@Maaarteh: I created models to render textures from them. After this I modelled decoration objects like columns, lights and door frames to create corridors. Then I made corridors. In Unity or UDK I assemble those elements to a map. The scene management (e.g. occlusion culling) can remove corridors that are not in view.
I used Modo for modelling, sculpting and 3d painting. It is just a better modeler and more affordable than 3ds max and tools for im- and export are a bit more reliable.
wooooow thats just beautiful. like before if I saw this id be like "oh just another glossy lookin game" but now that iv bin working in unity and actually understand it this is just sick
Wow that was awesome. but I have a question; how did you get the realtime shadows? when I want it, the program tells me to buy pro but thats way to expensive for me, im young. did you buy the pro version?
@jillisn: Yes, I bought the pro version during a cheap pre-sales action. Besides that the weak dollar made it even better for me because I am from Europe.
@XxArkhamxAsylumxX Yes, it was created in Denmark(I believe), but the price is still in dollars so therefore if the dollar is weak so is the price for a European stand point.
Ok, first off. Very well done! This looks like something that could have been ripped straight from the game Doom 3! You made a very great looking world and I am actually really impresed! You DEFINATLY have a future in Environment art for games!
Could you explain a littlebit about the making of such a level?
Did you create the entire thing at once in something like 3DSmax or are there programes specialized in such tasks?
Maaarteh 1 month ago
@Maaarteh: I created models to render textures from them. After this I modelled decoration objects like columns, lights and door frames to create corridors. Then I made corridors. In Unity or UDK I assemble those elements to a map. The scene management (e.g. occlusion culling) can remove corridors that are not in view.
I used Modo for modelling, sculpting and 3d painting. It is just a better modeler and more affordable than 3ds max and tools for im- and export are a bit more reliable.
MachineryFrank 1 month ago
perfect place for a fps game
cmsoderquist 4 months ago
can you design the chracters in the game
cucumber288 4 months ago
Just add some (really) simple dirt meshes on the corner so it have more atmosphere.
Ark4evah 6 months ago
Wow! Very nice work man! Perfect for an FPS game too! Keep it up.
10chadjordan01 6 months ago
It's so hard to make a good looking game with the free version
BRADYSMITH8395 6 months ago
Verry Nice. But i think it is à bit to grey
bas10oli 7 months ago
VERY NICE
FreitagLabs 8 months ago
can u tell me what software u used to make that map?
vanzan102 8 months ago in playlist Unity3D
@vanzan102: I used Modo to model textures and meshes and GIMP to post-work on textures.
MachineryFrank 8 months ago
This is quite impressive, would you like to work with Warrzone Games on a project ( you'd most likely be on environment modeling)
WarrzoneGames 8 months ago
This is my favorite kind of level. It kinda reminds me of Doom 3, but much better than Doom 3.
Clunk47 9 months ago
wooooow thats just beautiful. like before if I saw this id be like "oh just another glossy lookin game" but now that iv bin working in unity and actually understand it this is just sick
Plingdom 10 months ago
Wow that was awesome. but I have a question; how did you get the realtime shadows? when I want it, the program tells me to buy pro but thats way to expensive for me, im young. did you buy the pro version?
jillisn 10 months ago
@jillisn: Yes, I bought the pro version during a cheap pre-sales action. Besides that the weak dollar made it even better for me because I am from Europe.
MachineryFrank 10 months ago
@MachineryFrank wasnt Unity was developed by Europeans. so the dollar being weak has little to do with the pricing
XxArkhamxAsylumxX 5 months ago
@XxArkhamxAsylumxX Yes, it was created in Denmark(I believe), but the price is still in dollars so therefore if the dollar is weak so is the price for a European stand point.
mepain1 3 months ago
Comment removed
vanzan102 11 months ago
Ok, first off. Very well done! This looks like something that could have been ripped straight from the game Doom 3! You made a very great looking world and I am actually really impresed! You DEFINATLY have a future in Environment art for games!
AlienAnimations 11 months ago
very nice: models,lights taxtures!
stworrr 1 year ago
It looks like you have anti-aliasing. How did you achieve that with deferred rendering? I didnt think that was possible?
jmsosullivan 1 year ago
@jmsosullivan: There is a post-processing effect available that can detect edges and blur them a bit to fake some anti-aliasing.
MachineryFrank 1 year ago