how do you make the game end when example after 5 players die then the game will end , displaying victory/defeat ? i cant make the event whereas after all the players die in force 1 , the players in force 2 will win the game , displaying victory , ending the game . pls help me tyvm !
I've got one. I just made an Ability for a Custom Map (Based off of Booty Bay) and tried my best to model it after Cone of Cold. The only thing wrong with it is whenever I use it. The damage is being dealt. It instead is using the default Shockwave damage while everything else still working (Animation and damage targets.) Any assistance with this?
I've been trying to make an ability where shockwave is cast and I want the caster to appear at the target point.
I put event "Unit - A unit finishes casting an ability"
Conditions "(Ability being cast) Equal to Custom Ability"
Actions "Unit - Move (casting Unit) instantly to (Target point of ability being cast)"
The custom ability so far is just shockwave. When I do it in game though, after casting shockwave, the caster moves to the center of the map and I don't understand why. Can anyone help?
@StylersQuiks You can both try to set the point to some variable. Or try some instantly move to a preseted amount of 'units'. Like the casting unit will move 10feets forward his facing angle... I know there is something like that.
But try googling it or find some group of people who still works with Warcraft 3 Editor . I Dont use it anymore :(
@jasonkemmett2 hey i looked for that thats not a real function i understand that thats proble the jass log maybe but im using the gui so i need the trigger il ike gui
@zoro0123@noobpwner I think what he meant was how to make more than 9 mirrorimages. because for some reason if you try to make 10, your hero dissappears.
everytime i try making a spell with channel as the base, i give it to my hero then go into game to test it but the hero never even has the spell or i learn the spell and then it just disappears...any help?
Like forreals why do they put tutorial even though they don't even explain anything. Its like going to school and they don't even stop to help the student -.-
Use camtasia instead. Much better graphics =) Here you have the Full download link = ultimatefreepcdl(dot)tk/ and go to forums and there you'll find it :D
Song name in the beginning? *w* Great tut btw, but my ability fucked up :/ my unit took his hands up in the air, and did nothing, and it stayed there Xd
@000UA000 thats why I'm gonna learn how to make spells using triggers, cause it gives me more accessibility to make what I want the spell to look like. of course if its a simple spell like heal then i'd just copy and paste lol.
There's also a third alternative: "Star Explosion" Which means that you use a spell such as Thunder Strike and imobilize it, and you will add through triggers:
Events- A unit starts the effect of an ability (Find below the Unit category)
Conditions- (Ability being used) Equal to (Star Explosion)
Actions- Create Special effect at position of (triggering unit) with offset 200,-100 (For an example. There are also the most common: 100,100 100,-100 200,200 -200,-200 200,-200 -200,100 etc...
It's harder to create the spell by triggers though but it gives you the ability to add more than one models at once and at different position than the Caster or Target, variables are required for this of course and they're called: Caster, Target for easy names.
And if you'd like to create a "Multishot" as a starfall, then you use the spell barrage, and change the targets allowed to: Ground,Organic,Enemy,Air so that it will damage all types. From that part you will have to customise the stats.
NOTICE: To make this spell look like starfall you need to customise the models the way you want them to be, there's also "Multishot" as very many different types of art, such as "Firebolt" "Cold Arrows" "Hammers" (Last one is for Thrall of Gryphon Riders) And there are also some starfall spells such as Arcane missiles, all that's required is the "Healing Spray" spell and the art for Starfall.
ughmm no offence but this tutorial is sorta useless for someone who doesn't know anything and isnt that whats a tutorial supposed to be ? teaching something to someone that doesn't know anything ? its way too fast and its as if you expect us to know this already (which if we did then we wouldnt be watching this)
Do you know in Dota or in other games where it says a shield has a chance to reduce a certain amount of damage? e.g. 40% chance to reduce damage by 60.
can anyone help with me with some stuff about custom abilities? i've still got a few questions about some stuff that's happening with my abilities... and help would be apreciated... message me on my profile or comment here, idc. thanks! :]
When i give my Paladin (or whatever^^) the order to cast the Custom Ability on the enemy he cast and then nothing happens. And when i now cast the ability on another unit the effect of the ability is by the unit i targeted befor (hope you understand^^)
ex: I cast "Custom Ability" on peasant1, nothing happens.
Now I cast "custom Ability" on peasant2 and peasant1 take damage and the special effect.
uhm, I have another question..it all works good all the times, it's just that from time to time, the ability doesnt take mana from the hero ( also it doesnt have cooldown when that happens, I`ve set the cd to 8 sec )
Try using the Event : A unit 'starts the effect of an ability,' rather than use A unit 'begins casting an ability.' This is because the game checks the two events VERY differently. With 'begins casting an ability,' it triggers before mana is used and the cooldown starts. With 'starts the effect of an ability,' the trigger will run after the mana is spent and the cooldown starts. In practice, never use 'begins casting an ability,' along with 'is attacked.' These can be exploited by cheaters.
can you do this in Roc version ??? cuz when i followed ur vid i didnt have the thingys next to where it was picture of a helmet and a chest.... it was only those 2 at me.. not the abillitys
What you mean by ''make any unit hit by it take damage?''
If you want it to move to a point you gotta set this point into a Point variable or Region vaariable and then order move.
To make the unit damage everything in his way you can activate an ability [dont know name] that is already ready into the editor and it does damage only by contact.
you can make any ability into hereo ability...when your making ability just klick in the bar at Stats Hero ability and that will make that spell into hero spell
u have a bar, with file edit layer, blablabla. Click on advanced -> Gameplay Constants -> Click on "Use custom gameplay constants -> scroll down untill u find hero stuffs, then there is Hero Maximum level and u can set that to what u want. I hope that this helps.
There is one thing that i dont understand, plz help me...: i did everything as u did it, my unit, wich i gave the spell to, was a hero wich looked like an animal...so i tried the spell and it didnt work...then i saw that u canged the unit to ".mdl" so i also did that, now it works....but my hero is a shadow-.-, but urs isnt..what did u do different?
This spell is very inefficient. Instead of having 4 If/Then/Else Statements he could have removed them all and replaced the Damage Target line with:
Unit - Cause (Casting unit) to damage Target, dealing ((100.00 x (Real((Level of Acid Bomb for (Casting unit))))) + 100.00) damage of attack type Spells and damage type Magic
Clean up the code real nice and make the entire game run just a little bit smoother.
I'm not so sure it is easier to understand. Fairly simple concept I had laid out plainly. If you perhaps used a microphone and talked the viewers through it there would be no problems and you would also be 'teaching' a more effective and efficient way to code.
Lol GUI is more trust worthey than JASS but yes yes would not leak if you know how to use JASS i know some JASS but i trust GUI more becuse JASS can leak alot if you dont know what your doing, i use JASS for abilites any ways lol.
Yes i know like the demon hunter morph, i had that in mind. Except making it a on and off abillity, not only a duriation. But unfortunately i could not change it at all basically. Oh well..
How do you add a cooldown to the trigger spells?
ken5z 1 month ago
this is too much hard, you can only make ability like THUNDER BOLT and only change effects
apipek 2 months ago
This has been flagged as spam show
how do you make the game end when example after 5 players die then the game will end , displaying victory/defeat ? i cant make the event whereas after all the players die in force 1 , the players in force 2 will win the game , displaying victory , ending the game . pls help me tyvm !
kingstonn13 4 months ago
you leak points btw
tHeeStkIller 5 months ago
Comment removed
thelvadamee14 7 months ago
Comment removed
thelvadamee14 7 months ago
I've got one. I just made an Ability for a Custom Map (Based off of Booty Bay) and tried my best to model it after Cone of Cold. The only thing wrong with it is whenever I use it. The damage is being dealt. It instead is using the default Shockwave damage while everything else still working (Animation and damage targets.) Any assistance with this?
tehjefey 7 months ago
i dont have the abbilety tab in my object editor, how come?
rnedisc 9 months ago
I've been trying to make an ability where shockwave is cast and I want the caster to appear at the target point.
I put event "Unit - A unit finishes casting an ability"
Conditions "(Ability being cast) Equal to Custom Ability"
Actions "Unit - Move (casting Unit) instantly to (Target point of ability being cast)"
The custom ability so far is just shockwave. When I do it in game though, after casting shockwave, the caster moves to the center of the map and I don't understand why. Can anyone help?
StylersQuiks 10 months ago
@StylersQuiks You can both try to set the point to some variable. Or try some instantly move to a preseted amount of 'units'. Like the casting unit will move 10feets forward his facing angle... I know there is something like that.
But try googling it or find some group of people who still works with Warcraft 3 Editor . I Dont use it anymore :(
zoro0123 10 months ago
hello, did anyone know how to make a mounted hero to dismounted hero using ability? please tell me.
allrock018 1 year ago
awesome ill ddo this later :)
bagwa03 1 year ago
how do i majke a comp unit cast forces of nature trees are around
jasonkemmett2 1 year ago
@jasonkemmett2 Try to find some trigger like this:
Action - Unit order cast ability.. something like that :p
zoro0123 1 year ago
@jasonkemmett2 hey i looked for that thats not a real function i understand that thats proble the jass log maybe but im using the gui so i need the trigger il ike gui
jasonkemmett2 1 year ago
@jasonkemmett2 that's not jass.
There is some Trigger ACTION like that, just search for Unit and Order.
zoro0123 1 year ago
how can i make Mirror image ability make many clones??
noobpwner1014 1 year ago
@noobpwner1014 Just change the Mirror Image ability in Object Editor to do more than 2 or 3 images :)
zoro0123 1 year ago
@zoro0123 @noobpwner I think what he meant was how to make more than 9 mirrorimages. because for some reason if you try to make 10, your hero dissappears.
LinkinYM 1 year ago
@LinkinYM dunno
zoro0123 1 year ago
DUDE UR TOO FAST AFTER U REACH AT THE TRIGGERS AND STUFF!!!
supercool918 1 year ago
Yeah what is with WC3 editor users having such gay music
cartesiaLive 1 year ago
Check Memory leaks aswell, since this got none :P
toigun 1 year ago
everytime i try making a spell with channel as the base, i give it to my hero then go into game to test it but the hero never even has the spell or i learn the spell and then it just disappears...any help?
333hab 1 year ago
hey the skill is like blink strike. Not bad acutally. Can u post more videos for custom Ability. Nice video anyway.
MrEmoLoveX 1 year ago
@MrEmoLoveX Sorry But I left editing years ago =/
zoro0123 1 year ago
Like forreals why do they put tutorial even though they don't even explain anything. Its like going to school and they don't even stop to help the student -.-
sabergt562 1 year ago
Use camtasia instead. Much better graphics =) Here you have the Full download link = ultimatefreepcdl(dot)tk/ and go to forums and there you'll find it :D
TheWc3Helper 1 year ago
@TheWc3Helper Hmm How did you know I was needing a program to record?
OK,going after Camtasia,but its for other business :P
zoro0123 1 year ago
@zoro0123 Haha i idi just knew that xD because if you watch my LATEST video qualty it's 1080p HD. xD All that is because of Camtasia
TheWc3Helper 1 year ago
I do the skill same with you but It say tip tool missing?How to change it?
supertyrant0007 1 year ago
@supertyrant0007 Its the Abilitie description
zoro0123 1 year ago
Song name in the beginning? *w* Great tut btw, but my ability fucked up :/ my unit took his hands up in the air, and did nothing, and it stayed there Xd
zedox10 1 year ago
@zedox10 Sorry, I dont know. This was so long ago.
Review all your triggers and settings on object editor(abilitie) . You can get it
zoro0123 1 year ago
How do you change other abilities base ID? When I use two different berserk abilities they both lanches.Help me pleazzz!!!
pepps21 1 year ago
Whatst he name of the 2 furst songs?
dragoonkng 1 year ago
Very useful for newbies learning how to manipulate the Channel ability with triggers. 5/5.
xoOThomasOox 2 years ago
u don't need triggers to do this -_- u can just make a new spell be remaking other spells - this way easier
000UA000 2 years ago
@000UA000 its the first step to learning how to make a custom ability >.> lol. Well atleast its helping me.
uoi100 1 year ago
@uoi100 with triggers u can make new spells and they will be nicer, but make spell with trigger is hard thing (
000UA000 1 year ago
@000UA000 thats why I'm gonna learn how to make spells using triggers, cause it gives me more accessibility to make what I want the spell to look like. of course if its a simple spell like heal then i'd just copy and paste lol.
uoi100 1 year ago
@uoi100 if you want - do this; now i make just simple melee maps.
000UA000 1 year ago
@000UA000 C'mon thats not too hard
zoro0123 1 year ago
@zoro0123 for my it's hard (((
000UA000 1 year ago
@000UA000 I see..
zoro0123 1 year ago
@zoro0123 oh sorry, for me. if you can explain to me how use triggers, try it pls
000UA000 1 year ago
@000UA000 : /
zoro0123 1 year ago
@zoro0123 :P
000UA000 1 year ago
so wtf did ur ability do? just dmg?? im trying to make my own custom one and i need help with ti
ReganChambers 2 years ago
There's also a third alternative: "Star Explosion" Which means that you use a spell such as Thunder Strike and imobilize it, and you will add through triggers:
Events- A unit starts the effect of an ability (Find below the Unit category)
Conditions- (Ability being used) Equal to (Star Explosion)
Actions- Create Special effect at position of (triggering unit) with offset 200,-100 (For an example. There are also the most common: 100,100 100,-100 200,200 -200,-200 200,-200 -200,100 etc...
PowerofJohras 2 years ago
It's harder to create the spell by triggers though but it gives you the ability to add more than one models at once and at different position than the Caster or Target, variables are required for this of course and they're called: Caster, Target for easy names.
And if you'd like to create a "Multishot" as a starfall, then you use the spell barrage, and change the targets allowed to: Ground,Organic,Enemy,Air so that it will damage all types. From that part you will have to customise the stats.
PowerofJohras 2 years ago
NOTICE: To make this spell look like starfall you need to customise the models the way you want them to be, there's also "Multishot" as very many different types of art, such as "Firebolt" "Cold Arrows" "Hammers" (Last one is for Thrall of Gryphon Riders) And there are also some starfall spells such as Arcane missiles, all that's required is the "Healing Spray" spell and the art for Starfall.
PowerofJohras 2 years ago
How do i make a unit cast like star fall? if its an custom star fall
Kav2990 2 years ago
I copied this exactly and got over 10000 errors...
Qtip650 2 years ago
In my object editor i only have Items and Unit, how do i get Abilities, doodads etc.
AyeKaiAye 2 years ago
It's up on the bar, theres Units/Items/Destructibles/Doodads/Abilities/Buffs/Effects/Upgrades. U can see them even on the vid.
GanDuumar 2 years ago
:P Its because i didnt have extention downlaoded.
AyeKaiAye 2 years ago
Have you frozen throne? You need to buy it if you wanna those.
Dude7469 2 years ago
Can you make a video and make a AOE Spell Like Shockwave spell that cast Shockwave to all sides or somthing like that?
danogalex1 2 years ago
ughmm no offence but this tutorial is sorta useless for someone who doesn't know anything and isnt that whats a tutorial supposed to be ? teaching something to someone that doesn't know anything ? its way too fast and its as if you expect us to know this already (which if we did then we wouldnt be watching this)
tonyvien1 2 years ago
people need to stop using damn music in tutorials and use a mic to explain it more -.-
eatmeimsteak 2 years ago 11
@eatmeimsteak I know your comment is old but, some people don't have mics lol.
uoi100 1 year ago
thanks it worked im ganna try to make it awsomely cool tho now
devenport08 2 years ago
canu explain it all and too fast
buttayhahahaahahah 2 years ago
A slooow tutorial made by a newbie for newbies.
You can simply click on "new ability" to select an ability and don't have to use the "search" function. Get some more practice.
Imbapiranha 2 years ago
Do you know in Dota or in other games where it says a shield has a chance to reduce a certain amount of damage? e.g. 40% chance to reduce damage by 60.
How do i do something like that?
Thanks in advance and for the vid :)
whatams 2 years ago
When i click on the object manager :P The only tabs i have are units and items, none of the other o.0 Any ideas why this might be?
fgf284 2 years ago
You need to have the expansion to get the other tabs in world editor.
XxChronxX 2 years ago
This sucks...
Maybe you should show people how to remove leaks before you learn them this shit? Else they're maps with these spells will lagg like hell
vXTutorials 2 years ago
This is supposed to be a a tutorial for beginners.
If you want make better create another tutorial,how to remove leakes.
zoro0123 2 years ago
maybe you should go back to elementary school and learn proper grammar before you post an angry comment.
JerrmyBoi 2 years ago
why dont you make such a toturial ?
DzMkL123 2 years ago
lol funny music XP
CrazzyPaliest 2 years ago
thanks! i needed that!!
Madara29 2 years ago
thanks dude u helped me alot i would like to make a buisness with me
Onlineman10 2 years ago
how do i make it so the ability is autoactivated like it happens and u dnt need to click button
Deanosaurus999 2 years ago
You mean... Hotkey button??
zoro0123 2 years ago
@Deanosaurus999 Now I see.
You mean Passive... Dont remember.
And probably you won't need this anymore. 9 months ago......
LOL man, This is so Nostalgia. : /
zoro0123 1 year ago
yo i need help with the dummy unit i wanna make a ability where i shoot some thing and it hits multiple enemys.
do you know how ?
MrScreamoFTW 2 years ago
use the barrage ability for that.
moris112 2 years ago
Name and artist of all the musics ??? ?Anyone khow ???
Igor7852 2 years ago
Agora tu me pego,não lembro!!
Tenta usar Music ID xD
zoro0123 2 years ago
how to make my skil lvl to 10 i cant make my skill add to 10 some one help me?
neverseebefor 2 years ago
Open the object editor , go to abilities and look for "Stats - Levels " and put the number equal to the number of levels u want ^^
Igor7852 2 years ago
look lvl recuired
mastergazel 2 years ago
Probably you havent edited the abilities in the object editor,change the lvl required setting
zoro0123 2 years ago
Hey friend that is amazing!
Cronos09867 2 years ago
Music name please 7:10
Gadzixor 2 years ago
Don't Remember,something like Tiesto...
zoro0123 2 years ago
rofl im confused O.o
ubeuberl33t 2 years ago
can anyone help with me with some stuff about custom abilities? i've still got a few questions about some stuff that's happening with my abilities... and help would be apreciated... message me on my profile or comment here, idc. thanks! :]
BaconWrangler 2 years ago
Ffs u cant do this without frozen throne expansion -.-
Ryndika 2 years ago
They are real good songs :)
tamedsoilder21 2 years ago
gime song plz
tamedsoilder21 2 years ago
how did u do that quick thing at 2:10 ?
9GTO9 2 years ago
If I remember... Copy and Paste.
zoro0123 2 years ago
i wonder if i can make it do this by it self, well good video
but is it possible i can set this as a target so i dont have to do it ?
if u understand
lezcrox 2 years ago
Thx alot for this vid.. Please make some more!
Yourmomatzoo 2 years ago
I Left Warcraft long time ago
zoro0123 2 years ago
Comment removed
Ultimate600 2 years ago
Hey cool video it helped me^^
But theres one problem i have :
When i give my Paladin (or whatever^^) the order to cast the Custom Ability on the enemy he cast and then nothing happens. And when i now cast the ability on another unit the effect of the ability is by the unit i targeted befor (hope you understand^^)
ex: I cast "Custom Ability" on peasant1, nothing happens.
Now I cast "custom Ability" on peasant2 and peasant1 take damage and the special effect.
What i do wrong? pls help me
thx^^
TheLittleEvil13 2 years ago
It does have something wrong with the trigger sequence.
Maybe the first thing happening is to deal damage,then set the target Unit to the variable.
As the first time you don't have the variable set,it won't do nothing. Check your editor.
zoro0123 2 years ago
Hm. I found the mistake. Its so simple^^
I put the "set variable" thing not at the start of the trigger, i put it to the end. after changing this i can use it witout any problems
THX FOR THIS TUT ^^
TheLittleEvil13 2 years ago
uhm, I have another question..it all works good all the times, it's just that from time to time, the ability doesnt take mana from the hero ( also it doesnt have cooldown when that happens, I`ve set the cd to 8 sec )
Dustuhala 2 years ago
Try using the Event : A unit 'starts the effect of an ability,' rather than use A unit 'begins casting an ability.' This is because the game checks the two events VERY differently. With 'begins casting an ability,' it triggers before mana is used and the cooldown starts. With 'starts the effect of an ability,' the trigger will run after the mana is spent and the cooldown starts. In practice, never use 'begins casting an ability,' along with 'is attacked.' These can be exploited by cheaters.
xuebingsherpi 2 years ago
ty a lot, that was the problem :D
Dustuhala 2 years ago
Thx for this video helped me alot
elsam051 2 years ago
Comment removed
brainfactor 2 years ago
lol ur tutorial was fckin hard to understand u dont show what button u click so i had to replay again and again
playa674 2 years ago
srry :/
zoro0123 2 years ago
What´s the name of the second song? Can u tell me please?
ikaldo 3 years ago
Daddy Dj is the name of the song.
zoro0123 2 years ago
can you do this in Roc version ??? cuz when i followed ur vid i didnt have the thingys next to where it was picture of a helmet and a chest.... it was only those 2 at me.. not the abillitys
Sjokkis13 3 years ago
Sorry but I can't I Dropped world editor long ago,and Hardly I will come back to work with it :(
zoro0123 2 years ago
how do i create a charging ability (ie: pick a point and my hero charges/moves to that point)? then make any unit hit by it take damage?
zfafo 3 years ago
What you mean by ''make any unit hit by it take damage?''
If you want it to move to a point you gotta set this point into a Point variable or Region vaariable and then order move.
To make the unit damage everything in his way you can activate an ability [dont know name] that is already ready into the editor and it does damage only by contact.
zoro0123 3 years ago
Comment removed
PlasmicRedX 3 years ago
What are the names of the songs in this video?Please tell me!!!
Droyteka 3 years ago
Comment removed
aligatorzs 3 years ago
Im also new so its kinda hard too understand some of it went kinda fast.
DisneyClassicmusic 3 years ago
Just pause it!
zoro0123 3 years ago
Lol you replied now XD that comment was one month ago:P
DisneyClassicmusic 3 years ago
Oh Yeah,I'm just too lazy to log in youtube and watch comments!
Also warcraft is past for me now :( but maybe I come back :) ... oh noLol
zoro0123 3 years ago
Comment removed
CS3SasukeCS3 2 years ago
Dude That is Realy EASY!
SheepHunterPwn 3 years ago
You didn't destroy the special effect or the point. Will leak D:
cakemixcore 3 years ago
hey can you make abilities like bloodlust into hero abilities? if so plz explain
randomnamehere134 3 years ago
lool...
xKibaFTWx 3 years ago
lol im new to this game so stfu
randomnamehere134 3 years ago
ok sry^^ look at 3:31 at "Stats - Hero Abillity"
that should help u
xKibaFTWx 3 years ago
you can make any ability into hereo ability...when your making ability just klick in the bar at Stats Hero ability and that will make that spell into hero spell
aligatorzs 3 years ago
guys sry for spaming but where can i increase the life of one hero and a building??? i need it immediately.... plz....
Alezio100000 3 years ago
building:
object editor --> [your unit] --> data - max. hp or something like that
hero:
max. hp = strength*25 + basic hp
cooliscool2 3 years ago
o and something more where can i change the damage of a hero in object editor??? thankz
Alezio100000 3 years ago
LOL you asked me, I ANSWERED..
OlloX3 3 years ago
thank you very much ;)
Alezio100000 3 years ago
how can i make my hero grow up more than 10 levels???
Alezio100000 3 years ago
this is what u have to do:
open world editor,
go to terrain editor (the map),
u have a bar, with file edit layer, blablabla. Click on advanced -> Gameplay Constants -> Click on "Use custom gameplay constants -> scroll down untill u find hero stuffs, then there is Hero Maximum level and u can set that to what u want. I hope that this helps.
TheElementKid 3 years ago
Exactly ;)
zoro0123 3 years ago
thx
it works
and i made a skill too
PivotPlay666 3 years ago
There is one thing that i dont understand, plz help me...: i did everything as u did it, my unit, wich i gave the spell to, was a hero wich looked like an animal...so i tried the spell and it didnt work...then i saw that u canged the unit to ".mdl" so i also did that, now it works....but my hero is a shadow-.-, but urs isnt..what did u do different?
lazarusstay 3 years ago
This spell is very inefficient. Instead of having 4 If/Then/Else Statements he could have removed them all and replaced the Damage Target line with:
Unit - Cause (Casting unit) to damage Target, dealing ((100.00 x (Real((Level of Acid Bomb for (Casting unit))))) + 100.00) damage of attack type Spells and damage type Magic
Clean up the code real nice and make the entire game run just a little bit smoother.
Tyrulaan 3 years ago
You right,never thought that.
But my way is better to understand
zoro0123 3 years ago
I'm not so sure it is easier to understand. Fairly simple concept I had laid out plainly. If you perhaps used a microphone and talked the viewers through it there would be no problems and you would also be 'teaching' a more effective and efficient way to code.
Tyrulaan 3 years ago
My native language isn't English so I could have made some mistakes
zoro0123 2 years ago
the best tutoriaalll 10x
Forkoto 3 years ago
What's the name of the first music? ;P
HiagoX 3 years ago
ty for tutorial
DeathFrikinChikin 3 years ago
Cool tutorial !
DepthOfMyBrain 3 years ago
is this just for Frozen throne or can it work with reign of chaos as well?
aeon1993 3 years ago
you need the tft editer
Darkfire889 3 years ago
is that just world editor?
Darkfire889 3 years ago
Yup...
zoro0123 3 years ago
Ahhh GUI ? *ieks* Jass FTW =D
TheDownpointer 3 years ago
Lol GUI is more trust worthey than JASS but yes yes would not leak if you know how to use JASS i know some JASS but i trust GUI more becuse JASS can leak alot if you dont know what your doing, i use JASS for abilites any ways lol.
zussedog 3 years ago
Yes, but its easier with Jass to trigger custom Spells, cause of local variables. But yes you´r right, Jass can be very very dangerous ;)
TheDownpointer 3 years ago
If I have made a tutorial in JASS almost no one would understand. Besides I don't know Jass very well ;D
zoro0123 3 years ago
Hehe ^^
The most I like by using JASS that the Spell is MUI cause of local variables. But GL with GUI ;)
TheDownpointer 3 years ago
you can use local variables in gui too
custom script local variable ;)
SheWasAlmost18 3 years ago
By any chance do you know how to make an ability somewhat like defend. So that you could change a units attack from ranged to melee attack?
squidavenger 3 years ago
???
zoro0123 3 years ago
To change the attack type of a unit from ranged to melee with a ability. Do you know how?^
squidavenger 3 years ago
No,I think there is no way...
But there are abilities that morphs the unit in other. Search about those abilities.
zoro0123 3 years ago
Yes i know like the demon hunter morph, i had that in mind. Except making it a on and off abillity, not only a duriation. But unfortunately i could not change it at all basically. Oh well..
squidavenger 3 years ago
There is a way that involves trigegrs, you can either have an add range trigger or replace unit trigger, either way it gets hard after awhile
Coolty44 3 years ago
worked relly well
miffotim 3 years ago
Yey! now it works! :D thank you so much, really good tutorial.
PS: all who complain that he is fast, just pause the video and it will geta lot easier.
Areeoo 3 years ago
idk why but it only works 50/50 for me, one time he does teleport to the enemy, sometimes he dosnt, why?
Areeoo 3 years ago
I just can say that something must be wrong.
Maybe the trigger or the Abilitie.
Check Cooldowns and mana cost.Also check trigger conditions ;)
zoro0123 3 years ago
dude wat the hell comfuseing
runesRUS 3 years ago
Pause Button does exist
zoro0123 3 years ago
my editor doesn't have that thing the edit abilities
spearkill 3 years ago
It must be Frozen Throne editor
zoro0123 3 years ago
so can i download that somewhere?
spearkill 3 years ago
Creating custom abilities makes so much more sense. I had never thought about using triggers. Well made tutorial. Easy to follow along. Thanks much
XenQ7 3 years ago