@gtagtagtagtag: With SDK you mean the developer tools for PhysX or the actual plugin that is supported by 3ds max? You can download the plugin via nVidia after creating an account. You can then put this plugin inside the plugin folder of your 3d max folder.
i have a qeustion, i want to attach a cloth to like.. air? if that------> |__| is the cloth, i want to attach the upper side to the air like its a curtain.
do you know how to do that? (sorry for my english) thanks.
@linkspecialproximity If you want the cloth attached to an invisble object (like air), you can either use a 'Dummy' or you can hide the object you are using. For instance: you create an object (a cube or sphere) that the cloth uses to hang on to. Ones the cloth is working correctly, you can go to the properties (right mouse button) of the object and select "Hide". This way the colth is attached to the object in the air but it is not visible in your scene or when you render it. Good luck! :D
@VisualKnights ok thanks but now im having a problem, the rope bridge is all connected but it falls through the two outside blocks is that a vertise problem?
@applecorp1 There can be many reasons: 1. the walls/sides need to be rigid bodies. 2. You haven't attached a vertex to one wall. 3. The rope is not inside the wall.
It is not the easiest thing to do but it is possible. I have made a tutorial about a reactor car but that is not really the thing you need for your car. Your car would require a motor, so that the car has a constant velocity and tries to move itself over the bridge. The biped is in my opinion even harder. You deffinetly want to use footstep mode for this. Link every footstep to a stepping plates and let the walking animation create itself. The animation of the bridge has to be made before this.
right mouse button on the tool bar (gizmo's etc) en then you can select the reactor toolbar. You might have to drag the toolbar in a different position.
How could you stop the boxes from moving (shaking better to say) before other objects hit them? I know a way would be to delete all the keyframes of those boxes before other objects hit them (after creating the animation and ), but do you know another way around it?
What you is, go to reactor preview, wait for the boxes to stop moving. click on update max in the last menu of the reactor preview. then the 3d max scene gets updated and the bridge parts don't move.
There is one way to go to Create>Helpers>Reaactor.
Or an more easier way go up on the panel where are the options..
Edit ; Tools : Group; etc.
and there will be customize click on it and there will be a button "Show UI >"
click it and click on "Show Floating Toolbars". then a bunch of toolbars will appear and close those what you dont need and somewhere between them will be the reactor toolbar...
What's the download link for this plugin?
nick103100 3 months ago
@nick103100 you can't download. go to create -> helpers -> choose what you want..
ramonhimself 3 months ago
Comment removed
Gamezonemachinima 7 months ago
i have max 2009 i dont see buttons at the top of reactor D: where are in max 2009
jorjolandes 9 months ago
Hey! Don't mind i ask where can i get the 3D max studio software for free? where do you download it?
MissOhrange9two 11 months ago
@MissOhrange9two U can download it for free if u have .edu email
ashiinsane90 7 months ago
Cool tutorial.
What's the best way to make rope wrap around an object?
red4666 11 months ago
Hello, i can't do it work, the bridge falled. The vertices are all right, what i am doing wrong?
Thank you.
gato222234 1 year ago
How Can I get the constraints settings of the rope? TX
BogStarProductions 1 year ago
@BogStarProductions Check out the tutorial about 'Reactor rope', also made by visualknights.
Aggror89 1 year ago
my rope is too thick how do i change it?
locksandgreen 1 year ago
@locksandgreen Check out the Creating reactor rope tutorial.
around 4:10 are rope options explained. There you can set a tickness.
VisualKnights 1 year ago
Hey please I have a question It isn't about reactor
it's physx sdk engine
could you help me how to load Physx sdk engine into 3d max
I have installed and did every thing but how to load it into 3d max :(
gtagtagtagtag 1 year ago
@gtagtagtagtag: With SDK you mean the developer tools for PhysX or the actual plugin that is supported by 3ds max? You can download the plugin via nVidia after creating an account. You can then put this plugin inside the plugin folder of your 3d max folder.
VisualKnights 1 year ago
@VisualKnights Thank you very much :)
Greetings from Egypt
gtagtagtagtag 1 year ago
this was very helpful thanks
OMGDR4G0N1 1 year ago
i have a qeustion, i want to attach a cloth to like.. air? if that------> |__| is the cloth, i want to attach the upper side to the air like its a curtain.
do you know how to do that? (sorry for my english) thanks.
linkspecialproximity 1 year ago
@linkspecialproximity If you want the cloth attached to an invisble object (like air), you can either use a 'Dummy' or you can hide the object you are using. For instance: you create an object (a cube or sphere) that the cloth uses to hang on to. Ones the cloth is working correctly, you can go to the properties (right mouse button) of the object and select "Hide". This way the colth is attached to the object in the air but it is not visible in your scene or when you render it. Good luck! :D
VisualKnights 1 year ago
@VisualKnights Thank you!
that was verry helpfull, but i still dont know how to attach it to a dummy XD
do you know how to?
Thanks again :)
linkspecialproximity 1 year ago
I had alot of trouble with the preview- I realised- it must be on Havok 1 not 3
Killerobotpirate 1 year ago
Very Good video! I was looking for this effect for a 2 days... Thanks!
Nicklezg 1 year ago
@Nicklezg Glad it helped. I couldn't find any tutorials on this, so I decided to research it and make the tutorial myself.
VisualKnights 1 year ago
@applecorp1 : Check out the Creating rope tutorial.
around 4:10 are rope options explaind. There you can set a tickness and make the rope a contraint instead of a spring.
VisualKnights 1 year ago
@VisualKnights ok thanks, now all i need is to figure out how to deform a triangle into a ramp, o even make a triangle xD
applecorp1 1 year ago
would it be possible to make my name falling on it?
applecorp1 1 year ago
@applecorp1 Ofcourse. Use a text object.
VisualKnights 1 year ago
@VisualKnights ok thanks but now im having a problem, the rope bridge is all connected but it falls through the two outside blocks is that a vertise problem?
applecorp1 1 year ago
@applecorp1 There can be many reasons: 1. the walls/sides need to be rigid bodies. 2. You haven't attached a vertex to one wall. 3. The rope is not inside the wall.
VisualKnights 1 year ago
@VisualKnights k ill try fixing it,
applecorp1 1 year ago
thank you for the tutorial. can you explain how you could get the bridge to interact with say a car driving on it or biped walking over it?
terrablader 1 year ago
It is not the easiest thing to do but it is possible. I have made a tutorial about a reactor car but that is not really the thing you need for your car. Your car would require a motor, so that the car has a constant velocity and tries to move itself over the bridge. The biped is in my opinion even harder. You deffinetly want to use footstep mode for this. Link every footstep to a stepping plates and let the walking animation create itself. The animation of the bridge has to be made before this.
VisualKnights 1 year ago
how do u get that second menu? the one under the undo buttons.
vd853 2 years ago
right mouse button on the tool bar (gizmo's etc) en then you can select the reactor toolbar. You might have to drag the toolbar in a different position.
VisualKnights 2 years ago
@VisualKnights thank you!!
DingD0nk 1 year ago
Nice tutorial!
RatmanXX 2 years ago
thanks.
VisualKnights 2 years ago
Great tutorial. Thank you.
How could you stop the boxes from moving (shaking better to say) before other objects hit them? I know a way would be to delete all the keyframes of those boxes before other objects hit them (after creating the animation and ), but do you know another way around it?
Thanks again. :)
fardadja 2 years ago
What you is, go to reactor preview, wait for the boxes to stop moving. click on update max in the last menu of the reactor preview. then the 3d max scene gets updated and the bridge parts don't move.
VisualKnights 2 years ago
Thank you! You're great :)
I'll try that later on.
fardadja 2 years ago
Nevermind, I just found out.
HALPCat 2 years ago
My UI doesn't look like that, can't find the rigid body collection anywhere.
HALPCat 2 years ago
There is one way to go to Create>Helpers>Reaactor.
Or an more easier way go up on the panel where are the options..
Edit ; Tools : Group; etc.
and there will be customize click on it and there will be a button "Show UI >"
click it and click on "Show Floating Toolbars". then a bunch of toolbars will appear and close those what you dont need and somewhere between them will be the reactor toolbar...
Cheers!
wownelfcritter2000 2 years ago
very good tutorial
instead of ohter tutorials your voice is very clear
I can understand evrything
adddi1996 2 years ago
thank you very much. I spend a lot of time trying to get a good voice quality. Actually this movie has a not so good voice quallity.
VisualKnights 2 years ago