Added: 4 years ago
From: sergiossn
Views: 57,946
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  • Awesome work! But I'm not seeing the likeness. That could be anybody's torso.

  • do you use a tablet ?

  • How did you do for extrud your mask ?

    Deformation >> Inflat or you use the fonction Extract ? Or something else of course ?

  • mask and deformation -> inflat

  • Very nice work man !

    I have an answer. AT the end, for extrud, you make a mask and you use Deformation >> Inflat

    or use the fonction Extract ? Or anything else of course ^^

  • looks great! woulda been nice to see a couple stills of it at the end tho

  • Nice work indeed!

  • ...

  • by that time I use "Shift" for smoothing and flatten with brushmod in positive.

  • What are you then doing at 0:09 ?

    I mean smoothing with "shift" key.

  • Am I doing something wrong? I have some problems smoothing out my sculpts. Sometime it's way to much and sometime it almost doesn't change anything. Can you change the smooth intencity?

    Btw how many polygons are you working with (just want to compare)

  • there is no smooth in ZB, you just subdive the mesh until you don't see the faces.

    so you could end up with million of polygons.

    for this one... dunno, maybe 1 or 2 million.

  • I don't know why he said there is no smoothing in Zbrush. Smooth is in the brush menu and you can change its intensity the same way you change the Standard brush intensity. Also, it uses this same intensity setting when you use Shift to do the smoothing. Unfortunately ZBrush doesn't save what you have this set to, so you have to reset it every time you start Zbrush.

  • I though he meant smooth view, like in a normal 3D package.

    Of course there is smooth brush, but there is no smoothing view.

  • how did you do that???

  • amazing

  • Zbrush is so underwhelming. It makes anyone look talented. Zbrush jobs sent to 3rd world countries soon enough.

  • what it does its that you have more time to show your artistic skils instead of your knowlage about how to show them, i think it is genius, and if it looks like talent then it is Talent. no talent is faked.

  • Judging by all your amateurish garbage on your YouTube page, I'd say you wouldn't know talent if it punched you in the face. Would love to see you do what this guy does in Zbrush.

  • Judging by all the amateurish garbage on your YouTube page, I'd say you've got no place to talk about anyone else's talents, or lack thereof.

  • hye i saw you were talking about the tablet and stuff... i have an aiptek 14000 u , how would you rate it? and btw killer skills there

  • I saw the specs and looks alright.

    A little bit under the Wacom Intuos 3, but more than enough to get fine results with some practice.

  • I'll give another ZBrush course at CICE in Madrid the January 19th.

    More information in Cice's website.

  • Hey thats some great skills you got there ! Really nice, Could you help me out and post some tips ? Im getting started at this, and nice sculpting !

  • tips...

    be neat, prepare everything before started,

    do a lot of test before start with a final model

    (or you will lose a lot of things on the way)

    Experiment with the brushes, alphas and strokes, so you find the tools right for you.

    you need to find your stroke so your models dont look like a compilation of bubbles.

    Get a Wacom Tablet!!!

  • have you used a bamboo tablet, and if you have how good is it with zbrush.

  • dont know about bamboo, but the old graphire is quite good and I believe the bamboo is pretty much like the old graphire.

  • amazing :) im still getting to grips with it most my models are done in 3dsmax7 but i saw this and was like iv got to play! lol shame the poly count is so amazing and abnormal u cant import to use as game models, what subdv are you using? i can only get mine to 5 but have seen people working in 10 or so also how do you start modeling a seperate entity without you first model dropping to canvas? struggling with that part especially cus once its dropped i cant get it back to edit, thnxs in advance

  • I usually don't need more than 6 subd,

    and you can use it as a game model if you export the first subd and the normal map (generated with the highest subd) :D

  • I'll be giving a ZBrush course in August at CICE, in Madrid.

  • awesome

  • whats the software do u use

  • it's ZBRUSH

  • hey dude nice sculpture if ya have some free time id be willing to give you my adobe master collection in return for a custom sculpture.

  • can anyone tell me how to get this for free??

  • Pirate it. Highly illegal, but it works. If you want to use it for true educational purposes, I would recommend paying the $600, cuz it's worth it. Also if you pay the $600, you'll have a registered copy that can receive updates to the program.

  • where can i find it for free, i dont think ill need any updates

  • Not sure where. I'm not a computer genius, I've just heard of people who've pirated it.

  • oh alright

  • google piratebay

  • i have some questions

    1. How much did it cost

    2.does it come with some sort of accessory?

  • um... $595

    it has plug-ins to increase 3d workflow

  • oO..go check somewhere else, like wiki or smthin, youll see, man even i got them D: its an eight pack, not a four pack.

    but this vid is about sculpture, not anatomy. so the vid is great in all ;D

  • Awesome dude!! D: but there should be a couple more of abs from down teh pecs ;D

    Stil awesome D:

  • wicked!

  • thats master piece of art! great work

  • I'm writing a Deadpool screenpaly for a big-budget, live action feature. Message me for my email address, the screenplay will be ready August 13, 2007!

  • Awesome. I'm trying to make a CGI feature film to replace Mortal Kombat Annihilation (based on MK3). However i'm not a modeler so i'm gonna have to learn how to use Zbrush. Nice to see another person interested in filmmaking.

  • first of all, what is dead pool, and if its cool you should send me the screen play to read

  • Wow! pretty cool! I really like deadpool.

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