Yeah, Jita is like the "Car Showroom" of EVE. Spaceships of all kinds zooming around and showing off. I'd go there more often, if suicide ganking wasn't such a big problem.
As for the flickering problem, I think it has something to do with how many objects are in the scene. The engine tries to compensate for the extra workload by rendering the models at lower resolutions, which can cause some weird problems.
@Synergy9k The flickering is caused by something called "Z-fighting". It's caused when two parallel polygons overlay each other. The further away from the camera they are, the more flickering you see. It's something that nearly all game engines suffer from. You can stop it from happening by avoiding intersecting polygons, but due to how big the scales are in EVE, It's a lot easier to notice. Also, the reason you can see it when the camera zooms in is because the camera isn't moving closer. =)
cool, jita is just crazy to watch, the sheer number of ships, rare ones too. looks like you have that same flickering problem i do, too =\
TheUndert0ker 1 year ago
Yeah, Jita is like the "Car Showroom" of EVE. Spaceships of all kinds zooming around and showing off. I'd go there more often, if suicide ganking wasn't such a big problem.
As for the flickering problem, I think it has something to do with how many objects are in the scene. The engine tries to compensate for the extra workload by rendering the models at lower resolutions, which can cause some weird problems.
Or not, I really have no idea.
Synergy9k 1 year ago
@Synergy9k The flickering is caused by something called "Z-fighting". It's caused when two parallel polygons overlay each other. The further away from the camera they are, the more flickering you see. It's something that nearly all game engines suffer from. You can stop it from happening by avoiding intersecting polygons, but due to how big the scales are in EVE, It's a lot easier to notice. Also, the reason you can see it when the camera zooms in is because the camera isn't moving closer. =)
theblah12 1 year ago