Added: 3 years ago
From: Blackrusader
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  • tutorioal ? :D

  • add default blender fluid to it :D

  • If you throw something in it, will it ripple? will it splash?

  • @Frap357 i dont think so if so he would have shown us that, but it isnt impossible to make it either.

  • this is multi texture materials?

  • can someone tell me what the best progrm to make games is

  • @MADagain321 Blender 3D. Definitely.

  • an a wave modifier be added to it?

  • drop something in it!!

  • cool. does anyone know how to make fire?

  • @RuneScapeAma do a google search on dr monster particle tutorial

  • Nice job!

  • hummm make a tut!!!!!

  • Looks exactly like Empire Total War water.

  • Thats that gta 4 water!

  • none of your links work...

  • Try to update your link, sorry but I don't know why when something doesn't work im being angry... lol

    anyways, 5 stars, its so amazing!!! how did you do that in blende's game engine? :D

  • is so amazing 5/5 stars

  • yep

  • you've got to show us how you did this!

  • read info - there is a link to official tutorial

  • PLZ make toturial quickly i will subscribe you!!

  • how do you do that

  • I will be posting a tutorial shorty of my method since it is quite different to the way the Yo Frankie Team did theirs.

  • @Blackrusader does it move?can you swim in itgo under water ECT?

  • @Blackrusader Liar.

  • you should make a tutorial how to do this!

  • There already is one on how to get something similar but I might do a tutorial on it and how to get refractive water.

  • Did you make the tiling animation tex by hand like in the tutorial? I really want a better way.

  • yes but it is a lot easier if you make gimp create a grid and make it snap the images to the grid saves u about 20 minutes. If you want i could make a vid to show you.

  • But gimp doesn't have a dynamic grid size... which is really dumb. Unless it does and I just can't find the setting. Tell meee.

  • Oh, and the fact that on macs you can't drag images into the app to load them as layers like he did will cost me 20 minutes as well...

  • That story horrified me so much I decided to post my animated normal map texture for everyone to use.

  • Oh wait, I found a script for it now :P

  • post your result I have heard about that script but I never bothered to look it up.

  • Post my result? Urls even get blocked out on youtube comments.

  • I mean video it and post it as a video response

  • Ohh...nice normal map.

  • pretty cool man.. keep making vids.

  • how did you get an animated texture to run in the game engine? and when nikolay116 says blending, what does he mean? very nice affect btw :)

  • Its in the tutorial of the link posted in the vid description.

    I think Blending means changing the material settings in Blender of the water which is what I did. : )

  • oh cool... so what material settings did u change? just the ofs, and then use an ipo?

  • when i first tried doing water for the game engine I tried that.

    I maxed out all the specular settings and changed my diffuse shader (the top 1) to fresnel and put the first 2 slider at max and the last as low as possible. I also mapped a sky image to Reflection instead of Orco like you would for a normal texture.

  • oh sorry i wasn't very clear. i was woundering how u got the texture to move like that, so far as i know there is no way of using animated textures in the game engine... but obviously u found one :)

  • Click on the link in the video description they tell you how to make an animated normal map by rendering it in blender and then creating and animation 'strip grid thing' in the Gimp. So basically I created my water following the same technique they used in Yo Frankie for water.

  • OH!.... ok now it all makes sence. ty for all your help! :)

  • your welcome :)

  • PLZ can u tell me how did u make it PLEAZE??????

  • normal map + blending

  • Pretty much yeah as well as a reflection map.

    I have just about finish getting refraction to work with my water an i will upload a video of that in the next week or so.

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