You have to be more specific, what did not work? I assume you tried "view3dscene", that's what I would advice.
The bump_mapping example is only in the engine sources (see the URL and click on "Kambi VRML game engine — overview and sources for developers" (I can't paste any links here)). You'll need a little programming knowledge to compile it yourself. Better start by trying "view3dscene".
And yes, it's possible to make FPS games using my engine (there's even one game, "the castle", already done by me :)), although for now you will need again a little programming knowledge (pure VRML scripting will not be enough for full FPS game).
Yes, this is all my code (GLSL shader + programming in ObjectPascal, sample models in Blender). The beginning shows sample teapots opened by view3dscene, and the rest shows parallax mapping by bump_mapping example from engine sources. Both engine sources and view3dscene are available for download, see URL in video description.
I tryed to somehow download the program you used, because the program I'm using doesn't support transparant textures but when I entered the page I didn't see any links for the program you are using, I only found one link for what I thought was the program, but I couldn't get it working... prehaps I should try something else? (btw, I have seen some VRML games (FPS), Is it possible to make that in this program?)
0:17 - oblivion's "ghost" shader :)
qubodup 1 year ago
You have to be more specific, what did not work? I assume you tried "view3dscene", that's what I would advice.
The bump_mapping example is only in the engine sources (see the URL and click on "Kambi VRML game engine — overview and sources for developers" (I can't paste any links here)). You'll need a little programming knowledge to compile it yourself. Better start by trying "view3dscene".
michaliskambi 2 years ago
And yes, it's possible to make FPS games using my engine (there's even one game, "the castle", already done by me :)), although for now you will need again a little programming knowledge (pure VRML scripting will not be enough for full FPS game).
michaliskambi 2 years ago
did you make it all by yourself?
what program did you use?
LaserBeamRay 3 years ago
Yes, this is all my code (GLSL shader + programming in ObjectPascal, sample models in Blender). The beginning shows sample teapots opened by view3dscene, and the rest shows parallax mapping by bump_mapping example from engine sources. Both engine sources and view3dscene are available for download, see URL in video description.
michaliskambi 3 years ago
Thanks for answering =D
I tryed to somehow download the program you used, because the program I'm using doesn't support transparant textures but when I entered the page I didn't see any links for the program you are using, I only found one link for what I thought was the program, but I couldn't get it working... prehaps I should try something else? (btw, I have seen some VRML games (FPS), Is it possible to make that in this program?)
LaserBeamRay 2 years ago