Added: 1 year ago
From: TwilightCM
Views: 8,357
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  • @FinalFormLXVII Model Mod, not to be confused with skin. They are totally different.

  • Wow this is old the flare gun has changed dam

  • @minhmook that flare gun is a skin its not the actual flare gun

  • training map -> auto ammo regeneration in it ... this isnt any sort of hacking/cheating

  • Great, now pyro is going to be even more OP.

  • @EvilViolencePerson

    How does airblasting people make him overpowered?

  • fucking idiots, when someone asks is it possible ingame, the answer is no, because youre some idiot who wenti n the files and activated some hidden attribute that is unused and probably will be put in later on some special item

  • interesting.. but i doubt it'll be implemented... imagine blasting someone from one side of 2fort to the other!

  • Editing this file and make use of it isnt allowed in "normal" servers, isnt it?

    Its just for own servers or some without VAC?

    I mean trough editing that file you can also change all other attributes etc..

  • Can you do it in an actual game?

  • Do you mind giving the download for the HUD you have?

  • Could you put the text file in the description of the video?:| would help for those who dont know how to edit it :D

  • I'm kind of confused. Can you do this in-game? Or is this a plugin of some sort?

  • @dahudge14

    You can do this by editing a file from the TF2 resource by extracting the file from the GCF.

  • @TwilightCM

    ohhh, so it's not an official update.

  • I'm sorry to ask but please, can you tell me how to do that. I know you have to edit a certain file but I don't know where it is. Can you perhaps tell me where find it and what am I supposed to edit?

  • how the hell did you manage to start up that map with the huge polycount update? no one else can seem to load it up anymore, not even me :(

  • what is that flare gun?

  • I have some questions regarding this charge capability:

    1) Are you able to fire while charging? You've just shown airblasting.

    2) How long until maximum charge is reached (if there's a maximum at all)

    3) Does the maximum charge push enemies far enough for you to fire a flare at full critical range?

  • @brphoenix

    Good questions!

    1) Nah.

    2) I think about 5 seconds if I remember correctly.

    3) I think just barely when they land. I usually back away after airblasting, and if you do that after a fully charged, you should be able to get a good crit in on most players. :3

  • @TwilightCM Wow, 5 seconds' a long time.

    Can I ask you to send me a message with the how-to of enabling this function? I'd like to perform some tests of my own :)

  • @brphoenix Well tonight I will give you the text file for using it. :)

  • Why does your vintage flare gun look strange?

  • you know I have all ways wanted a flamethrower in which the airblast would act like the FaN's knockback, in exchange for consuming more ammo. (50)

  • Oh, excellent. Because we need the Pyro to be able to f*ck up this game more than it already has.

  • @Spike91D

    NO

    SHIT!!!!

  • @Spike91D

    Why has the pyro fucked up this game? Enlighten me.

  • @brphoenix Because I'm a Spy. They've fucked up MY game.

  • @Spike91D Oh, lawd.

    Pyro is spy's hard counter. Still no reason to spout nonsense like "he'll fuck up the game even more" or some shit like that.

    He's severely gimped when compared to other classes.

    Though I agree the spy is underpowered as well. Isn't the Pyro's fault, it's the player's. His effectiveness is directly related to his foes' skill.

  • How did you get Walkway to work? i thought the update broke it.

  • How'd you edit the weapon properties anyway?

  • lol i can see it now

    Blast em in the air with that, light them while airborn, and finish em up with mah axtinguisher

    their disorientation will be their downfall

  • seems somewhat useful, nothing i'd give up burn damage or anything like that for.

  • That is awesome!

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