Added: 2 years ago
From: BurningFiregod
Views: 7,711
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  • you should add for noob's to the vids title because for experienced e2 users all the extra explaining gets annoying

  • ok i need help with makeing a e2 fo a mech

  • How do we affect the inputs and outputs with buttons like the Mouse clicks and the keyboard buttons? For example, how do we make a turret shoot with the click of the mouse button, or the press of the G key?

  • @SolarisBlitz

    @name Turret

    @inputs M1

    @outputs A

    interval(10)

    if (M1==1) {A=1}

    else {A=0}

    ^^^ this is the E2

    make an adv pod controller and wire M1 to Mouse1 and wire Turret "A" to "A" of E2

  • So basically, any command that ends in (), you use a : instead of a & or a , right?

  • pwner :D

  • Man this is so hard! how did the first guy learn this..

  • @seadude159 He made it :D

  • you should spawn a turret (the tool) at the front of the plate.

    now you can use an physgun and an gun at once!!!!!

  • its better to put

    @model (model here)

    at the start of the code

  • @Jonassssss6 That function didn't exist over a year ago

  • mine dun float >,< halp

  • please respond:

    how can i make the prop turn itself until it´s angles are 0,0,90

  • @perli55 Add "+ang(0,0,90)" to Ang

  • help me plss!

    i want the objects angles to just be 0,0,90 so when i turn it

    with physgun it moves back!

  • i can tell u were using a mic in an empty room

  • lol i made a chopper gunner out of this

  • How to show FPS?

  • @FallForYou55 Net_graph 1

  • @BurningFiregod or cl_showfps 1 , its going to show the fps on top right

  • @FallForYou55 cl_showfps 1

  • O = pwner lmao

  • WOW xD BEST EVER

  • try

    @model models/phx3 plate blablabla. instead of the console one

  • How can I put it to a vehicle? I tried to weld an airboat seat to it but it started to spin like crazy.. I tried it with typing Plate = Entity():isWeldedTo() but it didnt help. So what I was trying to do was to put vehicle on the plate and few thrusters so I could move by pressing W and simply turn just by moving mouse. So how can I make it stop spinning? All values and stuff are just like you put them.

  • @Kadagar Add this to the beginning:

    Plate:setMass(50)

  • Hey if I have an entity type variable, how can I reset to nil?

    like Entitiy = nil

    What I do is Entity = owner():driver() but that's ugly and slow.

    Any better way to do it?

  • lol, u wrote Pwner instead of owner(), that pwns

  • hmm cant get it to work keeps saying that i cant use a temporary value with

    $Ang

    what do i do?

  • @Cynori

    Make sure you have

    Ang = (-ang(P,Y,R)*1000)

    Plate:applyAngForce(Ang + $Ang*5)

  • @BurningFiregod

    I have the same problem, I copied what you just wrote and even now it wont accept it :(

  • @Cynori

    put Ang in @persist

    such like @persist Ang:angle

    might help

  • @Cynori You have to write

    @persistent Ang

    at the beginning

  • Lol@ your FPS :P

  • nvm ^^

    how can i make it flow over my head aswell ?

  • wow, hey glad!

    (I'm Napalm btw)

  • hey:D awesoome!

  • It just flips around, dosent stay in the air like yours does /:

    why ?

  • To "freeze" the prop in the air you can just use physical proprieties > then untick Gravity toogle and apply on the prop, it will stay in the air :)

  • How could I use 'applyangForce' to modify the allignment of a prop say through the input of 'W' from an advanced pod controller?

    Example: I want to make something like the mini VTOL from terminator with 3 engines that pitch to specific angles to turn the vehicle on my pressing of 'W A S D' from the PodController, W = left and right and rear engines pitch 45 forward ect...

    Help? Im kinda new-ish to expression2, I acheived this through wire hydraulics and expression 2 but it spazzes in spacebuild.

  • Pwner() =D

  • aimPos

     :P

  • Thank you, ive been trying to do this without it flipping all over the place....this was my old code:

    interval(10)

    E=entity()

    E:applyForce(owner():aimPos()*­50-entity():pos()*50)

    E:applyAngForce(ang(owner():ai­mPos()*50-entity():pos()*50)

  • will this be able to mount it on a moving object?

    and how would you do it

  • Its called the weld tool?

    Idk what you mean by mount really.

  • like for example put it on a car. and it'll still be able to aim

  • I would put it on the heaviest part of the car, and kind of near the middle of it, otherwise parts would be kind of "off" Otherwise, it should work fine.

    As long as you have Plate = entity():isWeldedTo

  • Aye, Maso did do this too. But more tutorials are nice although you might want to invest in a new mic or quit talking through a cardboard tube 10 feet away from your mic, it is VERY hard to understand you.

  • I have to agree with this guy, you have some great tutorials. I have to say though, i don't care for the rambling ya often go off into, about your other attempts at the tutorial, or why you hadn't made a tutorial in so long.. I don't care, i just google applyAngForce! BTW, you should try out the Rock Band mic if you have one, it's actually a really clear mic.

  • I have a simple logtech desktop usb mic, it has quite good quality, even my older one that plugs into the mic hole is good quality.

  • What are y'all talking about? I sound like I'm talking through a cardboard tube in real life. lol j/k

    Really, before this mic, I had a mic from say 1999 or so, and I sounded like me... The only down side was the crap load of static that was involved, which nobody could understand.

  • Comment removed

  • That is your fault, learn some math kid, and stay off the internet for a few years.

  • i did this and it just like spazzed out and killed me, i like triple checked and everything,whats wrong?

  • OMG dude MASO DID THIS ALREADY !! ITS EXACTLY THE SAME !!

  • Do you wish to provide a link, so I can see for myself?

  • note: If you want to make it work on any prop without having to change it in the console=

    Change Plate = Entity()

    to Plate = Entity():isWeldedTo()

    and then you can use the chip on any prop without having to change it in console

  • I explained that in the video at 2:30.

    But if your just reminding people that is perfectly fine.

  • just reminding =)

  • Oh, and thanks for the tutorials =)

  • Lol no problem, Thanks for watching. :D

  • I always change the model I dont like how it looks with the e2 chip atached to it =S

    Now I know that i can just set enttiy():setAlpha(0) but instead i just binded a key to cange the model to phx 1x1

  • ah, I guess that would be just as easy then =)

  • yayz you saw my comment =3 and this was a big help ty

  • I've seen comments and private messages lol, overall around 10 or 11 people have suggested this before.

  • lmao

  • how do you edit props? i like the repaint you made. i would like to be able to do it too :)

  • Keyword: Photoshop

  • Nice work.

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