I think I figured out why walking behavior is very rare in the evolution simulator. Walking by definition requires constant contact with the ground. This constant contact means there is a constant source of friction. Because the creatures are evolving to get as fast as possible, this friction is highly disadvantageous. Less contact with the ground means less friction. Jumping is the most efficient means of reducing friction and maximizing distance.
On a side-note, is there a way to upload creatures that we evolved onto your site, because my screen capture program causes the program to lag horribly.
It slows considerably when I record video of creatures as well (I used the built-in recording function to ensure proper speed, etc, but it's slow nonetheless).
There's no way to upload creatures to the site, but I welcome people to send me by email any interesting ones they produce. I'll put them in my queue for eventual video recording and posting. Just send .creature file and .evolution file (the latter is needed so that I'll have the right settings for loading the creature).
walking usually requires synchronization of different motions, while jumping can be accomplished with simple flicking, or by synchronized, yet similar motions (as in the spring creatures). This isn't to say that some of these virtual creatures don't have complex motions, but creatures that walk with flicking motions can just evolve to jump as the flicks improve.
Another thing is that energy expenditure is a non-issue, so why not launch through the air?
Do all these new videos show creatures generated back in the mid 2009 or somemthing? You didn't puslished much videos in the late 2009, except reccently.
Yes, these are all very old. They've been waiting on my hard drive since at least early 2009, I think. Trying to get a bit more caught up now that I have a chance.
RETARDOMON I SEND YOU!!!
extreem573 1 month ago
It actually looks rather like a skateboarder jumping...
MediaFilter 6 months ago
IT'S A POKEMON!
lesliefrancs 1 year ago
@lesliefrancs LOL
kjlg74 1 year ago
@zelos88 I evolved a breakdancing one... it was badass. But then it crashed and the file corrupted somehow.
Noctokage 2 years ago
I think I figured out why walking behavior is very rare in the evolution simulator. Walking by definition requires constant contact with the ground. This constant contact means there is a constant source of friction. Because the creatures are evolving to get as fast as possible, this friction is highly disadvantageous. Less contact with the ground means less friction. Jumping is the most efficient means of reducing friction and maximizing distance.
So how was that?
belliebum12 2 years ago
Seems reasonable
kjlg74 2 years ago
On a side-note, is there a way to upload creatures that we evolved onto your site, because my screen capture program causes the program to lag horribly.
belliebum12 2 years ago
It slows considerably when I record video of creatures as well (I used the built-in recording function to ensure proper speed, etc, but it's slow nonetheless).
There's no way to upload creatures to the site, but I welcome people to send me by email any interesting ones they produce. I'll put them in my queue for eventual video recording and posting. Just send .creature file and .evolution file (the latter is needed so that I'll have the right settings for loading the creature).
kjlg74 2 years ago
Some other factors may be at work too:
walking usually requires synchronization of different motions, while jumping can be accomplished with simple flicking, or by synchronized, yet similar motions (as in the spring creatures). This isn't to say that some of these virtual creatures don't have complex motions, but creatures that walk with flicking motions can just evolve to jump as the flicks improve.
Another thing is that energy expenditure is a non-issue, so why not launch through the air?
scoopapa 2 years ago
Do all these new videos show creatures generated back in the mid 2009 or somemthing? You didn't puslished much videos in the late 2009, except reccently.
newcoleco 2 years ago
Yes, these are all very old. They've been waiting on my hard drive since at least early 2009, I think. Trying to get a bit more caught up now that I have a chance.
kjlg74 2 years ago
Well, maybe it's the kind of "walking" you would do if your feet were bolted to a plank of wood :P
kjlg74 2 years ago
I would like to see a symmetrical version of that :D
TheReasonWhyGuy 2 years ago