Added: 3 years ago
From: planmix
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  • planmix, i have never been so impressed as i have with how responsive and smooth your system is, i have been trying to build this with servos also but im more mechanical minded than software programming, what was your interface board and do you use the free sim software to control, im interested to see how you implement the motion with the sim, and i appreciate how much work has gone in to get the motion scaled enough to match the sim, well done

  • 360 degrees for the game Falcon 4.0 which I would also like to build a full F16 cockpit ... but if I am being too ambitious, perhaps you could just help me over email with tips and assistance every now and then, even for something that doesn't have so much maneuverability. How has your main build been going, have you started it?

  • Hi There. How much would the actuators + electronics cost to do something like this? I don't suppose you'd be willing to open source the code for the PC and also, the code and plans for the electronics?

    Would you be able to help me with a simple 4DOF sim design ... I want to try build one for myself, but I have 0 experience on mechanical / electrical engineering and have looked through tons of websites and stuff, but don't know where to start ... I was thinking of trying to make something full

  • When can I buy a full size version?

    And how much will it cost?

  • Tnx for the comment :)

    I don't know if I'll commercialize it at last. It is a hobby project for the time.

  • You should, it could make you rich!

    I know I would be willing to pay quite a lot for one. Im sure many others would too.

  • I KNOW I SURE WOULD! contact me if you are going to make these... please

  • @planmix well if you can get it like a price around the 500 euro,s , 725 us dollars....you are the first developer of a fullmotion wich is payable , and not the pathetic seller of the hexapod....the fuckin company is telling customers its fun for ...like you show us....flightsimming.......well son here is your birthday present.....a 6000 dollar motionsystem for your flightsim......the company is fuckin retarded.......your solution CAN be jackpot for you , and a draam coming thrue for us , YES!!

  • @planmix

    Can you supply technical information about this system? In english?

  • For example from 3:26 to 3:35. And great job men. I'm planing to build one too.

  • No, it's not follows the joystick. Here some theory and maths about the calculations:

    w w w flightlab . liv . ac . uk / publications / MstMotionAdvani1903WrightFlyer­Paper . PDF

  • Hey Planmix, thanks for your answer, but i still have a question, i see that the platform turns into it's normal position even if the plane is not flying straight comparing to the horizont, so my question would be, does the platform take impulses from the joystic ( i mean just the turning impulses as long as you push the joystic and if not than goes to a horisontal position even if the plane is not flying straight) or is there a posibility to hold the platform comparing to the horizont. Thanks !

  • May i suggest something, put the camera on the moving platform and face it towerd the monitor and try to play from the cockpit view, let's see how real it looks.

  • Thanks for the comment :)

    Many people sent me an mail asking me the same thing, so I'am going to explain a little bit

    more how it works. The camera would be fun, but you'll not get the real thing by doing this.

    The only way to see how it feels is to sit on a real platform. The visual system has to be installed on the platform.

    The simulator simulates the forces and the angles that you would feel in a real plane. To achieve this, it produces

    accelerations and uses the earths gravity.

  • For example, if you press the brakes of the plane while moving on the runway, the platform accelerates

    back (surge) so to feel you body goes to front (it uses acelleration here). It starts turning front (pitch)

    with center of rotation your ears, in such a way so to continue feeling your bodys weight to front without

    notice the pitch angle (it uses the gravity here). Then the platform returns to home position slowly (surge) without

    feeling anything.

  • For the reason that the FSX accelerations data are refering to the center of gravity of the plane,

    the first thing the program does after the inputs limiting, is to convert them to get the forces at the pilots seat.

    Because the pilot is sitting at the front of the plane, you'll also see a little down (heave)

    and a little pitch with center of rotation the platform because of the nose movement while braking.

    Thanks for the feedback mails guys.

    Sorry for by bad english

  • When I read your name, smarthome, robotics, Athens and Ray Bradbury!!!, in your profile, I realized that we talked one night, two years ago in Amsterdam. Rokerij & tech talking say something to you?

    You built the platform as you said me.

    L.

  • Liza ??? Is that you???

    Remember I told you that maybe I'll meet you again in another dimension :)

  • We were in another dimension 'cause we forgot to change emails :D

  • wow that is very good

    how can I maked this.

    thanks

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