AP is attack power, AC is armor class. Your equipment determines the top and bottom of the range, but the exact value fluctuates a bit, presumably to introduce a bit of semi-randomness to the damage you give and receive.
Nah, it's a lot easier to screencap from an emulator than it is to deal with recording from an external source. I'm playing from an original disc, though!
the music sounds a bit like the music u get in the parts of levels in games that have a time bomb ready to kill u unless you get out
jackmarkas 1 year ago
What are those rivers of poo flowing down the walls of the antlion tunnels?
joshryker 2 years ago
what are the AP/AC pulsing thingies?
EBTL0947 2 years ago
AP is attack power, AC is armor class. Your equipment determines the top and bottom of the range, but the exact value fluctuates a bit, presumably to introduce a bit of semi-randomness to the damage you give and receive.
UnPlayedAThing 2 years ago
Does the whole fluctuating with the music make a difference? Like, do you do more and take less if you give hits in time?
Zangamarth 2 years ago
I'm certainly not privy to the underlying numbers, but it seems that way.
UnPlayedAThing 2 years ago
Oh, I thought you were recording from the original TG16 machine, but it's just s emulator thingie...boo! kidding...sort of.
EBTL0947 2 years ago
Nah, it's a lot easier to screencap from an emulator than it is to deal with recording from an external source. I'm playing from an original disc, though!
UnPlayedAThing 2 years ago