I think its A+ only thing you should do is take the Capcom logo out of the power select menu. Since the way they've been treating MEGAMAN lately I don't think they deserve there name anywhere in a epic project like this! Maybe replace it with Keiji Inafune's name? Whatever you decide to do props to you man keep it up!
no promises though, flash games seems a bit lag and uses too much memory when i am comparing the two. anyway, i have both engines and may probably be releasing the game maker version first. not decided , the coding is similar anyway... depends on their performance...
I thought the enemies and stage designs were very clever. I like how you're not just making a "generic Mega Man sequel" like nearly all other fan games. I look forward to it's release.
you could probably make a game exactly like this very easily with RPG maker XP or VX whichever one.......Just copy and paste the scripts under the main script and your on your way.......not very hard i dont think...............but i have to give ya props Sonic88 very nicely done.......The characters and the animations are very nice......what did u use ???
Animations are drawn using a freeware character maker 1999. Frame by frame. Some of the animations are available in avartar form on capcom street fighter forum somewhere.
@Sonic88 nice!!! you must have a lot of patients to do that frame by frame....lol
i am currently working on an RPG game using RMXP its basically your typical final fantasy type of game. i am going to put a lot of time and effort into it. but i am still learning. obviously you have talent when it comes to this sort of thing. so if you have any ideas please feel free to share them with me. i am open to suggestions. Thanks and keep up the great work !!! ;p
This one is great, much better than Ryu stage, you did an awesome job. The only thing that bothered me was the zoom in special again and the fact that it looked too much like Ryu's. Aside that, it's pretty much perfect, you captured the true essence of Mega Man's level design
revenge gauge? It works well, but I can't help but feel a little....well...does this also have Rose from SSFIV? Or Juri? It just, in my head, proves that SFIV is just flavor of the month material. I thought it was strictly SFII.
I only now realized that bar next to the SF fighters health is their revenge gauge haha! Great job on this! Im excited to see the final product! Capcom would be proud.
This is pretty awesome. May I recommend more Street Fighter-ly aspects to the boss fights? Maybe taking the traditional Mega Man health bar and turning it to its side and putting it on top of the screen along with the bosses, to make it like Street Fighter's health bar up top? HUD images and a timer with the infinity symbol may be cool too. Or maybe just a "K.O!" flash when the boss asplodes.
LOVE the Ultra moves for bosses though, such a cool thing to see. I'll follow this closely.
@Sonic88 megaman9/10 uses a custom engine for the game to simulate an 8bit enviroment so its capable of whatever colors they want for the game. Hope that helps you. If you need something more indepth I'll see whatelse I can find.
@Sonic88 was actually reading up a bit more after I posted, the devs said at one point they had to redo several bosses and enemies because they were to colorful and detailed. Love what you've done so far, it looks fantastic.
first of all, this looks very nice...and i have feedback for the game. is it me or is the boss battle a bit too long? maybe make the attacks more powerful. what do you think?
yes you are right, i find it a long too. I made the game in a way that mega buster does minimal damage. It should be a lot faster when a fully charge buster is used.
imo, when Dhalsim does his "Ultra" he should teleport to where he started the fight before using it. That way it covers more ground in terms of where Megaman can/can't go when jumping around.
As is, it isn't very threatening to Megaman since it becomes useless once it gets into the "higher" sections and he can easily avoid it.
Just a thought, maybe too late in the process of making it.
thanks the websites for embedding the video on the forums. the discussion is a form of motivation to me. And no its not that professional, there is still a lot of things to tweak, but i try to make the physics wise very close. the walking speed and jumps are mixtures from mm 1-3. charging is similar to mm4 but timing is different. mm4 blast is used as protoman from mm10 uses the old design too.
stage wise the number of colors is kept very low to give the nes feel, capcom also used more in mm9/10
It's awesome! I can't wait to play Mega Man VS Street Fighter!
JohnnyP625 1 month ago
And after all of that, he broke the first rule of robotics.
seekertosecrets 1 month ago
Level design is really clever and I also like it how you translated dhalsim as an Mega Man enemy. Hope I can play it in the future.
ElNuminos 4 months ago
LOL! Your game is awesome. Love the Blanka stage!
God0fGamin 5 months ago
this was definitely the best one so far
snitches2442 5 months ago
Sim looks so hard without defeating Rose first and his stage without blanka. ^^
kayame18 5 months ago
this is amazing. has Capcom seen this? they would love it
stewartbrad 6 months ago
I think its A+ only thing you should do is take the Capcom logo out of the power select menu. Since the way they've been treating MEGAMAN lately I don't think they deserve there name anywhere in a epic project like this! Maybe replace it with Keiji Inafune's name? Whatever you decide to do props to you man keep it up!
GalaxYSmokaH4Trilli0 6 months ago
Mega Man fans out there! Join us at "100,000 Strong for Bringing Back Mega Man Legends 3" Let´s do this!! Save Mega Man!
starkingxxx 7 months ago 3
@starkingxxx
I joined on the first day =), gogogo!
Sonic88 7 months ago 2
VERY NICE! =D
UchihaIsu 7 months ago
Dhalsim stage needs more fire-based enemies/traps.
For example, those spikes could be a fire pit...that kind of thing.
The Boss is fantastic though.
Looks even more well designed than many real Megaman bosses.
OculusSF 8 months ago
awesome engine
IAMAMEGAMANpunch 10 months ago
i want this demo....where?
nomickok2 11 months ago
Game maker,for this video, currently moving to flash develo, in flash AS3. =)
Sonic88 1 year ago
@Sonic88 Great choice. Flash is becomming easily better than GM
Tsukiyomaru0 9 months ago in playlist More Miscellaneous Stuff 2
@Sonic88
no promises though, flash games seems a bit lag and uses too much memory when i am comparing the two. anyway, i have both engines and may probably be releasing the game maker version first. not decided , the coding is similar anyway... depends on their performance...
Sonic88 9 months ago
What did you use to program the game?
PoypoyProduction 1 year ago
I thought the enemies and stage designs were very clever. I like how you're not just making a "generic Mega Man sequel" like nearly all other fan games. I look forward to it's release.
Mitchell00 1 year ago
hahaha, they have a rage meter! that's awesome!
um09dndam 1 year ago
you could probably make a game exactly like this very easily with RPG maker XP or VX whichever one.......Just copy and paste the scripts under the main script and your on your way.......not very hard i dont think...............but i have to give ya props Sonic88 very nicely done.......The characters and the animations are very nice......what did u use ???
sixstringscumdog 1 year ago
@sixstringscumdog
Animations are drawn using a freeware character maker 1999. Frame by frame. Some of the animations are available in avartar form on capcom street fighter forum somewhere.
Sonic88 1 year ago
@Sonic88 nice!!! you must have a lot of patients to do that frame by frame....lol
i am currently working on an RPG game using RMXP its basically your typical final fantasy type of game. i am going to put a lot of time and effort into it. but i am still learning. obviously you have talent when it comes to this sort of thing. so if you have any ideas please feel free to share them with me. i am open to suggestions. Thanks and keep up the great work !!! ;p
sixstringscumdog 1 year ago
lol sweeeet
wangtang32000 1 year ago
@wangtang32000
Nice bof display pic =)
Sonic88 1 year ago
@Sonic88 ah thank you, personally, i'd really like to have a gem of some sort that looks like that. like a chain? or dare i say bracelet?
wangtang32000 1 year ago
Respond to this video... i like it! dhalsim was cool! keep up the good work!
Demondscott 1 year ago
Glad I saw this at home. PRICELESS. YOU WIN!
Nangbaby 1 year ago
Gotta wait until I get home to see this. Why won't this video play on Mobile Devices?
Nangbaby 1 year ago
YOU GOT
YOMI
harblardo 1 year ago
awesome!! I hope megaman universe looks like this (Y)
mictaindeath 1 year ago
That was so sick. Everything was great. Seeing Dhalsims Ultra 1 in 8bit fashion was pricless. |^_^|
20/10 marks here.
Peace.
DannyCybar 1 year ago
3:10. Wow they even threw in the YOGA CATASTROPHE!
ZeroG004 1 year ago
megaman is broken tier in this game he needs a sagat levl nerfng
harblardo 1 year ago
watermelon FTW!!!
jinrex015 1 year ago
Oily Man and Feng Shui Woman for Mega Man 11 please
justsignmeup911 1 year ago
This one is great, much better than Ryu stage, you did an awesome job. The only thing that bothered me was the zoom in special again and the fact that it looked too much like Ryu's. Aside that, it's pretty much perfect, you captured the true essence of Mega Man's level design
CaptainJSheridan 1 year ago
I think I would put money down for this. Good job. Let me know where I can download it.
dudemanjac 1 year ago
The sprites are freaking awesome !!!!
Also the design of the enemies and animations are just perfect !!
And the boss battles seem really challenging.
The only thing that maybe could be better is the design of the levels, maybe with some very defined little "gimmicks" like in MM 9 - 10
RandallFaraday 1 year ago
@RandallFaraday
yea , i will think of something... hopefully.
The development is still in the very early stage...
Sonic88 1 year ago
Dhaslim looks ADORABLE!!!!
jimbolic0809 1 year ago
revenge gauge? It works well, but I can't help but feel a little....well...does this also have Rose from SSFIV? Or Juri? It just, in my head, proves that SFIV is just flavor of the month material. I thought it was strictly SFII.
WHATISUTUBE 1 year ago
I only now realized that bar next to the SF fighters health is their revenge gauge haha! Great job on this! Im excited to see the final product! Capcom would be proud.
DML897 1 year ago
watermelonman lol
RKNELIAS 1 year ago
Very cool. Maybe use a more traditional dhalsim theme, and change the sound for his teleport, but otherwise no real objections.
Alignn 1 year ago
This is pretty awesome. May I recommend more Street Fighter-ly aspects to the boss fights? Maybe taking the traditional Mega Man health bar and turning it to its side and putting it on top of the screen along with the bosses, to make it like Street Fighter's health bar up top? HUD images and a timer with the infinity symbol may be cool too. Or maybe just a "K.O!" flash when the boss asplodes.
LOVE the Ultra moves for bosses though, such a cool thing to see. I'll follow this closely.
MachMakModMus 1 year ago
I got a question. For those with mm9/10, did capcom used colors only from NES for mm9/10?
Thanks in advance to anyone who can answer this...
Sonic88 1 year ago
@Sonic88 megaman9/10 uses a custom engine for the game to simulate an 8bit enviroment so its capable of whatever colors they want for the game. Hope that helps you. If you need something more indepth I'll see whatelse I can find.
eyesofnova 1 year ago
@eyesofnova
thanks, i was just wondering if i should follow the NES color,
NES color is toooo limited, I shall just keep the number of colors low instead.
Sonic88 1 year ago
@Sonic88 was actually reading up a bit more after I posted, the devs said at one point they had to redo several bosses and enemies because they were to colorful and detailed. Love what you've done so far, it looks fantastic.
eyesofnova 1 year ago
That Dhalsim boss was a fucking newbie.
ShawnMcCool 1 year ago
looks awesome, but something about dhalsim don't look cheap enough.
Jumpman3 1 year ago
looks cool but whats up with the slow motion? looks like lag from hell
skrface13 1 year ago
Game Over :/
VinnyR0X 1 year ago
first of all, this looks very nice...and i have feedback for the game. is it me or is the boss battle a bit too long? maybe make the attacks more powerful. what do you think?
BX5BT 1 year ago
@BX5BT
yes you are right, i find it a long too. I made the game in a way that mega buster does minimal damage. It should be a lot faster when a fully charge buster is used.
Sonic88 1 year ago
Shit man, great job i would definitly try this game out.
ninodude01 1 year ago
Wow, you made this game by yourself ?
WESKERfromEVIL 1 year ago
sooo cool! Soul Satellite eh? does that mean Rose is in? <3
Tekami 1 year ago
Imagine fighting Dhalsim without the S. Satelite. it would have been murder!!! lol
aamassy 1 year ago
Would really love to see some "Kikou-Buster".
Charge it and it will become a Kikoushou on release =D
WaterKirin 1 year ago
Sounds like a theme from Pocket Fighter stage.
The stage with toy shop.
Dhalsim looks so cute doing those drill moves hahaha...
WaterKirin 1 year ago
@WaterKirin
the title of that song is dhalsim toyshop, thats y it is used...
Sonic88 1 year ago
@Sonic88
I see. Information about Pocket Fighter OST is kinda rare to find.
WaterKirin 1 year ago
I love the ultra style animation part man, keep it up
WakerOfWinds 1 year ago
cute
acidglow 1 year ago
mochi is on blast
xaznharryx 1 year ago
@xaznharryx D: you said what I was gonna say
SmexyMillz 1 year ago
If you already are then good but if not then you definitely need to be hired by capcom ASAP
StreetTrooper 1 year ago
This is amazing! I think it would be awesome though if Dhalsims yoga catastrophe ball was HUGE lol
RanmaSaotome12 1 year ago
epic
StuntinALLmyLIFE 1 year ago
Dhalsim looks so good in this. Keep up the good work.
imaznfoo 1 year ago
imo, when Dhalsim does his "Ultra" he should teleport to where he started the fight before using it. That way it covers more ground in terms of where Megaman can/can't go when jumping around.
As is, it isn't very threatening to Megaman since it becomes useless once it gets into the "higher" sections and he can easily avoid it.
Just a thought, maybe too late in the process of making it.
zeth07 1 year ago
thanks the websites for embedding the video on the forums. the discussion is a form of motivation to me. And no its not that professional, there is still a lot of things to tweak, but i try to make the physics wise very close. the walking speed and jumps are mixtures from mm 1-3. charging is similar to mm4 but timing is different. mm4 blast is used as protoman from mm10 uses the old design too.
stage wise the number of colors is kept very low to give the nes feel, capcom also used more in mm9/10
Sonic88 1 year ago
great work.
would love to also see "A. Reflector" as a weapon!
dorik0 1 year ago
wow awesome
;)
dryayo6716 1 year ago