Isn't ur man walk cycle suppose to walk ?? if u use rotation for hands u can get a much more better qualitiy animation .... also what the heck is wrong with ur timing ?? for a proper classic male walk cycle is only 16 secs timing not 124 ... and where is ur layers ?? i think u record this video only for fun ..
I'm currently creating a walk cycle and I have attatched a mesh with skin and setup all the weighting. This guide didn't make my character move at all following each step, what do I have to do? Any help would be great.
can somebody tell me what is that coordinate plane under the blue and green guy is it important?!??! is it like the floor of your creation or something else!??!?!
@reyshakquit its just there so you know if your modelling ABOVE or BELOW ground. Plus it helps with accurately aligning models when modelling. For example if your making a castle...you want all the walls to be off the same Width and Height...the Gridmap / "Coordinate Plane" can help you do that.
Nice tut man, but can you explain how you reposition a biped bone (bip_01) AFTER you've rigged the mesh to it (only moving the bone, not the mesh)? I cant find the answer ANYWHERE!
DarkKiss yes this type of animation can be used in game engines. You would simply assign which series of frames does what. So for the walking animation tell the game engine to use frames 1-25, then for the running animation use frames 26-50, hypothetically of course.
this isn´t a tutorial, it´s only you clicking buttons, it would have been cool if you narrated what you were doing.... I didn´t learn anything >:( .. it would be cool to actually learn to do that but this video is useless for beginners like me.
Its actually good, you see the effect of what happens when he clicks the stuff so you know what it does, all i needed was to know how to create the footsteps and then add the keys.
@Hellracer1Technically its a tutorial to a human; I know not much of a tutorial, narration wise. but its still helpful and tells me what I need to know. A human is intelligent enough to know what hes doing without the narration; we only need a title labeled "tutorial" to know its something we can follow along.
No one asked you to make a tutorial or to let us watch you click.....so don't sound so bored.
mabit 2 months ago
Isn't ur man walk cycle suppose to walk ?? if u use rotation for hands u can get a much more better qualitiy animation .... also what the heck is wrong with ur timing ?? for a proper classic male walk cycle is only 16 secs timing not 124 ... and where is ur layers ?? i think u record this video only for fun ..
4d3m92 3 months ago
Helped a lot, thanks mate! :)
AmeRusso 3 months ago
LOL I LOLD!
AWESOMEHBK1 5 months ago
I'm currently creating a walk cycle and I have attatched a mesh with skin and setup all the weighting. This guide didn't make my character move at all following each step, what do I have to do? Any help would be great.
sinz718 1 year ago
annoying clicking
Papua1993 1 year ago 14
@Papua1993 THATS THE SCREEN RECORDER. LOL SORRY FOR ALL CAPS. CAPS LOCK BROKEN
HyperblexMedia 6 months ago
can somebody tell me what is that coordinate plane under the blue and green guy is it important?!??! is it like the floor of your creation or something else!??!?!
reyshakquit 1 year ago
@reyshakquit its just there so you know if your modelling ABOVE or BELOW ground. Plus it helps with accurately aligning models when modelling. For example if your making a castle...you want all the walls to be off the same Width and Height...the Gridmap / "Coordinate Plane" can help you do that.
TheTarzoc 1 year ago
how about you maximise the resolution?
EbuDeyyus 1 year ago
Great stuff thanks for sharing
DavideoDesign 1 year ago
Nice tut man, but can you explain how you reposition a biped bone (bip_01) AFTER you've rigged the mesh to it (only moving the bone, not the mesh)? I cant find the answer ANYWHERE!
ncshuriken 1 year ago
thanks! that was very helpful!
bigbang1001 1 year ago
how do i delete steps?? when i try it says "...you cant delete all of the inactive footsteps" how can i delete them???
tsuikjoshiomatsu 1 year ago
This comment has received too many negative votes show
this is the most stupid tutorial i have ever seen in my fuking life....
tlast2O12dude 2 years ago
nice
ultimaswort 2 years ago
damn mexicans
minigruntmg 2 years ago
@minigruntmg how crass
bigbang1001 1 year ago
im trying to get a master chief biped to move his left hand up to his head help me!!!
marlinhicks 2 years ago
@marlinhicks GO MASTER CHIEF!
ForgeOracle 1 year ago
@ForgeOracle he refused to move so i gave up on him
marlinhicks 1 year ago
Comment removed
MagnusRulerHardt 2 years ago
@MagnusRulerHardt just click customize..and custimize user interface..and reset
carlos92zone 2 years ago
does this method of looping animation could be used on a model in a game?
DarkKiss92 2 years ago
DarkKiss yes this type of animation can be used in game engines. You would simply assign which series of frames does what. So for the walking animation tell the game engine to use frames 1-25, then for the running animation use frames 26-50, hypothetically of course.
mataio2341 2 years ago
it doesnt walk after i do those settings :/
it shows the green and blue markings but it keeps standing there
stepxunit 2 years ago
This has been flagged as spam show
is this a game maker
WaterHoleCOMPHELP 2 years ago
No its 3ds max its used for modeling and animation
Camillius89 2 years ago
lol
masterpiraka 2 years ago 2
Thank you so much :]
xteenagegraffiti 3 years ago
thanks for the tutorial
skypia999 3 years ago
this isn´t a tutorial, it´s only you clicking buttons, it would have been cool if you narrated what you were doing.... I didn´t learn anything >:( .. it would be cool to actually learn to do that but this video is useless for beginners like me.
Hellracer1 3 years ago 2
Its actually good, you see the effect of what happens when he clicks the stuff so you know what it does, all i needed was to know how to create the footsteps and then add the keys.
bergice1 3 years ago 2
I have to agree with Hellracer1. 99 % clicking and not enough explaining. God awful Tutorial.
DrDoomFate 2 years ago
@Hellracer1Technically its a tutorial to a human; I know not much of a tutorial, narration wise. but its still helpful and tells me what I need to know. A human is intelligent enough to know what hes doing without the narration; we only need a title labeled "tutorial" to know its something we can follow along.
ForgeOracle 1 year ago
how can I delete all my keyframes
Alusaint 3 years ago
Select all the bones and delete all the keyframes you see.
bergice1 3 years ago
jeje se no(?)
lukamikaze02 3 years ago
thnx
Skyrodude 3 years ago
se nota k no eres ingles XD, tri di studio,
furoresu 3 years ago