Added: 1 year ago
From: MachineryFrank
Views: 4,950
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  • Could you explain a littlebit about the making of such a level?

    Did you create the entire thing at once in something like 3DSmax or are there programes specialized in such tasks?

  • @Maaarteh: I created models to render textures from them. After this I modelled decoration objects like columns, lights and door frames to create corridors. Then I made corridors. In Unity or UDK I assemble those elements to a map. The scene management (e.g. occlusion culling) can remove corridors that are not in view.

    I used Modo for modelling, sculpting and 3d painting. It is just a better modeler and more affordable than 3ds max and tools for im- and export are a bit more reliable.

  • perfect place for a fps game

  • can you design the chracters in the game

  • Just add some (really) simple dirt meshes on the corner so it have more atmosphere.

  • Wow!  Very nice work man! Perfect for an FPS game too! Keep it up.

  • It's so hard to make a good looking game with the free version

  • Verry Nice. But i think it is à bit to grey

  • VERY NICE

  • can u tell me what software u used to make that map?

  • @vanzan102: I used Modo to model textures and meshes and GIMP to post-work on textures.

  • This is quite impressive, would you like to work with Warrzone Games on a project ( you'd most likely be on environment modeling)

  • This is my favorite kind of level. It kinda reminds me of Doom 3, but much better than Doom 3.

  • wooooow thats just beautiful. like before if I saw this id be like "oh just another glossy lookin game" but now that iv bin working in unity and actually understand it this is just sick

  • Wow that was awesome. but I have a question; how did you get the realtime shadows? when I want it, the program tells me to buy pro but thats way to expensive for me, im young. did you buy the pro version?

  • @jillisn: Yes, I bought the pro version during a cheap pre-sales action. Besides that the weak dollar made it even better for me because I am from Europe.

  • @MachineryFrank wasnt Unity was developed by Europeans. so the dollar being weak has little to do with the pricing

  • @XxArkhamxAsylumxX Yes, it was created in Denmark(I believe), but the price is still in dollars so therefore if the dollar is weak so is the price for a European stand point.

  • Comment removed

  • Ok, first off. Very well done! This looks like something that could have been ripped straight from the game Doom 3! You made a very great looking world and I am actually really impresed! You DEFINATLY have a future in Environment art for games!

  • very nice: models,lights taxtures!

  • It looks like you have anti-aliasing. How did you achieve that with deferred rendering? I didnt think that was possible?

  • @jmsosullivan: There is a post-processing effect available that can detect edges and blur them a bit to fake some anti-aliasing.

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