" than monkeyball in some way (besides your art); if it is not, why would I buy yours? I wish you a very good luck with your game, I hope it ends up being great.
In our game the user has the ability to pick up different powerboosts as well, such as jump, air boost, speedboost etc. Other than that the following maps will have different themes, so they wont be much like this one.
I'm glad you brought some constructive criticism with you. Thats allways usefull :-)
Lol and nice game by the way. Nicely polished I would try to add in script somewhere movement smoothing on the tilt. Then on a mouse and keyboard it would be more fluid.
ninja1507 1 year ago
Can XNA Directly use FBX?
ninja1507 1 year ago
Protip: GamePad.GetState(PlayerIndex.One).ThumbSticks.Left is the way to go for a game like this. The camera movements look jerky. It would have been better to have a simple directional feel rather than the whole map moving and the camera up vector changing every two seconds. Well if there was some sort of transition between camera up angles it probably would have been better (my $0.02)
Uraniummoon 1 year ago
This would make a great wii game.... But on a different note you said that its jerky on the PC could you post a video of it on 360 so i could see it... this is a potential buy for me if its on community games
sodafountan 2 years ago
Hey, we haven't gotten it to run on xbox 360 yet. It's possible to play it on the pc with an xbox controller which makes the camera movement less jerky.
MartinNH 2 years ago
Seetherlee: I didn't do the scripting myself, but the programmers had a pretty easy time scripting it I think.
MartinNH 2 years ago
It looks a little jerky when you tilt it.. Shouldn't it be a bit smoother? Other than that it looks awesome! What did you model it in? 3ds Max? How easy is XNA to script?
seetherlee 2 years ago
Yeah, its pretty jerky when using the mouse and keyboard as a controller which I did when recording the video. If you use an xbox gamepad it's completely smooth, but I didn't have the cable to connect it to my pc unfortunately.
The model is made in 3ds max and then exported as one in an OBJ file. The OBJ file is then imported into the editor where placeholders in the file gets replaced by scripted elements like enemies, powerups etc.
MartinNH 2 years ago
what would be the difference with monkey ball?
mortemdei 2 years ago
I haven't played monkeyball but I've seen videos of it. I agree it looks a bit like it. Do you tilt the world or control the game-character in monkeyball?
In my opinion it shares genre with monkeyball, like games such as Doom, Prototype, Fear etc. is another genre. It's difficult to be truly original theese days.. almost everyone borrows from someone :-)
MartinNH 2 years ago
In monkeyball you tilt the world. But I agree with you, the fact that it's the same genre doesn't make it bad, I just think that it should be "better" than monkeyball in some way (besides your art); if it is not, why would I buy yours? I wish you a very good luck with your game, I hope it ends up being great.
mortemdei 2 years ago
In our game the user has the ability to pick up different powerboosts as well, such as jump, air boost, speedboost etc. Other than that the following maps will have different themes, so they wont be much like this one.
I'm glad you brought some constructive criticism with you. Thats allways usefull :-)
MartinNH 2 years ago
thats pretty nice i have to say, you culd get more creative and all crazy with this game... and sweet music man
djmakerz 2 years ago
Looks cool. I like the soundeffects (:
Silverframe 2 years ago